But sony requires new games to have pro mode. At least it was like that before this firmware update.
Maybe they change it. Sony often backtrack and changes their policies
But sony requires new games to have pro mode. At least it was like that before this firmware update.
Right, but they don't mandate the amount of effort - and you can't, really. Personally I think it's unfair of Sony to mandate support for a device which is such a small part of user base but if Boost mode promotes more scaleable code by default then this will be a good thing for the future should Sony be aiming for PS5 to be compatible with PS4/Pro because many PS4 games will scale to Pro and should also scale to PS5.But sony requires new games to have pro mode. At least it was like that before this firmware update.
But sony requires new games to have pro mode. At least it was like that before this firmware update.
One of the stats that Light was keen to roll out was that 40% of PS4 Pro purchasers in the UK were new customers. Clearly the firm had expected the vast majority of buyers to be existing PS4 owners looking to upgrade, but that hasn't been entirely the case.
Light describes the launch of Pro as "measured", but armed with this statistic, he plans to significantly ramp up the promotion around the machine as more stock comes into the market (plus Horizon: Zero Dawn - a game that makes good use of Pro's extra abilities - will help when that arrives on March 1st).
This would also be bad for Microsoft.
It'll be bad for MS because it'll likely mean PS5 plays all the PS4 games, which hitherto was looking like a key USP of the XBox platform and something MS could have used to woo PS gamers - "leave no game behind!"Having scalable code will be GREAT for Microsoft because it will scale awesomely on Scorpio. That is why most large developer studios for MS already have scalable engines like Forza Apex or Gears of War. If this is good for Sony it is better for Microsoft because there is a larger distance between Xbox One and Scorpio.
Most importantly its best for consumers too.
It'll be bad for MS because it'll likely mean PS5 plays all the PS4 games, which hitherto was looking like a key USP of the XBox platform and something MS could have used to woo PS gamers - "leave no game behind!"
Having scalable code will be GREAT for Microsoft because it will scale awesomely on Scorpio.
Should be okay for both companies. I assume Thr idea is that 4Pro and Scorpio just end up being closer to the max settings on PC. Since 3rd party is already developing that and we expect the same from first party they should all be okay.Right, but they don't mandate the amount of effort - and you can't, really. Personally I think it's unfair of Sony to mandate support for a device which is such a small part of user base but if Boost mode promotes more scaleable code by default then this will be a good thing for the future should Sony be aiming for PS5 to be compatible with PS4/Pro because many PS4 games will scale to Pro and should also scale to PS5.
This would also be bad for Microsoft.
The danger is that when platforms gain so much inertial through an entrenched userbase upgrading to keep their ecosystem purchases, you end up in the situation where it's borderline impossible for a new competitor to enter the market. Microsoft have been here before with WindowPhone, which never stood a chance. So it's good in that consumers can continue to play the games they've bought, and even have them run better, but the market itself becomes unhealthy.But I'm fine witht that as a consumer, even if it means MS has to work harder.
It'll be bad for MS because it'll likely mean PS5 plays all the PS4 games, which hitherto was looking like a key USP of the XBox platform and something MS could have used to woo PS gamers - "leave no game behind!"
plementation of Pro, where games had to be specifically written to take advantage of Pro hardware, I felt it likely that Sony's APIs were just too close to the metal and hardware timing dependant, for games just to work a bit better as we saw with Xbox One S. But it seems like that is not the case which means if Sony chose their nextgen hardware wisely, they can bring the entire PS4/Pro game library and have it scale.
with the exception that Scorpio will contain hardware for native Xbox one API specific call conversions like esram, and any other translations required for an architecture change; expect Scorpio to operate like XBO S, as in no reason have concerns about clocking issues.Yes that is true, but will it have major shakeout in the next 5 years or will it take longer? I dont think the short term is much less than that as i dont see PS5 arriving before 2021/2020.
The 4Pro firmware update does have me excited for Scorpio and what experiences it could bring for all the existing games.
Do you suppose if Sony sees huge uptake of 4Pro consoles they would change their business plan and opt to have PS5 be backwards compat? Or will Sony keep to their current plan with a hard break point of PS5 being entirely new generation with no FC/BC?
Do you suppose if Sony sees huge uptake of 4Pro consoles they would change their business plan and opt to have PS5 be backwards compat? Or will Sony keep to their current plan with a hard break point of PS5 being entirely new generation with no FC/BC?
Next to no possibility that PS5 will still be running PS4 architecture, which when that transition happens (to Navi and beyond) the true test of API abstraction begins.
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If Sony wants PS5 to operate like Scorpio they will need to invest in similar technologies to make it happen.
Not saying it can't be done. Just there has been little to no evidence that is has been designed that way from 2013. I don't mind moving positions based on new information, which to some degree there is some, but we went from "wow it's so low we can touch the memory, not even DX12 can do that", to hey it's abstracted now because of boost.Maybe they did that already. Maybe their plan from pre-PS4 launch was for compatibility as much as would be technically viable if AMD don't go bust. Unlike Microsoft, who because of the need to be open for Windows developers, Sony don't have to put their plans on display. Their tech is hidden below NDAs for devs on a closed platform.
Hardware abstraction is not the little understood dark art it felt like 15 or even 10 years ago. Modern processors have innate support for most abstraction techniques and because modern processes are fast and abstraction techniques are now very efficient, it's not even a complex problem to solve. Shifting an architecture can present problems but the commonality of the problem, which is the same regardless of your platform, means there is generally clear optimum points of abstraction for low level functions and most games are using those functions.
Maybe Sony aren't the slumbering short-sighted slowpoke I've taken them for.
Not saying it can't be done. Just there has been little to no evidence that is has been designed that way from 2013. I don't mind moving positions based on new information, which to some degree there is some, but we went from "wow it's so low we can touch the memory, not even DX12 can do that", to hey it's abstracted now because of boost.
Me too, me too. But the fact that code written for 2013 hardware even works and works better in different 2016 hardware without patches suggests more than a modicum of forward planning. And it's hard to imagine PS4 Pro not being at least an idea or concept before PS4 launched.You can understand why I'm a little cautious of forming that bridge without more information.