but you're looking purely at power and TFLOPS, which are often bound by TDP.Erm... which makes even less sense..?
Maybe it depends on what kind of developer we're talking about. From what I can gather, Thomas Mahler is an asset creator / 3d artist.
As I said, I think it may just derive from the fact that Scorpio is a much more revolutionary difference from the Xbone than the Pro is to the PS4.
I'm not sure if you are putting enough stock into the feature set difference that could be at play here. We've been on Shader model 5.1 as a standard for DX11 for 7 years now. Things may be relatively new on console, but not necessarily new at all for PC. I have good confidence that no GPU in release today is fully SM6.0 compliant; partially yes.