Middle Generation Console Upgrade Discussion [Scorpio, 4Pro]

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It occurred to me PS half-4k (PS 2k?) kind of is in a bad spot. Why? They're doing 2560X1440 upscaled, right? Well, that's still 2X the pixels of 1080P. So you're sapping almost all the PS4 2K's extra power right there. You need 3.6 TF just to do PS4 at 2560X.

So you're not doing true 4k, and your 2560X upscale is basically limited to PS4 graphics. 1080P sets will get just a downscale effect, a half assed one (if/until devs dont start building in buffed 1080P versions).

Scorpio at least marginally can claim the all important true 4k lingo, like that wow effect when you say "my PC can run game X in 4k!". It has (very barely) arguably enough oomph to do PS4/XBO graphics at actual 4k, and put that bullet point on a box here and there, the formerly only badass PC territory now in a console. So that's point one. Point two, it has more oomph to do 2560 upscales in better-than-current-gen graphics, should that direction be chosen.

You could argue Scorpio is underpowered too, because it cant do the best of all worlds, true 4k AND much better than current gen visuals. Truly Scorpio/Pro need I dont know, 10+ teraflops, but that literally wasn't feasible. But at least Scorpio's in a lot better spot in two common scenarios.

If you drop to 1080P then PS4 Pro has enough to add nicely to the visuals, although Scorpio still has more of course.

Devs are truly going to be in a Pc scenario. You got a OG Xbox One? You get level A, you got a PS4Pro? Ok, you get level B. You got A Scorpio? Ok, you get level B+some added effects, buffed AA, and nicer textures. Just like PC. It truly is going to be incremental, and we may never be wowed by a new gen upon us all at once again.

Have you watched the DF article where they discuss PS4 Pro? From someone skeptical going into the event he sounded pretty postive noting he had to be within 2 feet of the screen to start noticeing it was a little softer than native.
 
Early last gen, you could of saved $100 by foregoing some combination of 20-40 GBs, chrome trim, Wifi, Cardreader and/or wireless controller.
Early in a gen you are selling to the enthusiast early adopters. They'll pay a premium for the best, and they're the market 4Pro is going to tap early on.

The arcade stuck around until 2010 which was 5 years into the gen. Yet 80-90% of gamers bought the premium or pro models of last gen consoles.

If people were willing to spend an extra $100 on some ancillary features they just had to have, what's stopping them from spending an extra $100 on 2 more Tflops of computing power?
Arcade was gimped and needed and expensive HDD addon to be worth it. False economy.

For a fair comparison, you need a popular product and then the introduction of a more expensive, slightly better model. I can't think of any off hand. XB Elite controller would be one, but the price difference is extravagant and has a massive effect.
 
It occurred to me PS half-4k (PS 2k?) kind of is in a bad spot. Why? They're doing 2560X1440 upscaled, right? Well, that's still 2X the pixels of 1080P. So you're sapping almost all the PS4 2K's extra power right there. You need 3.6 TF just to do PS4 at 2560X.

So you're not doing true 4k, and your 2560X upscale is basically limited to PS4 graphics. 1080P sets will get just a downscale effect, a half assed one (if/until devs dont start building in buffed 1080P versions).

Scorpio at least marginally can claim the all important true 4k lingo, like that wow effect when you say "my PC can run game X in 4k!". It has (very barely) arguably enough oomph to do PS4/XBO graphics at actual 4k, and put that bullet point on a box here and there, the formerly only badass PC territory now in a console. So that's point one. Point two, it has more oomph to do 2560 upscales in better-than-current-gen graphics, should that direction be chosen.

You could argue Scorpio is underpowered too, because it cant do the best of all worlds, true 4k AND much better than current gen visuals. Truly Scorpio/Pro need I dont know, 10+ teraflops, but that literally wasn't feasible. But at least Scorpio's in a lot better spot in two common scenarios.

If you drop to 1080P then PS4 Pro has enough to add nicely to the visuals, although Scorpio still has more of course.

