Killzone 2 pre-release discussion thread

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It went gold on Jan 21, nothing has slipped. I think the early reviews is just a strategy.

As for adding something new to a FPS, everyone should play Timeshift and Fracture... What did Halo 3, COD4, etc add?


I never played Timeshift but not only did Fracture suck ass, it also didn't add anything significant that i haven't really seen in Red Faction allmost 10 years ago.
 
Apparently the cover mechanic is really great, which is actually something quite significant and new for FPS's. Cant really think of any other games that do this while staying in first person the whole time. I dont really see why this is not cosidered a big innovation, especially when compared to other games that are said to have been big innovators in the genre.

If you dont see the difference between:

1. being the first mainstream game to implement good cover functions
2. being the first mainstream game to implement cover function in first person mode

Then i dont know what to say. It should be obvious that 1. is a much bigger innovation than number 2. Before 1. we didn't have games with cover functions, while the 2nd one is just a variation of the originial idea and concept..

Dunno why so many people get so vocal over a few reviewers saying KZ2 is not exactly innovative, there are plenty of good games that bring relatively little\nothing new to the table.
 
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If you dont see the difference between:

1. being the first mainstream game to implement good cover functions
2. being the first mainstream game to implement cover function in first person mode

Then i dont know what to say. It should be obvious that 1. is a much bigger innovation than number 2.

When you are looking at the FPS genre specifically and innovations within it, it is a step forward. Not bringing the player out of first person at all is a nice addition to me and was one of the first things i noticed and like when watching the gameplay videos.

My comments are in relation to other FPS games. This is not a big innovation itself but when compared to other FPSs, that arnt criticised for not offering anything new, it is atleast something that hasnt been done before and makes the game feel much better for it. Can you not see other games use the same sort of system in the future?

EDIT:
Sorry you edited after i had post.
Ofcourse #1 is a much bigger innovation than #2, nobody said otherwise. You just called #2 an innovation yourself aswel. How big of an innovation is debatable sure but when compared to other FPSs it is a nice step forward, well it is for me anyhow.

People are getting vocal about it because the criticism isnt being applied evenly. Why is it seen as a negative for killzone and not even mentioned with regards to other games? Not that it really matters to be honest :)
 
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So, when is the damn demo coming out ?! :devilish: The wait is killing !
{sorry to interrupt ur rants about KZ2, I have played the demo in Preview code, and I don't have any rants:rolleyes:)
For what it does new:

It brings with it a First person cover system
It redefines inertia and momentum in First person player movements
It has realtime physics and motion blur even on particles
The wind even affects the player movement, aside form grenade movements.
Unlike what was publicised for COD3, KZ2 actually has a real wind system
and even with all that, Boy! Does it look good !! :cool:
 
I did read that, i just pointed out that the "realtime" statment may be a little out of place, because to my knowledge, there is no way of having physics and motion blur in a game without calculating these things in real time.
 
If you dont see the difference between:

1. being the first mainstream game to implement good cover functions
2. being the first mainstream game to implement cover function in first person mode

Then i dont know what to say. It should be obvious that 1. is a much bigger innovation than number 2. Before 1. we didn't have games with cover functions, while the 2nd one is just a variation of the originial idea and concept..

Dunno why so many people get so vocal over a few reviewers saying KZ2 is not exactly innovative, there are plenty of good games that bring relatively little\nothing new to the table.

In that case, Gears of War was not innovative either. All they did was tweak and already shown cover mechanic (kill.switch).

Maybe people are vocal because a game doesn't need to be "innovative" to be great. Bringing it up is simply ridiculous, when 9/10 games this generation received a great amount of praise without any "innovative" comments.

This is not a comparison thread, but I'm sure you can think of them off the top of your head.
 
The "it must innovate" rhetoric is just mumbo jumbo to me.
Far Cry 2 is a fairly innovative fps, yet its own innovations ultimately proved to be its most notable shortcomings.
Innovation is welcome of course, but there's nothing wrong with a straight up shooter, so long as it's refined.
I'm not excited to play the game because I expect it to be a fresh take on the fps genre, I'm excited to play it because its ridiculously polished and the AI is said to be outstanding at best and competent at worst.

