Killzone 2 pre-release discussion thread

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You have obviously not played CoD. Nobody uses a SMG as a sniperrifle in CoD.
I have played every single CoD installment, and while you technically can try to snipe with an SMG, the sniper rifles (and other long range weapons) are much much much more effective (and accurate) what your talking about is completely a non issue in CoD. If anything in previous CoD's the sniper rifles have been overpowered.

Most of the maps are small enough that sniping with an SMG is perfectly fine.
 
Impressions-
-Game doesnt play like other console shooters. The controls take some getting used to. That said, I like the feeling of weight and solidity.

-The field of view is different. I feel as if I have tunnel vision, particularly when running. The weighty controls combined with the slightly restricted FOV can be disorienting, particularly while blood splashes against the screen when getting shot.
But overall, I like how it adds a layer of intensity and immersion.

-The AI is very, very solid. I played the demo twice and I had HGHs lobbing grenades,aggressively flanking me and my buddies, moving from cover to cover....in the warehouse, I crept up on a HGH behind cover, intending to blast him with my pistol.
I hit him once,then missed a bunch of shots, but meanwhile, the Hig got up, and backpedalled, firing at the hip. Low on ammo and needing to reload, I raced for the nearest cover spot, but as I did so, I was hit repeatedly from behind (with bullets). Disoriented (my screen had turned quite grey) and worried about where the hell the HGH had got to, I raced around a little barricade looking to melee the bastard, and suddenly I got blindsided with a melee. That same Hig bastard had chased after me!:D
I loved it. This game is gunna have very dynamic, wild and desperate firefights, especially on the harder difficulties. I love it!
 
Just finished playing it 2 times in a row.

What can i say, the visuals are nice, with good effects, guns feel alright, the cover works, the framerate is generally very smooth, which leaves the biggest impression on overall visuals, there's some stutterings here and there, nothing major. The conveniently placed flamable crates make for a good fireworks show too.
What surprised me (in a bad way) in this 2009 tech demo kind of game is the complete lack of water physics, water interaction beeing the same as it was back in the days of the Dreamcast, but i guess there won't be much water in the game anyway. The lighting could be better and character shadows a bit higher resolution, but they definitelly are up there with the best of the rest.
On the bad side, the dialogue is pretty retarded and story seems pretty sub par as well, which is confirmed also by the recent reviews. Can't say i'm dissapointed as i kinda expected it.
I've already made my choice for february purchase - SFIV, but if KZ2 sees a growing MP comunity, i might get it after i'm done with SFIV and RE5.

Edit: forgot to mention i loved the AI. Very good, and i imagine it beeing even more agressive and smart on higher difficluties.
 
The final, final section of the game (Radec) has been getting some mixed reactions. Some people claim it may go down as one of the most memorable bossfights of all time, others express dissapointment in it and claim it's just as bad as the final boss in Gears 2.

What's your position on the matter?

Let me do this without spoiling much.

It's lengthy (there is a trophy for beating the boss in <20 mins), can be a bit frustrating and not all that memorable in my opinion. I guess it was ok--but not remarkable at all.
 
Yea, you can crank it up quite a bit. I had to move it to the max setting so I would be comfortable, but I usually run and gun, so when I need to aim, I need to aim quickly.

That said, there's a pretty big difference, from my experience in the beta, from the slowest setting to the normal setting, and the normal setting to the max setting, so you should be able to adjust it to suit your comfort level quite easily.

Thanks for the information. Gonna download the demo later i think (PS3 is at GF's house atm)

Funny, I usually have to adjust the sensitivity down--I suck.

I recommend you just trying to learn to play with a higher sensitivity. I find that for most people it really just comes down to what they are used to. If you force yourself with a higher sens (dont go for the maximum at once, but just +1 the sensitivity every day you play or every week), before you know it you will be used to max sensitivity.

Sensitivity is really one of the most key aspects in multiplayer shooting games:

If you learn to aim with high sensitivity, you aim faster than everybody else, meaning you can target them and shoot them before they can shoot you.

Then, all you need to do is combine this skill with learning how to move and shoot at the same time and your golden. Learning and in time mastering these two things will make you win 90% of all 1vs1 CQC encounters, other encounters also require map knowledge.
 
Graphics are outstanding. Some of the concrete boulders strewn across the beach are very high res textures; some of the cinder blocks by the area with the APCs retain their detail and sharpness even when you press right up against them.

(The texturing in the warehouse was above average, but nothing special.)
 
Impressions:

Graphics outside are quite good. Animations are well done. Inside is nothing special. I thought there would be good destructive environments but didn't seem to be the case. The explosions are good and toss out a ton of debris but when the dust settles the structure are pretty much in tact. lol at the dialogue. It's 80's action movie bad but that makes it funny.

The controls are the biggest issue. If CoD4 on consoles and CS are the benchmark for FPS controls, then this falls short. The feel just isn't very good. It's something you can surely adapt to but jumping in, it doesn't feel good. The jumping/moving/shooting all feel quite weird.

I noticed that you can't carry 2 rifles? I tried to swap the pistol with the Hellghast rifle and keep the standard rifle but instead it kept the pistol and swapped the rifles? Did I do something wrong?

The cover system is fine. I'd prefer Rainbox Six style cover for FPS but this works.

