Killzone 2 pre-release discussion thread

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Sorry to dissapoint you,but if you ever watched anime called Jin-Roh,you would see who made this awesome artwork. Killzone looks like Jin-Roh rip-off.

Aaaand sorry to disappoint *you*, but the Jin-Roh design isn't original either. The design - All black motif, jack boots, body armor and gas masks is lifted straight off German soldiers during World War II.

Posts of this sort don't really contribute anything, admittedly, neither does the one I'm typing, but anyway, on with the show!!! Bring on the videos!!
 
I really dont like to ruin party,but ...
You're just giving the stick to ruin yours :)

flying thing goes through smoke - smoke swirls

Looks like scripted sequence that will be same every time... Too bad

It's really easy to induce pseudo wind into particles to do that effect.
 
You don't need a comparison picture to see that K2's character models aren't greatly detailed for cutscene camera.

However those same models are used in the battlefield, drawn with lots of other stuff making them pretty decent for the "scale".
 
However those same models are used in the battlefield, drawn with lots of other stuff making them pretty decent for the "scale".

The same goes for the other game... Now that Jin-Roh movie, I saw that one some days ago and was almost going to ask if KZ2 was based on it.
It was not just the character but also the art style and colors. And the scene where one of the robots empties his large machine gun on a poor soul resulting in his body twisting like in KZ2. How interesting! :smile:
 
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I found what I was looking for in the gamersyde video. So I am convinced, if you are not, keep looking......! no one's stopping you.:rolleyes:

My point is, how can you say that "I think the only worry people had that the gameplay wouldn't hold up should go now.", its a very general statement, doesn't sound like your talking about yourself alone at all. So dont roll any eyes to me.

Further more, Guerillas Killzone 1 sucked. Thats why some people are reluctant to think its going to be awesome. KZ1 video's where just as hyped.
 
The same goes for the other game... Now that Jin-Roh movie, I saw that one some days ago and was almost going to ask if KZ2 was based on it.
It was not just the character but also the art style and colors. And the scene where one of the robots empties his large machine gun on a poor soul resulting in his body twisting like in KZ2. How interesting! :smile:

Well consider the original KZ has design inspired from the Kerberos Protect-Gear. This is its sequel afterall.
 
Well comparsion is certainly not best,but feel free to make your own one as long you use gameplay videos and not some prerendered pictures.

Game is runing in 720p so 720p video will do justice (not ones recorded from tv with camera).Anyway,dont think i hate KZ or Playstation 3,i grow up with consoles but i dont like when someone hypes something that isnt really true,let alone saying that ingame is close to CG trailer. Feel and atmosphere is what they can achieve, but some tehnical stuff - not
 
Further more, Guerillas Killzone 1 sucked.

Has anybody here played KZ1 enough to say whether behind all the hype and hating, if the core gameplay was decent or not?

It just seems Killzone 1 has become a stick to beat Killzone 2/Guerrilla/Sony with, yet I never hear exactly why the gameplay in Killzone 1 was so terrible. It would be nice to be able to bear these faults in mind when viewing footage of Killzone 2 and so try to deduce if they have been rectified or not.
 
Has anybody here played KZ1 enough to say whether behind all the hype and hating, if the core gameplay was decent or not?

It just seems Killzone 1 has become a stick to beat Killzone 2/Guerrilla/Sony with, yet I never hear exactly why the gameplay in Killzone 1 was so terrible. It would be nice to be able to bear these faults in mind when viewing footage of Killzone 2 and so try to deduce if they have been rectified or not.

I've played the original KZ to death several times over (and still dip my toes in every now and then). The gameplay was terrific, it was just let down by a few frame rate issues later on in the game. It's biggest enemy at the time was the countless accusations of it being a Halo beater, which it never was. It was a very different style of game and intention. And of course Black came out shortly afterwards and Project Snowblind, both of which were in the same style of FPS but had shinier bits.

Actually the scripting was quite amusing, 'Over their heads... Keep Firing!" "SSSH... I hear something" "BE QUIET!" all said in a very loud gruff voice.... even the last one!

Actually it would be cool if Black was remade, exactly the same but in HD... and Project Snowblind for that matter!!
 
I'd say the gamerankings scores are in general a fair evaluation of a game. KZ1 is about 75% if I recall correctly - it's not a bad score at all, but certainly does not indicate an outstanding game. Individual experience may vary of course.
 
Well comparsion is certainly not best,but feel free to make your own one as long you use gameplay videos and not some prerendered pictures.

I don't think there is a need to. Since in-game footage was available months ago, most (all ?) posts I have seen are just captures from the demoes.

Game is runing in 720p so 720p video will do justice (not ones recorded from tv with camera).Anyway,dont think i hate KZ or Playstation 3,i grow up with consoles but i dont like when someone hypes something that isnt really true,let alone saying that ingame is close to CG trailer. Feel and atmosphere is what they can achieve, but some tehnical stuff - not

The original render was created by human under time pressure. IMHO, being CG doesn't mean it's absolutely superior or cannot be touched by months of work later. It's just that CG has sufficient render time, memory and power to make things look really good and refined -- given a fixed scope.

KZ2 is playable now. Stuff are rendered in near real-time, which I think is the greatest improvement since the original trailer. I have never quite understand why people insist on comparing the game footage with the original render on strict technical terms. They are different technologies meant for different use. As you also alluded to, both pieces communicate similar feel and atmosphere for the game. The KZ2 CG trailer serves similar purposes as the MotorStorm one, both are meant to establish the tone, feel and visual targets for the game. In any case, I am most impressed with an earlier dev walkthrough where they paused the screen mid-air and panned around the city briefly. They have also introduced newer characters (The 3-eyed Helghan soldier looks great !).

