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Deleted member 11852
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Like check shirts, ROPS are so 2014. You people need to move on.
That's just ludicrous.Plaid rendering is faster than light speed or something.
I suppose... assuming same bandwidth & ROP interconnects. Not sure how complicated things would get if they wanted >32ROPs attached.
Hence >32. It's a general statement of the issue - I/O bloat for such a small amount of SRAM (4x 8MB strips currently).they will certainly need more than 32 rops if they want to render in 4k.
It's the same problem with Windows. The user has to accept that if they want to run apps in the background while gaming it will impact game performance. You can load balance and prioritise certain threads but I'd prefer they didn't. Let users learn. Or to put it another way, give the user the option. More apps or faster games.There's really not much left for apps, because you want the vast majority of the performance for games. So then you have UWP apps that have far less resources available to them than they would on a smartphone. Not sure how Scorpio could solve that.
Games will still work and no usability will be lost so things will still "just work". Performance has been variable in the greater majority of games for generations now and performance vector is only going to widen with people using different versions of consoles and different types of drive (HDD/Hybrid/SSD).That's counter to the "just works" console model. I suppose they could do what ios does and suspend the full app and only allow certain headless features to run
Games will still work and no usability will be lost so things will still "just work". Performance has been variable in the greater majority of games for generations now and performance vector is only going to widen with people using different versions of consoles and different types of drive (HDD/Hybrid/SSD).
I say just embrace the diversity and give users choice. Any measures you put in place to ringfence gaming performance means you are prohibiting user choice in terms of running apps in the background. The Xbox can flag apps using significant system resources and which may significantly impact gaming performance. Task Manager knows what applications/threads using what CPU, GPU, network and disk I/O utilisation.
It'll need a ton of RAM if you're using apps that need a ton of RAM, otherwise it won't. That's kind of the point. You appear to be taking from the position that for you games are the most import thing. For others, that may not be the case. PS4 already has a slot of RAM allocation which can be paged. The world didn't end. There are other solutions to RAM as well, like realtime compression.That'll also require a ton of ram. Unless devs can rely on having a fixed amount of memory, the whole model falls apart. Unless they start paging memory, which makes me shudder.
What makes you think the OS isn't already using dynamic file buffering with unused App Ram?
It'll need a ton of RAM if you're using apps that need a ton of RAM, otherwise it won't. That's kind of the point. You appear to be taking from the position that for you games are the most import thing. For others, that may not be the case. PS4 already has a slot of RAM allocation which can be paged. The world didn't end. There are other solutions to RAM as well, like realtime compression.
Look at it the other way, RAM which is currently reserved for the OS but not used by any apps can be used by games. Even if it's only more space for streaming so there is less pop-in in GTA VI. Our server architecture allows us to dynamically re-size virtualised environments in realtime. As long as software is aware of this, things work well.
It's definitely not an unsolvable problem. I'm sure there are people out there who would appreciate the Xbox OS having more RAM available for apps when not playing games. I use Kodi (previously XBMC) and that bastard can eat RAM when you have a big media library but having all those CD/DVD/Blu-ray covers and TV and movie info in RAM makes for a very slick experience compared running it on RAM hardware where it's constantly thrashing the disk.I think the success of the PS4 showed that games really are the most important thing. I'm all for improving the app experience on Xbox, but they need to be careful to keep some of the things that make console gaming nice, one of which is simplicity.
Maybe they can let users download more RAM from the cloud.