I'm also interested in experiencing KZ2's infamous controls and its emphasis on heft, weight and momentum. I was opposed to the idea of those kinds of controls before, but now I'm much more open to the idea of a console fps that doesnt control like a gun on a weightless trolley.
 
This game is getting fantastic reviews, I think much to the surprise of many of the reviewers who were expecting to tear the game up or say how it didn't deliver. Visually, and apparently gameplay wise this game has delivered. I believe it's being held up to an unprecedented level of scrutiny and it is still scoring fantastic.

I have to say I'm so pumped to get my hands on this. After the disappointing Gears multiplayer (due to more bad netcode and glitches despite a great formula) I'm finally going to have something to play online, much to my neglected girlfriend's dismay.
 
I can finally say what I want to say about this game! Though I have not completed a write-up on it, I figured I open a forum on the topic so you can ask someone who has comepleted the game anything you wish.


Here is a simple Q&A:

1) Is this a must buy for PS3 shooter fans?
The simple answer is--Yes!


2) How long did it take for you to complete the game?
Though I didnt officially time myself, I'm pretty sure it took roughly 8-10 hours to complete.


3) Did you play a final retail version of the game?
No - The version I played was beta code and though not complete--never crashed once on me. I am already thoroughly impressed with the amount of polish that has gone into this game.


4) How is the multiplayer?
I honestly didnt get a chance to play against live opponants. Sony PR held several MP sessions for press/media over the last month but the two different times I tried to connect via the MP portion of the game--it failed. I dont know if this was an issue with my nework (doubtful) or theirs. But what I've played with the bots was really fun and I think CoD4 fans will love it.


5) How does the game look? Does it look as good as the the screens and videos we've seen on various gaming sites?
Technically speaking this game is a beast. I mean to say that the graphical fidelity is stunning and unlike anything else on any console. Not only that, it runs without a hickup or drop in frame rate. There is one particular area that takes place in the desert and I can only put it like this: You know those moments in gaming where you just have to stop, looking around in awe? You know those parts or sections of a video game you show off to your buddies to show them how graphically impressive games can be on youor new HDTV? This is one of those levels.

Now, that being said (and this is important), will you enjoy the art direction? Though more varied than Gear of War 1 & 2--I wonder if there will be enough variety for everyone. Speaking for myself, I could have used a little more variety.


6) Is there really a trophy for beating the final boss in under 20 minutes?
Yes :)


7) How are the controls?
One of my biggest issues with the game, for me, are the controls. Everything is fine except for the acceleration that is used with the look movement. Some of you Windows users might be familiar with this because the same effect (acceleration) can be applied to the cursor. Basically what happens is the reticle will start moving slowly and will slightly increase in its movement speed as you apply the same preasure. It's not a deal breaker in the slightest but it does take some time to get use to. I found that it was throwing off my aim at times even once I did feel like I had settled in--but who knows, some of you may like this.


I know there are many more topics to cover so feel free to ask away.
 
In that case, Gears of War was not innovative either. All they did was tweak and already shown cover mechanic (kill.switch).

Maybe people are vocal because a game doesn't need to be "innovative" to be great. Bringing it up is simply ridiculous, when 9/10 games this generation received a great amount of praise without any "innovative" comments.

This is not a comparison thread, but I'm sure you can think of them off the top of your head.

1. I did not mention geow...

2. Nobody is saying that you have to be innovative. If anything I said there are plenty of good games that aren't innovative..

3. Just because a review says it's not innovative, that does not mean they don't think the game is great.. People need to stop being so damn defensive.
 
I know there are many more topics to cover so feel free to ask away.

The final, final section of the game (Radec) has been getting some mixed reactions. Some people claim it may go down as one of the most memorable bossfights of all time, others express dissapointment in it and claim it's just as bad as the final boss in Gears 2.

What's your position on the matter?
 
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