Killzone 2 is capable of making anyone athirst for it's raw gameplay power and brilliance.
Killzone 2 brings the key factors from aspects of graphics, storyline, and immerses the player to that depth.
Cannon blasts are dampening the lands in the distance and everything here is dynamic. Standing for a whole 10 minutes is difficult when talking about Killzone 2, but anyone who does that will see the defining characteristic of a non-scripted fire action in the scenery. No cannon lands the same place the same time, and the views of the hovering crafts of ISA above is a sight to see.
There is an overlooked aspect of sheer A.I. power that made our play time with Killzone 2 a really special one. The enemies aren't scripted in combat (exceptions to some moments), everything happens differently the next time around. Different strategems and everything takes place in a battlefield just as it does in the contraposition to the relevance of graphical limits.
As you scale the lands, a Helghast may pop up and think it has the upper hand until you lodge a bullet into his right leg. He reproachingly grabs it, and lets out a little muffle of pain. Keep shooting, and the blood pours. Blood in this game goes far beyond a set limit. The level of pain something incurs as a result of your combat is not just limited to foes. We won't ruin the surprise here, but leave you with an opportunity: try and shoot your teammates. See what happens.
The audio in Killzone 2 is purely phenomenal.
With tremendous graphical achievements, detailed storyline, depth of A.I., and an array of sounds, Killzone 2 plays tremendously for a first person shooter and thinks creatively.