Devs are truly going to be in a Pc scenario. You got a OG Xbox One? You get level A, you got a PS4Pro? Ok, you get level B. You got A Scorpio? Ok, you get level B+some added effects, buffed AA, and nicer textures. Just like PC. It truly is going to be incremental, and we may never be wowed by a new gen upon us all at once again.
Maybe the likes of Halo (as much as Halo is 1080p native on XB1 :rolleyes:) and Forza with limited assets and limited lighting. But you won't play multiplat AAA games at 4K native (without dynamic res anyways).

Prepare yourself for truly sub-4K upscaled gaming on Scorpio while PS4 Pro will have checkerboard rendering 4K patented pixels and not the usual bilinear, sharpened and black crushed upscaling. ;)
 
Maybe the likes of Halo (as much as Halo is 1080p native on XB1 :rolleyes:) and Forza with limited assets and limited lighting. But you won't play multiplat AAA games at 4K native (without dynamic res anyways).

Prepare yourself for truly sub-4K upscaled gaming on Scorpio while PS4 Pro will have checkerboard rendering 4K patented pixels and not the usual bilinear, sharpened and black crushed upscaling. ;)
Lol give it some time man. Those are 60FPS titles you are poking at too btw.

We will get a better idea how close they can get when FH3 and Gears 4 comes out.

Still way too early to tell. Scorpio is not due out for at least a 12 months, lots of time for developers to change the way they make games for Xbox.

If 600GF is the difference between limited assets and lighting, then there's lots of opportunity for XBOX games to change when Scorpio hits and XBO is no longer required/advised to be lingering around 900-1080p.



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Maybe the likes of Halo (as much as Halo is 1080p native on XB1 :rolleyes:) and Forza with limited assets and limited lighting. But you won't play multiplat AAA games at 4K native (without dynamic res anyways).

Prepare yourself for truly sub-4K upscaled gaming on Scorpio while PS4 Pro will have checkerboard rendering 4K patented pixels and not the usual bilinear, sharpened and black crushed upscaling. ;)

patented pixels.. they should have used that, sounds better than Scorpios uncompressed pixels (which are unlikely to be on display in all that many games)
 
Oh come on, now the resolution it´s not that important, those extra flops are gonna be wasted somehow.
At normal seating distance, you won´t see a difference...

This seems 2013 revisited
 
Lastly, we are still ball parking XBOS performance relative to Scorpio.

1.3 versus 6 is the main focus...
But XBO only had 16 ROPS compared to PS4s 32.

It only had 67GB/s of large system pool bandwidth compared to 176 on PS4.

There are bottlenecks on XBO but we aren't always sure that every game runs into the same ones.

With Scorpio we should see a lot of the other areas beefed up as well.

There's a great opportunity for Scorpio to reach all of its goals in regards to 4K. Not to mention the eventual shift In techniques that specifically target 4K.


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I almost wonder if using all that extra power just to render higher resolution is a waste. I'm looking at these videos of Xbox One S up scaling to 4K and it looks pretty nice. I'm sure it's not near as good native 4K but it seems like it would be largely diminishing returns. Games like Star Wars Battlefront and Battlefield 1 that are only running at 720p look better than most other games on Xbox. At the very least maybe using the checkerboard rendering is a smart idea as opposed to using all gpu grunt on high native rendering.
 
I almost wonder if using all that extra power just to render higher resolution is a waste. I'm looking at these videos of Xbox One S up scaling to 4K and it looks pretty nice. I'm sure it's not near as good native 4K but it seems like it would be largely diminishing returns. Games like Star Wars Battlefront and Battlefield 1 that are only running at 720p look better than most other games on Xbox. At the very least maybe using the checkerboard rendering is a smart idea as opposed to using all gpu grunt on high native rendering.
I agree with this.

The only problem comes from being able to easily market the extra power. I guess only having a couple 4k native games e.g. forza's would be enough to say that it's a 4k native machine.

In the end it's up to the devs anyway, so I doubt they would create 2 different renderers, 1 native and 1 cherckerboard anyway?
 
