Download VLC. (www.videolan.org/vlc) It plays everything.I can't play that quicktime movie - really why can't they use a normal video type that can be played in anything.
Download VLC. (www.videolan.org/vlc) It plays everything.I can't play that quicktime movie - really why can't they use a normal video type that can be played in anything.
Download VLC. (www.videolan.org/vlc) It plays everything.
Real men use mplayer, and its sister mencoder for optimum PS3, Blackberry, PSP and Ipod experience.
oh man oh man, after seeing the intro sequence, it is without a doubt the most cinematic and CGI looking game i ever gazed upon.
The graphics are definitely breath taking... but I can't help but notice something that bugs me the same way uncharted does.
Gorgeous environment... but almost completely void of interactivity. Perhaps I'm the weird type that likes to move stuff around or shoot things just to get a reaction... but sometimes it's just neat to see things interact naturally according to the physics laws present in the engine.
I remember uncharted basically put these random clay bottles in certain places for you to just shoot and break a piece at a time... as if to make up for the lack of environmental interaction.
I hope the whole game isn't like this... it's like taking a step forward in visual immersion but taking a step back in physical immersion.
I just rewatched GamerSyde's KZ2 video. At 4:05, you will find the player shooting at chairs, table and a cup in the warehouse level. They all behaved as expected when fired upon. So the environment is indeed interactive. They just didn't do up the ground floor main area.
In any case, although they add to the realism, these minor interactivity do not contribute to gameplay. I'd prefer them beefing up the AI in the warehouse level so that they behave like Uncharted mercs (or better !).
Wait. Is it just the jeuxvideo.tv video? I've seen that at....jeuxvideo damn it! Where's the video including the intro!!!???Download VLC. (www.videolan.org/vlc) It plays everything.
the full intro was from the jeuxfrance vid and it;s damn slow. but well worth it. i only dream of that intro in 720p direct feed!
I like interacting with things. If I see a room full of bottles I shoot them all MGS2 was the best
That would be the lower resolution buffer for particles as Quaz has commented upon in the scaling thread.
Yer or I remember shooting out lights in the N64 Goldeneye, also watermelons in MGS2 (on the tanker)
Ahhh, is that the same thing that causes it in AC6 too? Is that to preserve fillrate?