And if folks are happy with the new consoles just being prettier and not enabling new experiences, that's fine. But I am not expecting a lot of devs to make a lot of effort in terms of taking advantage of either of the new console's capabilities. You'll get the quick wins for the most part.
Despite the massive jump in CPU power from the PS3/X360 gen to the current gen, developers haven't exactly used the CPU power to enable better or different gameplay experiences. That additional CPU power has been used to enhance the graphical presentation of games. Heck, from a gameplay POV, not much has evolved from the PS2/XB1 era. NPC density has increased in some games which is enabled by greater CPU power. Physics simulations has gotten a bit better. But in most games more accurate physics simulations don't directly impact gameplay, with the exception of racing games and some other niche games. AI might have gotten slightly better, but in most cases you'd be hard pressed to notice the difference from previous generations.
Battlefield 1 looks to be the first game that takes significant advantage of the additional CPU power since the last generation for something that both enhances the graphical experience as well as changing the gaming experience (destructible everything). But that's what, 3 years into the generation?
Current generation games are limited in their graphical presentation by both the CPU and the GPU. That means developers still have to thoughtfully weigh how they are going to use their relatively limited CPU budget. In most cases, they are going to opt for greater graphical fidelity and in some cases audio fidelity.
So, yeah, just like the move from PS3/X360 to PS4/XBO the additional CPU power from both the PS4-P and Project Scorpio will be used for greater graphical fidelity and/or better and more consistent framerates. And when we have a PS5 and whatever the Xbox is called after Project Scorpio, once again the extra CPU power will be mostly used to enhance the graphical presentation of games.
Hell, on PC you still run into games where the graphical presentation can be limited by the CPU with mainstream CPUs which are vastly more powerful than what are contained in consoles. Some of that goes to the less efficient use of the CPU in Dx11 and prior but even with that waste, there's still a lot more CPU power available.
Regards,
SB