I also think some of the animations are better in the game compared to the trailer, especially the hit animation and the run animation. I have always felt that the CG ones feel very floaty (See melee sequence on the bridge). I like the lens flare effect because it gives a rather unique outdoor feel as I mentioned in a previous post. The collapsing building is not present in the original trailer too.

If the press thought the very first in-game footage was CG, then it speaks volume about how closely it matched the E3 2005 render on casual observation, even on a large presentation room screen. I think that's amazing and immersive enough for the majority of the population.

I believe they still have to work their *ss off for other levels though. Would love to see their so-called weather effects in action. So what we see now is still incomplete.
 
Well comparsion is certainly not best,but feel free to make your own one as long you use gameplay videos and not some prerendered pictures.

Game is runing in 720p so 720p video will do justice (not ones recorded from tv with camera).Anyway,dont think i hate KZ or Playstation 3,i grow up with consoles but i dont like when someone hypes something that isnt really true,let alone saying that ingame is close to CG trailer. Feel and atmosphere is what they can achieve, but some tehnical stuff - not
instead of comparing a small sample of each game, i think comparing each game as a whole and in motion is a much better way of doing it. i think KZ2 looks far better than Crysis on low settings, especially in motion.
plus this is a pretty stupid comparison to begin with TBH.

what impresses me most about KZ2 isn't the model detail or textures, but the art directions, animations and camera movement.
 
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I don't think there is a need to. Since in-game footage was available months ago, most (all ?) posts I have seen are just captures from the demoes.

Than why people still use fake prerendered images and say "omg best graphics ever"

I understand that there are trolls etc but lately,there are too many of them
 
Than why people still use fake prerendered images and say "omg best graphics ever"

You might want to be specific about the fake prerendered images coz a lot of media has been released for the past few months or year. Fans will jump at any new media, so it is possible that they took the wrong one and ran with it.

We have pretty good in-game videos lately. From where I'm looking, KZ2 is indeed ZOMG-level and one of the best graphics showcases today. ^_^
 
Than why people still use fake prerendered images and say "omg best graphics ever"

I understand that there are trolls etc but lately,there are too many of them

Who's using fake prerendered? All we have used are either HD captures from videos, or press images - which are captured ingame and are confirmed to be 720p.
 
Thing I love about the mutliplayer vid was the running animation. The way the bodys seemed to have mass and tilt when running is superb. For armoured guys the video also seemd to show a good turn of speed to.
 
I've played the original KZ to death several times over (and still dip my toes in every now and then). The gameplay was terrific, it was just let down by a few frame rate issues later on in the game. It's biggest enemy at the time was the countless accusations of it being a Halo beater, which it never was. It was a very different style of game and intention. And of course Black came out shortly afterwards and Project Snowblind, both of which were in the same style of FPS but had shinier bits.

Actually the scripting was quite amusing, 'Over their heads... Keep Firing!" "SSSH... I hear something" "BE QUIET!" all said in a very loud gruff voice.... even the last one!

Actually it would be cool if Black was remade, exactly the same but in HD... and Project Snowblind for that matter!!
The game also suffered from terrible bugs and glitches mind you that ruined some otherwise brilliant moments.

Some of the scenes, were awesome. It was very inconsistent though. It ranged from awesomeness to average. It really invoked the feel of war, destruction and evacuation in many areas, and in others it failed due to bad design.

The AI also suffered from inconsistencies. Sometimes it was very smart and brutal, and in other moments it sucked.

It screamed potential but it was still unpolished. I am pretty sure that it reached the shelves unfinished.
 
Killzone 1 isnt a good shooter.
The aiming feels awkward and imprecise (i.e. the sniper rifle), the framerate has got to be in the low 20s the entire game, the encounter design stinks, the AI is wildly inconsistent (it's easy to tell that KZ1's AI is complex, yet poorly implemented) and there isnt much enemy variety. Also, the Helghast take at least a half of a clip or more to kill.

However, KZ1 did have some cool aesthetics that werent all that common on the PS2. The reloading animations were quite detailed (and lengthy), and most notably there was a blurring effect that was put to good use--as you exited the sprint option, your rifle blurred back into focus in a cool manner--the art direction was quite good, and some aspects of the presentation--score,elements of battle chatter--were done fairly well.

KZ2's framerate looks like its above 30 (save for a few instances), overall the Helghast seem a lot smarter this time around, and it's clear that the game's cool aesthetics have not been implemented at the cost of the framerate.

I cant speak on KZ2's encounter design (although it does seem pretty freaking intense), but I know there will be much more enemey variety this time, because Stuart Tilley, Guerilla's SCEE producer, has stated that there are about 10-12 different Helghast classes-- that each have their own behaviour-- all of whom are designed to keep the player on his feet via different methods of attack.

I've read different reports on the "feel" of KZ2's weapons and first person cover system, and most of the feedback suggests that while it does take some getting used to, it doesnt take away from the immersion factor.
I think KZ2 will be a fine game. I dont know if it will be an instant classic though,that depends on the AI and how well Guerilla uses those weather weapons. I can imagine some pretty wicked encounters if weather is put to good use. There are hints that Guerilla is doing just that--one of the KZ2 multiplayer levels seems to be subsituting rain and snow for falling ashes.:devilish:
 
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