So 1080p/60 consistently on PS4 with near maximum settings? Sounds like cake, will day one this after all.
Did they say it was near maximum settings? The comparison to the pc release is what I'm waiting for.
DF mentioned that tessellation and super-sampling are missing. We can safely assume that PhysX is also missing.
Did they say it was near maximum settings? The comparison to the pc release is what I'm waiting for.
BF4 was mostly high settings IIRC. And it was a launch title.Would that still leave the PS4 on the higher end of graphical settings?
I'm interested because if I remember right, BF4 is mostly medium at 900p 60fps.
nobody cares about supersampling anyway.
Only because few can run it due to the performance requirements. Console gamers seem very interested in resolution and antialiasing these days and Supersampling is the ultimate example of that. I'm pretty sure if the PS4 version featured Supersampling and the XBO version didn't then people would get VERY interested in it.
I think more would be missing. Shadow Caster are fewer, I can't spot muzzle flash/explosions shadows in any of the released footage. Also DoF and Motion Blur are likely of lower resolution in the PS4 version. Ambient Occlusion and shadow resolution are another likely candidates as well.Would that still leave the PS4 on the higher end of graphical settings?
I think more would be missing. Shadow Caster are fewer, I can't spot muzzle flash/explosions shadows in any of the released footage. Also DoF and Motion Blur are likely of lower resolution in the PS4 version. Ambient Occlusion and shadow resolution are another likely candidates as well.
I keep saying it, 30fps and 60fps option in a console game is the future. It simultaneously satisfy the graphics whores and performance freaks while not risking any potential loss of sales due to the absence of any one of those feature. Of course the difference has to be much bigger than just some better shadows. Games with a pc version should be even easier since you would have all the graphics settings on the go and shouldn't take too long just to compile them for a console.
I can guarantee publishers and developers more sales if they see the genius in this.
It sounds like a good idea, but as a seasoned console gamer who stopped PC gaming decades ago, I'm not sure I want the stress of having to choose between the two.
With PC gaming, I used to spend most of the time just tweaking and optimising the hardware - usually screwing things up - and not actually playing the bloody game. This is something console gaming has fixed for me, I just play the thing and I don't have to satisfy my constant need to fuck things up.
That's just me, I can understand why a lot of people would want the option.