The AI is good but still some issues. They still have scripted places they like to run to before engaging.
I'll rent the game and play through the campaign and see how the MP community is.
 
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Ya ! It seems they posted iot a few moments after I left. Almost downloaded now, will play tomorrow, its 2 in the night here :) ! I am waiting to see how the demo has improved from the preview build................its not the preview build right :???:?
 
Sign up for a UK account and download it from Europa. Worked for me. Gamestop has an exclusive demo deal in the US until the day before launch, I believe.

How and where do I do that? Maybe hit me with the details on Live if it's too annoying to write up.
 
So far satisfied, even with the hype machine in mind. For some reason i had less issues with controlling this game than i have had with many other FPS games on consoles. Maybe it´s not a twitchy as others?

I will hopefully be able to test it out proper with everything in the HT blinking red and will return with a short audio feedback :)
 
Ya ! It seems they posted iot a few moments after I left. Almost downloaded now, will play tomorrow, its 2 in the night here :) ! I am waiting to see how the demo has improved from the preview build................its not the preview build right :???:?

I believe its the retail code; when I fired up the demo, I didnt notice the usual disclaimers about the game being in an unfinished state, etc.
 
The controls are fantastic, I think. It's great to have a shooter that actually has weight and doesn't play like you're a bat out of hell floating around with no resistance.

Even then, you can tweak nearly everything and make the game feel almost identicle to those type of shooters. I'd understand if you couldn't, but knocking a game for control when you can change a lot of things...a little over the top, IMO.
 
After finishing the demo, I thought it was f.a.i.r.ly terrible. Your weapon is pretty weak, and accuracy issues don't help either. As for AI, well I cannot say if it's smart or not yet, but I have seen enemies doing nice tricks yet don't hesitate to run in the open sometimes. Controls (not the layout, but the responsiveness) feels like Killzone 1. Weight my es. Weight of a tank possibly. To be fair, cover system works surprisingly good, which makes me think that they are cheating a little on hit detection.

I said, maybe, it's the difficulty, let's crank it up to see what's so good about the game. What do you know, the demo doesn't have any other difficulty as far as I can see. Bad demo, bad demo.

Anyway, I noticed there is a chapter select with time stats etc. Let's give it another shot.
First section, the landing, felt same random crap. Get the rocket launcher, destroy the bridge, kill a couple of bad guys. Still no sense of satisfaction.

The first thing I noticed about the second section was that enemies weren't where they were supposed to be, they weren't doing the same things as before. Cool, it looks like SP could have tremendous replay value, if only it was fun.

I cranked up the sensitivity to max-1 btw, now it feels pretty responsive, enough to make me stop complaining.

For some reason, I ran out of ammo with my ISA assult rifle this time. Took out one guy with side arm, then ran out of its ammo, ran and melee another to get his terribly ugly looking assault rifle, especially compared to the beauty I had. I'm thinking this new one is like AK47, more powerful but even less accurate. Fortunately it's so much powerful, it kills very quickly even if most of your bullets miss the target.

At this point the game became satisfying for me, thus fun with especially all the unpredictability, and have been playing since. I'm now officially sold on the game. I also noticed for the first section you don't need to run to the rocket launcher since Helghast weapon of beast can practically destroy the bridge by itself.

Voice acting is terrible, so are the dialogs but your buddies sometimes tell you useful stuff like an enemy about to flank you, which is nice. Voice processing feels significantly off too. Helghast dialogs are almost unprocessed, with no sense of position, like listening an old radio broadcast with a headset or something. Again it feels like KZ1, in a bad way. Speaking of which, Rico is nothing without Hakha. I still hope he shows up in the game, I cannot imagine why they would remove the most interesting character.

Music is pretty nice, reminds me of Dark Forces series for some reason.

Graphics are of course godly. I could probably nitpick it easily, but all I'm gonna say is in addition to the awesome tricks they do that has been talked to death, the ground textures in the landing area are unbelievably good. I'm not talking about the resolution or anything, it's the view angel robustness of normal (parallax displacement?) mapping. Even with the fairly complex ground geometry, you never ever see loss of depth on textures.

edit: the CRT effects used on the menu screen are nice, but would be more suitable for another PS3 exclusive. Which reminds me, why the hell are the weapons so uninteresting for two nations who are more than proficient at interplanetary travel?
 
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If you dont see the difference between:

1. being the first mainstream game to implement good cover functions
2. being the first mainstream game to implement cover function in first person mode

Then i dont know what to say. It should be obvious that 1. is a much bigger innovation than number 2. Before 1. we didn't have games with cover functions, while the 2nd one is just a variation of the originial idea and concept..

Just for the record, cover has existed since the most very primitive games even existed. Obviously Combat for the Atari 2600 had it. That's why they innovated with bouncing (or would Pong's ball be considered the innovation?) bullets. When do we consider a change an original idea and concept worthy of being an innovation?

By your definition, we could probably find every 'innovation' from the past 20 years of gaming somewhere in the Atari 2600 library.
 
Damn it. People need to work here !!!

[size=-2]Tried for like 30 seconds. Still toying with the controls and cover system. Mostly experimenting with enemy responses... like shooting a machine gunner's helmet off. ^_^

Soon.... soon...
[/size]
 
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