Killzone 2 pre-release discussion thread

Discussion in 'Console Gaming' started by ihamoitc2005, May 8, 2008.

Thread Status:
Not open for further replies.
  1. Gerry

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    803
    Likes Received:
    170
    Nothing to do with whether it's favourable or not. There's plenty of entirely favourable, enthusiastic, well-written articles out there about Killzone 2. My point was simply that that website is terrible. Which it is.
     
  2. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24

    No. If the average score is around 70ish, then anything that gets 7\10 is mediocre. Not good, but completely average.

    (Yes, i know that IGN and other sites say 7\10 = good) but thats completely irrelevant, because if the average score is 7\10 then that means 7\10 is mediocre.

    Game reviewers are so scared of publishers that they only use the upper half of the scale for 95% of all games. That doesn't mean that 95% of all games out there are good.
     
  3. deepbrown

    Veteran

    Joined:
    Apr 15, 2007
    Messages:
    3,063
    Likes Received:
    13
    No Oste. They had hands-on. They say they are "Hands-on". Whether it's only 20minutes or an hour, they played the first level. Killzone 2 was available for play at E3. I know this, so stop questioning me.
     
  4. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    The journalists have already played the same KZ2 level before. Sony held a pre-E3 Judge's Day for them to rate "Best of Show" earlier on. KZ2 was one of the games in the event.
    http://blog.us.playstation.com/2008/05/16/behind-the-scenes-at-scea-judges-day/comment-page-2/

    Some magazines like EGM (1UP) also get to feature KZ2 in their magazines around E3 timeframe. Playing the pre-alpha KZ2 is not that exclusive anymore.

    I read somewhere that the E3 demo extended the gameplay like 5 minutes. That is all. I think the hands off part is the multiplayer portion.

    Besides the Joystiq and ArsTechnica "hands-on" previews above, here're 1UP's and IGN's take in E3:
    * http://ps3.ign.com/articles/890/890247p1.html
    * http://www.1up.com/do/previewPage?cId=3168601&p=37
    They are missing from deepbrown's list.
     
  5. the ignoramus

    Regular

    Joined:
    Apr 26, 2008
    Messages:
    365
    Likes Received:
    0
    Killzone 2's best preview is probably from Eurogamer. They praise the graphics and overall polish and make noncommittal remarks about the gameplay, noting that while they hadnt played enough of the game to pass any sort of real judgement, they saw potential in spades.
    More importantly, they refrain from making the kind of half baked judgements and false allegations present in this condescending little KZ2 preview written by Edge magazine.

    (I think its total bullshit that Edge are claiming things like "the game takes no risks, neither in design nor tone.", when they played a twenty minute segment of the second level of the game.)

    The Gamer's Day build is basically 1 half of the second level and easily the most "average" bit of KZ2 gameplay. You assault a beach, fight in a warehouse, then open a valve with the sixaxis functionality.

    The E3 build is the second half of the level, which includes more intense gameplay and a tank battle.

    Almost all of the 'negative' criticism about KZ2 focuses on the lack "freshness", although I suspect this has a lot to do with SCEE being pretty restrained with how much of the game they show/spoil.
    For instance, look at the KZ2 multiplayer footage; that's fresh, exciting stuff that nobody anticipated or expected; clearly Guerilla have lots up their sleeves that they simply havent shown; which is the reason the game continues to impress with each public appearance. I cant wait for Leipzig!
     
    #386 the ignoramus, Jul 23, 2008
    Last edited by a moderator: Jul 23, 2008
  6. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    Im not questioning you.

    I simply asked. Quite a few of them are just presentations, or so it seems at first glance. The first paragraph in the eurogamer "preview" for example says :
     
  7. deepbrown

    Veteran

    Joined:
    Apr 15, 2007
    Messages:
    3,063
    Likes Received:
    13
    That's because the multiplayer was not playable, but the singleplayer was. Hopefully that sorts out the confusion.
     
  8. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    Ah, thanks. I dont really read previews much anymore (no time) and when i googled Killzone 2 preview i only saw stuff about the multiplayer presentation.

    Btw what are the hellgast anyway? Is this game going to have monsters and laser guns, or is it weapons that fire bullets and humanoids? I prefer the latter, dont really care for monsters\aliens and laser weapons at all (Im not particularly fond of gears of war for example)
     
    #389 Cheezdoodles, Jul 23, 2008
    Last edited by a moderator: Jul 23, 2008
  9. betan

    Veteran

    Joined:
    Jan 26, 2007
    Messages:
    2,315
    Likes Received:
    0
    The first one was exactly same as what you see in K2 gameplay videos.
    Helghast are ex-humans evolved slightly differently under the influence of their new homeworld.
     
  10. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    YEah, i like that they look like evil humanoids, instead of the "monster" direction of gears of war.
     
  11. betan

    Veteran

    Joined:
    Jan 26, 2007
    Messages:
    2,315
    Likes Received:
    0
    Me too (I really hope R2 has vs human fights), but Helghast doesn't really look evil without the helmet on. One can even argue they look like cute bald dwarves.
     
