Yes, but Rage has a pure software virtual texture implementation. We have a similar software virtual texture implementation also in Trials Evolution (x360 game). Hardware PRT is more efficient than software implementation (and also more easy to utilize efficiently, because you don't need huge indirection textures to have large enough address space). Just like Carmack, I have been waiting to get this feature to the hardware. And it seems that it's finally becoming trueI thought Rage's megatextures were a kind of PRT implementation?