Killzone 2 pre-release discussion thread

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Let me be the first to say to you that it wont but it probably be the best looking console shooter when it released


It WILL!, even at this early stage it already match the E3 trailer. In fact, I say this right now, the final version of Killzone 2 WILL surpass the 2005 E3 trailer.

Trust me
 
I think delaying it until 09 is a mistake, I know this sounds funny but Iam ready to look past KZ its been 2+ years waiting
 
Pah! Lens flare? We spit on lens flare! KZ2 has internal reflections - uh-huh! :yep2: On a virtual 16 element high-density lens system with chromatic aberration. Welcome to the future!
wow, internal reflection? i still dont understand after all that description. can you elaborate it abit more please, human-friendly please?
 
It WILL!, even at this early stage it already match the E3 trailer. In fact, I say this right now, the final version of Killzone 2 WILL surpass the 2005 E3 trailer.

Trust me

Um, its running at about 1/4th the resolution and 1/8th the AA, so no it won't!
 
I think people would have no problem believing that, if they had known at the time it was going to be 4 more years in development.

It was never about time, my friend. People said it just isn't possible on a ps3 !

I love it when hard work raises its head and proves the non-dreamer sickos wrong !;)
 
Pah! Lens flare? We spit on lens flare! KZ2 has internal reflections - uh-huh! :yep2: On a virtual 16 element high-density lens system with chromatic aberration. Welcome to the future!
:D Ha Ha Ha! Nice one Shifty !
Internal reflections and deferred rendering are the new nextgen buzzwords !:D
 
It WILL!, even at this early stage it already match the E3 trailer. In fact, I say this right now, the final version of Killzone 2 WILL surpass the 2005 E3 trailer.

Trust me

Lol I don't think so - the level of detail is much greater in the CG - out of the realms of possibility. But what it has got is the mood and look of the CG - which is more than I expected.
 
Pah! Lens flare? We spit on lens flare! KZ2 has internal reflections - uh-huh! :yep2: On a virtual 16 element high-density lens system with chromatic aberration. Welcome to the future!

Haha....look at you being quoted on neogaf:

"
from one of the mod at B3D.

K2 to have internal reflections and 16 element high-density lens system with chromatic aberration. i dont know wtf it mean but it sounds cool":LOL:

http://www.neogaf.com/forum/showpost.php?p=11103641&postcount=2316
 
Holy cow. The 16 element number is completely fabricated, you know. 'Internal reflections' for those who want to know are what cause lens flares - it's the posh name for 'em! Lens have lots of glass lenses inside called elements. As light enters, some bounces off the shiny glass lens, and some of that reflects of another lens in front. You get internal reflections between the glass elements that diffuses light and some reaches the film/sensor to create a flare. The difference here is GG called it internal reflections and I think they calculate it as a clever effect rather than the traditional 'paste some hexagonal sprites over the screen' approach. So the technique and results are good, but it's still lens flare ;)
 
Holy cow. The 16 element number is completely fabricated, you know. 'Internal reflections' for those who want to know are what cause lens flares - it's the posh name for 'em! Lens have lots of glass lenses inside called elements. As light enters, some bounces off the shiny glass lens, and some of that reflects of another lens in front. You get internal reflections between the glass elements that diffuses light and some reaches the film/sensor to create a flare. The difference here is GG called it internal reflections and I think they calculate it as a clever effect rather than the traditional 'paste some hexagonal sprites over the screen' approach. So the technique and results are good, but it's still lens flare ;)

I know, but they don't lol
 
Pah! Lens flare? We spit on lens flare! KZ2 has internal reflections - uh-huh! :yep2: On a virtual 16 element high-density lens system with chromatic aberration. Welcome to the future!

So what you are saying is that they use rather cheap optics with aberration flaws and without any coating (such as Zeiss T*-coating) to capture this war-movie?
 
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From a purely artistic standpoint this game is perfect. Technically on the other hand is good too, but I fail to see what the buzz is about.

On an unrelated note can I call parallax mapping dynamic pixel displacement? Im itching for a new buzzword.
 
From a purely artistic standpoint this game is perfect. Technically on the other hand is good too, but I fail to see what the buzz is about.

On an unrelated note can I call parallax mapping dynamic pixel displacement? Im itching for a new buzzword.

Woah, what are you waiting for ? License your game engine already ! :D
 
I think people would have no problem believing that, if they had known at the time it was going to be 4 more years in development.

Rubbish. Lots of people said it wasn't possible on current hardware. Nothing to do with time period.
 
It WILL!, even at this early stage it already match the E3 trailer. In fact, I say this right now, the final version of Killzone 2 WILL surpass the 2005 E3 trailer.

Trust me

But really it dont, you just have to look at proper sharp 720p images to understand that. Not that it is less impressive gameplay wise but graphically it isnt even close, just the rocket smoke and explosion is worlds better in the E3 '05 video. :)
 
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