Do you have the slightest doubt about GC being able to create a Coop Killzone?
Yeah, this has nothing to do with technical ability. They just decided they didn't have time or that they'd rather focus on something else.
Do you have the slightest doubt about GC being able to create a Coop Killzone?
Well... The Ballet of Death took away the original sound and replaced it with an Internet quality music, the result is impressive nonetheless.
There you said it. If real films become significantly less immersive without sound, it simply means that sound is an important contribution. It does not mean that visual is not the other significant contributor. To date, none of the Internet materials showcase KZ2's sound. That's why people's praises were directed to the visuals and gameplay mostly.
You're right about film grain though. KZ2 does not have film grain effect. But the end result is still stunning. I especially like the lens flare (I like the way light reflects off my "camera").
Here's an easy test you could do. Close your eyes and just listen to the sound from any blockbuster movie, the experience is amazing. Now do the opposite and watch a movie without audio, not so amazing.
"Currently there are no plans for co-op in Killzone 2," said game director, Mathiji de Jonge. "Technically it would be quite difficult to implement it for the story mode as for example the mission sections are loaded in seamlessly – no loading screens , and that would cause issues with teleporting players.
Plug your ears and watch a blockbuster movie. Now do the same with a movie that doesn't have video ...... I don't get it.
Well of course it would still look great, the graphics hadn't changed. The question is, does it still give you that cinematic experience?
To me the "cinematic" experience is the feeling when you watch a movie at the cinema with the large screen and fantastic sound setup, it encompasses you. It's not the quality of the "graphics" on the screen. You could get that same cinematic experience from watching a cell shaded cartoon at the theater. I think sound is actually more important in contributing to the cinematic experience.
Here's an easy test you could do. Close your eyes and just listen to the sound from any blockbuster movie, the experience is amazing. Now do the opposite and watch a movie without audio, not so amazing.
Anyone know when the UK demo goes online so I can begin the download?
I'm sure most people are already aware but for those not...
Euro Store demo this Thursday apparently.
http://www.eurogamer.net/articles/euro-killzone-2-demo-on-thursday
Leaves me confused what all the pre-order shenanigans were about in the US though.
It's both. These days, a movie is not a movie without sound or picture.
This is going rather off-topic, folks...
Is velocity based object motion blur a very expensive PP technique?
KZ2 uses, and benefits greatly from it, but it's not a technique I see in many other 30 hertz games. Why don't more action heavy, 30 frames a second games use the technique?
That said, I think it's a joke that reviews have been knocking the game for no co-op, as well as saying 'it does nothing new'. So ridiculous.
If a game is about you fighting as a squad/team/army then co-op is a natural fit. It's not required but it's a nice addition to such a style of game. Anyone know when the UK demo goes online so I can begin the download?
I've been following the tech side of KZ2 of course, but not so much on the gameplay side. So ummm....at the risk of throwing a rock at a hornets nest, what new gameplay elements does KZ2 add to the shooter genre anyways?
I don't see why every game that comes out has to 'do something new' or 'innovate' isn't it enough that its a fun game to play and looks pretty?.
I've been following the tech side of KZ2 of course, but not so much on the gameplay side. So ummm....at the risk of throwing a rock at a hornets nest, what new gameplay elements does KZ2 add to the shooter genre anyways?
Did you do the simple test I suggested? As I said a Cell-shded cartoon can give you that cinematic experience so it's obviously not graphics/animation/particle effects/motion blur/etc....it's something else.