I almost wonder if using all that extra power just to render higher resolution is a waste. I'm looking at these videos of Xbox One S up scaling to 4K and it looks pretty nice. I'm sure it's not near as good native 4K but it seems like it would be largely diminishing returns. Games like Star Wars Battlefront and Battlefield 1 that are only running at 720p look better than most other games on Xbox. At the very least maybe using the checkerboard rendering is a smart idea as opposed to using all gpu grunt on high native rendering.
It will uhh. Save you money in the long run. Uhh.

Something like needing to sit closer to see the pixels, translates to a smaller screen requirement !

Ya!!!
Lol.

Native 4K has much more detail. Don't believe the talk about not noticing the difference. As long as you have 20/20 sight to the TV you will see the difference. The textures and everything need to match. A game made for 4K in mind should have a sharp increase in fidelity even if it's subtle.

All arguments presented in this thread do setup Scorpio to be a solid 4K playing XBO machine.

In 2020 there might actually be enough power to do a lot more than just 4K.

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If MS were counting CPU flops in their flop pie, and if they're using Zen, they could be on as little as ~5.7 Tflops for the GPU. That's a big but not a huge advantage over Neo, unless Vega is going to be vastly more efficient than Polaris.

Possible huge gains to CPU and probable significant gains to memory are more exciting, IMO. 12GB vs 8GB would be the biggest relative difference in ram count since PS2 and OG XBox. Significantly increasing resolution while not increasing asset quality at all is where the Neo would seem most likely to get left behind. I think could be more important than the "flop gap".

Personally, I'd rather get my 60 fps, even if that meant using a various methods to reconstruct 4K images from 1080+ images with very high res depth buffers. Oh, and high quality aniso.

4K rendering with 1080 optimised assets, all lovingly drawn without aniso filtering, will not look optimal once games begin to be optimised for 4K and larger amounts of memory.
 
Early in a gen you are selling to the enthusiast early adopters. They'll pay a premium for the best, and they're the market 4Pro is going to tap early on.

Arcade was gimped and needed and expensive HDD addon to be worth it. False economy.

For a fair comparison, you need a popular product and then the introduction of a more expensive, slightly better model. I can't think of any off hand. XB Elite controller would be one, but the price difference is extravagant and has a massive effect.

The arcade stuck around till 2010 and down to $199 well within the timeframe and price point for mainstream adoption, which never happened.

You never needed an hdd just a memory card and later iterations of the arcade came with built in flash negating the need for memory cards. There was even a budget Xbox 360 S with 4 GBs of memory. There was also the 12 GB super slim PS3.

It didn't matter as every one mostly paid a premium and bought the higher end skus.
 
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Arcade was gimped and needed and expensive HDD addon to be worth it. False economy.
The arcade worked at least last gen since you weren't forced to install games. I had an 4GB arcade and only attached a $20 16gb flash drive to it and it was plenty. Considering the launch 360s only came with 20GB HDDs, there really wasn't much to do with 120GB they were offering at the end unless you want to install your games for faster load times.
 
They definitely aren't. The E3 reveal video mentions 6TF for the GPU, specifically. It wasn't ambiguous at all.

There was one mention of a 6TF SoC, one mention of a 6TF system, one mention of a 6TF GPU.

I wouldn't bet the house on the graphics component of the SoC being exactly 6.0TF (or higher), or on uncompressed pixels.
 
How many FLOPS is an 8 core jaguar clocked at 2ghz? It's going to be negligible compared to the GPU I assume. I have my doubts that they will use Zen. They would have made a bigger deal about it and they wouldn't claim 8 core CPU if it was 4 cores with SMT. That would be like saying the 360 had a 6 core cpu.
 
There was one mention of a 6TF SoC, one mention of a 6TF system, one mention of a 6TF GPU.

I wouldn't bet the house on the graphics component of the SoC being exactly 6.0TF (or higher), or on uncompressed pixels.

Therefore you would tend to prioritize the statements that were the most specific. It is being represented as an SoC with a 6TF GPU. Until I hear different from a reliable source, that is the spec.
 
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