Not really, I can't see any icons in the playstation day menu. I can't even select anything where the icons are supposed to be.
When did you try ? The PS Store was under maintenance a few days ago (Had the same problem and found out from GAF).
Not really, I can't see any icons in the playstation day menu. I can't even select anything where the icons are supposed to be.
:/ UK store?
Anyway you're better getting the trailers from Gamersyde (ripped from these conference videos) since there's far too much padding in the Store versions.
Perhaps in some ways I would agree that KZ2 has exceeded the "look" of the target render, although on a whole it falls noticeably short (imo). I dont think anyone realistically set out to or should set out to compare the game to a cgi trailer of years gone by as the in-game footage has the obvious ability to stand on its own on a quality/merit basis.
There could be. If people wanted to talk about the game, it's animation, play style, etc. Instead people harp on about poly-counts and offline AA amounts, which is utterly useless, as I said on post 69.Is there anything about these Killzone CGI vs real debate's that hasn't been said a hundred times already.
The new video and the optical effects give me the feeling that I am in the movie. The old trailers are like watching a movie. Very different feel.
I would classify hit response animation as cinematic as opposed to natural.There could be. If people wanted to talk about the game, it's animation, play style, etc. Instead people harp on about poly-counts and offline AA amounts, which is utterly useless, as I said on post 69.
Let's try and raise this discussion above mindless.
Animation - KZ2's showing some very believable, natural animation
In K2 Ground textures seem to preserve details even from narrow angles, like when player dies or is looking from the trench. In that, it seems better than Uncharted. (I'm talking about normals, not AF)Textures - Texturing so far looks very good, vastly improved over the low-res surfaces that afflicted the last gameplay showing. The ground, always the weakest link in these games, has it's moments of looking polygonal, but generally looks rough and varied.
Close up against cover doesn't have the mind-boggling fidelity of Uncharted but is as good the rest I think.
The explosions, while themselves look very good (Uncharted's 3d smoke tech maybe?),Lighting - They chose deferred rendering, and the results are excellent.
The previous camera positioning and cinematic presentation gave me more of a feel of being "in the battle" from a character perspective in the trailer. They have made excellent strides to recreate this feeling in gameplay although I dont believe they have completely matched it.
Given that one is a cgi trailer and one is gameplay, I would imagine that the gameplay would create a more immersive experience/feel. If only of the knowledge of the difference between the two.
im not saying that they have match the CG trailer, but some of the stuff is very close such as the gun model for example.
oh man oh man, after seeing the intro sequence, it is without a doubt the most cinematic and CGI looking game i ever gazed upon.
Too bad we don´t get to see the whole thing as the player skips it.oh man oh man, after seeing the intro sequence, it is without a doubt the most cinematic and CGI looking game i ever gazed upon.