  12. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    I'm pretty sure they are just humans who migrated and adapted to a different planet.
     
  13. betan

    Veteran

    Joined:
    Jan 26, 2007
    Messages:
    2,315
    Likes Received:
    0
    Didn't I say that?
    If you are talking about bald dwarf part, they are bald and look like dwarves because of the thick short neck and etc.
     
  14. the ignoramus

    Regular

    Joined:
    Apr 26, 2008
    Messages:
    365
    Likes Received:
    0
    Here you go, the exact quote.


    Seb Downie, Killzone 2 Q&A Manager;

    More on AI; Watch this clip from Blim Blim at Gamersryde--at the 3:30 mark watch the Helghast. One fires at you, backs up slowly, then turns on his heel and heads for cover, another Helghast (offscreen) heads into frame and climbs up a set of stairs towards cover.
    At the the 3:53 mark, the remaining Helghast throws a grenade in the player's direction, exposing himself, returns to cover for a moment, then promptly leans out from cover, ready to target you.
    That's inherently logical decision making; the grenade wasnt thrown accurately, so the player didnt need to move to escape the blast radius, but had the grenade not missed its mark, the AI would have correctly anticipated the player's movements.

    3:53 AI throws grenade.
    3:53 AI anticipates timed delay of the detonation, returns to cover.
    3:54 AI waits in cover
    3:55 AI leans from cover,anticipating the player's movement away from the presumed blast radius.
     
    #395 the ignoramus, Jul 23, 2008
    Last edited by a moderator: Jul 24, 2008
  15. Need 2 Know

    Regular

    Joined:
    Jul 22, 2008
    Messages:
    288
    Likes Received:
    0
    Location:
    UK
    Just thought I would share this, some new unseen footage of theKZ2 Multiplayer Menu, looking good if you ask me.

    Games.tiscali.cz has some never seen before multiplayer menu photos of Killzone 2. What we can see is that there are 8 maps(already confirmed) and customizable match options such as weapon locking/omission. Also, as promised, Killzone 2 will take advantage of the current Killzone.com which links to the PSN accounts of Killzone gamers. We’ll be able to stat track and manage clans from there. Take a look at the images below.

    Also updated is a lengthy character profile for the ISA Alpha Team at Killzone.com. The profile gives a good bit of back story on the lead ISA characters of the game, including Killzone’s original hero, Jan Templar. It’s a must read for Killzone fans!



    http://www.killzoneunit.com/kz/?p=1358


    Cheers
     
  16. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Found this gem on GAF: http://aigamedev.com/site/2008-plan-killzone

    The author has been working on KZ2 since January. Would certainly love to see what everyone on his team can deliver.

    EDIT: Reading through the page quickly...

    it seems that in his view, Hierarchical Path Finding and Sensory System are not part of the AI subsystem. I always thought they are an integral part of AI. What exactly does Game AI include ? Just character decision making logic ?
     
  17. chris1515

    Legend

    Joined:
    Jul 24, 2005
    Messages:
    7,157
    Likes Received:
    7,965
    Location:
    Barcelona Spain
    http://aigamedev.com/videos/sneak-peek-killzone-ai

    a Link with a video from the 1Up show in the GG studio tour. Very impressive AI with a hellgast changing of position to react to the partial destruction of his cover and when the cover is compterly destroy he change of cover.

    And they say that the destructible structure are procédural no script, good physic engine.
     
  18. RenegadeRocks

    Legend

    Joined:
    Oct 16, 2005
    Messages:
    10,110
    Likes Received:
    1,106
    Hmmm...so, the cover can be completley destroyed ! :cool:Thats cool, as I thought it would be only partially destructible, but as shown in this AI demo, it is completely destructible and then the AI moves to find another cover. Its cool! Also, the gameplay vid at gamersyde also shows some interesting Helghast behaviour, stopping and moving back,etc. What I like the most in the gameplay vids regarding Helghast behaviour is still the hit- detection animations! Helghast grasping his eye when a bullet hit there feels too good, a huge step ahead from mindlessly charging NPCs! I mean, a helghast charges at you and u shoot blindly out of reaction and the bullet hits him in the eye and he grabs his face and falls down feels so "Games of the future" kind ! No flame wars here( I love both the games), but Gears2 's limping NPC crawling on the ground feels very backward after this.
    The only thing that hinders their cool behaviour is that sometimes u can see Helghast stopping and moving back or changing decision. In that moment of change, they look very clumsy and foolish as you see a soldier stop dead in his track, look around and move back.You get a lot of time to shoot him in this change phase.Advanced AI can sometimes look foolish and stupid in action.
     
  19. "Nerve-Damage"

    Regular

    Joined:
    Nov 24, 2005
    Messages:
    809
    Likes Received:
    14
    Nice take...can't wait

    Killzone 2: The Good, the Bad and the Pretty

     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...