No, perhaps if I had a major in math this might be derivable
Fourier transform is an incredible formula that uses just about every single operation we know in math including all domains.
- it uses euler's number e
- it uses multiplication
- it uses exponentials
- it uses the complex numbers space as well as the real number space
- it uses sin, cos, and pi
Sorry guys, I don't want to say it's impossible, but it's impossible asking me to do this. lol. I can provide the raw number for those tiles, but they aren't interpretable since it's a mean value of whatever is remaining after low frequency removal. If I just did
(Native - DLSS) / DLSS
or
DLSS / Native
or some version of that, it would likely be wrong as a percentage if that is what is being asked.
I would be hesitant to provide those numbers because they would ultimately be worthless but people may be tempted to use them as a debate. If I take the mean of the whole screen shot and compare them with each other, this will probably be closer to what people desire, but it cannot be visualized; subjectively you could say 34.56 is better than a mean of 32.23 but it doesn't mean anything except to say one is better and it will provide you the differential you're looking for.
If you want to see how DLSS is affecting what you're seeing compared to native, then you need to visualize it like this, which means we need to account for eye acuity, ie. we need to line up people and ask if they can see a difference in quality or not. And how much they can see.