Demos always look better than what can be achieved with same performance envelope in games.This Unity Engine demo is a real-time-rendered short film running at 1440p on a GTX 980:
Is this the level of graphics will could eventually see on Scorpio?
I don't think it would be far fetched to speculate that Scorpio could achieve that level of graphics if a game was purely optimized for it's hardware...Demos always look better than what can be achieved with same performance envelope in games.
I don't think it would be far fetched to speculate that Scorpio could achieve that level of graphics if a game was purely optimized for it's hardware...
It's more about the art, animation and direction. Demos have a huge a mount of time spent "optimising" presentation for every second, and are highly restricted and predictable in what you can see.
So real time cut scenes ?
Agreed. As the camera track is known in advance, you can do various big optimizations easily...It's more about the art, animation and direction. Demos have a huge a mount of time spent "optimising" presentation for every second, and are highly restricted and predictable in what you can see.
I had come up with THE SAME NUMBERS!!silly thought of the day
384-bit DDR4-4266 - 204GB/s
__MB SRAM @ 911MHz - 116GB/s
3840*2160*32bpp = 31.64MB!
52CUs @ 911Mhz = 6TF
4 shader engines, 13 CUs ea. 3+3+3+4
silly thought of the day
384-bit DDR4-4266 - 204GB/s
__MB SRAM @ 911MHz - 116GB/s
3840*2160*32bpp = 31.64MB!
52CUs @ 911Mhz = 6TF
4 shader engines, 13 CUs ea. 3+3+3+4
Aaron Greenberg has said Microsoft are really serious about 4k gaming with Scorpio. we shall see about the framerate..
http://www.dualshockers.com/2016/07...io-aaron-greenberg-talks-xbox-one-s-and-more/
What I also really want is VR. A guy who studied with me this year got a VIVE for 1000€ , and the experience seems to be worth every single penny and I'd like to live that. VR and AR might be the future of games, and developers could probably program games thinking about the framerate for VR rather than a few extra effects or super wisps of grass, and games will try to be more creative than just good looking -which they will be, too.
But this reminds me of machines on which developers had to work around all the limitations, and some games were so great anyways..
That is if having worse visuals than New PS4 is "well", then yeah. Just by going from 1080p to native 2160p, they will waste pretty much all the "4.5x" power, there wouldn't be much left to bring the settings even up to original PS4's level(that's by far more important than just resolution) + most heavy games on the X1 have native resolution well below 1080p. There is no way for Scorpio to do well at native 4K no matter what it ends up being.I think Scorpio will work well at 4k.
64CU Vega won't, but Scorpio would?Hopefully Scorpio GPU has north of 64 ROPs.
That is if having worse visuals than New PS4 is "well", then yeah. Just by going from 1080p to native 2160p, they will waste pretty much all the "4.5x" power, there wouldn't be much left to bring the settings even up to original PS4's level(that's by far more important than just resolution) + most heavy games on the X1 have native resolution well below 1080p. There is no way for Scorpio to do well at native 4K no matter what it ends up being.
64CU Vega won't, but Scorpio would?
Why do you think Vega is 64CU? All we have is Polaris and by the time Scorpio launches we will have the big and little Vega chips out or launching
Cut Vega(64 CU) is going to compete with 1070/80, might come out in Q4, full Vega(96 CU) is likely to release only next year.
It's a given, 64 for cut(56-64 CU), 96 for full(88-96 CU) Vega.and why do you think it wont have more than 64 Rops ?
How, exactly? That wouldn't even be 6TF gpu anymoreI'm betting Scorpio will have more rops , texture units and cu's along with higher clocks than the r480 .
I can see it having more Rops because of 4k target and more tmu and CUs because it will probably be a cut down part, but I can't see it being clocked higher than the 480. That is a desktop part while console parts are usually clocked lower because of thermals and heat.Why do you think Vega is 64CU and why do you think it wont have more than 64 Rops ? All we have is Polaris and by the time Scorpio launches we will have the big and little Vega chips out or launching
The Rx 480 has 36 CUs with 144 texture units and 32 rops. The R390 has 40CU 160 t exture and 64 rops. The 480 is able to keep up with the r390 in a bunch of games because of this.
I'm betting Scorpio will have more rops , texture units and cu's along with higher clocks than the r480 . I'm also going to assume that AMD will have improved the power situation a bit more and would have made other optimizations to the hardware to get better performance out of it all
MS is hardly going to pay for custom(not even semi-custom like X1's) chip.