They don't necessarily have to.
We use 4Pro as a guideline but there's still 1 full year for MS to decide on their messaging.
I think the term 'no one gets left behind', is fairly vague. It has no details around which console will become the lead platform, etc. Today the rule for Xbox is leave it up to the developers. There's no frame rate or resolution lock by MS, so why ask them now to lock step? (unless they really _want_ XBO to stick around).
You know what I mean? First party titles on XBO are generally 1080p, but they have no reason to keep the resolution bar so high on Xbox One with another console coming through.
I honestly don't know which way they will go with this one. Part of me feels like if this is mid-gen refresh, and it's only meant to upscale XBO games to 4K, then what you write is correct. The alternative is, you want to distance yourself from XBO, and relaunch -- then you make Scorpio the lead platform and XBO follows.
I think Phil Spencer has been fairly clear about Scorpio though.
"With Scorpio you're introducing the idea of people playing online together and against each other in competitive multiplayer, one person perhaps on Scorpio and one on Xbox One. If the Scorpio enables such things as better framerate, won't that give the Scorpio user a competitive advantage in certain games?
Phil Spencer: Obviously the game designers of our games have to think about framerate and field of view when they're designing competitive situations. We have this scenario with cross-play today, people playing games on PC and console at the same time.
On a console to console experience, when we designed Scorpio and we said 4K console, we looked at games that are running at, let's say 1080p 60 on an Xbox One, and said we want that same game to be able to run at 4K 60 on a Scorpio. We looked at the design of the games we had on Xbox One today and said, if we increase the resolution and maintain the framerate we have, could we hit that?
I think framerate's more interesting than resolution in terms of competitive gaming, and we wanted to make sure teams were able to build the 4K version of their game at the same framerate they can hit, at whatever resolution: 900 or 1K or even 720 that they're hitting on this box. So, we thought specifically about that situation and talked to developers about it."
http://www.eurogamer.net/articles/2016-06-15-xbox-boss-phil-spencer-the-big-interview
So yeah while there is no mandate about resolution, you can make a 1080p Scorpio game for example, there does seem to be a mandate about keeping XB1 and Scorpio framerates similar
Im not even sure a developer would want to put in the extra work to make a Scorpio game run at 60 fps compared to 30 fps considering Scorpios install base will be minimal