Killzone 2 pre-release discussion thread

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It isn't different, it actually makes the move to MP easier.

If it isn't different (so the earlier post saying they have made adjustment to speed up the aiming or whatnot in MP is just flat out wrong), then good. I don't think there's anything worth complaining about. It's just the matter of getting used to the timing. I have only played the demo and found the control acceptable...just need to get my timing down.
 
To play devils advocat, maybe look at from a different angle:

Which other FPS received so much of praise (visuals, overall package) and so much of critics (controls) at the same time? I can't remember a single game in 10+ years of FPS gaming that has received so much of critics for its controls. Doesn't that say enough already?

Perfect Dark Zero's controls were almost universally hated, no?
I know I didnt particularly for some aspects of that game, namely the sluggish and strange feeling of the sprint option. Killzone has a similar weighty feel, but sprinting and shooting mechanics feels better considerably better than those in PDZ.
 
Perfect Dark Zero's controls were almost universally hated, no?
I know I didnt particularly for some aspects of that game, namely the sluggish and strange feeling of the sprint option. Killzone has a similar weighty feel, but sprinting and shooting mechanics feels better considerably better than those in PDZ.

If some people had thier way FPSs on consoles would still be playing like N64 Goldeneye.

In the furure, for those who give killzone a chance and come to enjoy it, they may complain about the next big FPS not playing like what they have come to love.

The whole debate is futile its entirely a matter of personal prefference. Nobody is wrong and nobody is right. Theres a reason the argument is still going several pages later, there is no correct answer.
 
In the furure, for those who give killzone a chance and come to enjoy it, they may complain about the next big FPS not playing like what they have come to love.

Hence, that's why we have CoD5, Halo3, GTA4, RE5, (will have) Unchart2, and etc. Developers will try to find stuff that people are familiar with and keep the basic formula while trying to introduce something that will gain acceptance.
 
What would you say if Guerrilla decided to limit their controls through the sixaxis and solely through the tilting of the controller? Or ditch the analog sticks in favour of the dpad? Would you hail it as well and tell us to play other FPS games?
 
No, because that control scheme would be utterly ridiculous and at odds with the proven mechanics of every console fps. (By proven mechanics, I dont mean Halo/COD controls, I mean the tried and tested mechanic of aiming with the dual analogues)
 
What would you say if Guerrilla decided to limit their controls through the sixaxis and solely through the tilting of the controller? Or ditch the analog sticks in favour of the dpad? Would you hail it as well and tell us to play other FPS games?

Assuming same situation? Meaning people actually played the game and enjoyed the controls, no matter how ridiculous it is? Then yes. Go play other FPS games. People aren't ignorant here; they're not just going on hype. They've actually played the demo; a fair amount have even played the MP beta. They've enjoyed these. What exactly is your argument? That their enjoyment is somehow wrong, and at odds with actual fun reality?
 
No, because that control scheme would be utterly ridiculous and at odds with the proven mechanics of every console fps. (By proven mechanics, I dont mean Halo/COD controls, I mean the tried and tested mechanic of aiming with the dual analogues)

You might as well give up.

You can't please all of the people all of the time. Some people are very entrenched in what they perceive as being the correct way of doing things, any deviation from that is met with a brick wall of denial and a slight hint of paranoia, and a knee jerk of worthless comparisons.

Go out buy the game, enjoy it for the master piece it appears to be. Then point and laugh at the less fortunate who can only stand and whine about the most insignificant of things.
 
If it isn't different (so the earlier post saying they have made adjustment to speed up the aiming or whatnot in MP is just flat out wrong), then good. I don't think there's anything worth complaining about. It's just the matter of getting used to the timing. I have only played the demo and found the control acceptable...just need to get my timing down.

It's different in that it's faster, missing animations etc. But you'll find the transition relatively simple.
 
No, because that control scheme would be utterly ridiculous and at odds with the proven mechanics of every console fps.

Well, that's exactly our point, thank you. We are obviously of the opinion that the non-configurable dead-zone, lag and acceleration (if a design choice or not) is utterly ridiculous.

obonicus said:
Assuming same situation? Meaning people actually played the game and enjoyed the controls, no matter how ridiculous it is? Then yes. Go play other FPS games. People aren't ignorant here; they're not just going on hype. They've actually played the demo; a fair amount have even played the MP beta. They've enjoyed these. What exactly is your argument? That their enjoyment is somehow wrong, and at odds with actual fun reality?

No, I'm happy to keep things the way they are, but question why the option isn't given to at least configure the dead-zone and the amount of acceleration. If they want to keep the weight, fine, keep it, but you can still have it with no accelaretion in the controls.

KillZone 2 looks to be a great game. Yet, there are many that can't like the controls. It's a shame that something so simple can cause such an uproar.
 
KillZone 2 looks to be a great game. Yet, there are many that can't like the controls. It's a shame that something so simple can cause such an uproar.

I think any valid complaints are exaggerated via an Internet echo chamber. You have to apply a filter to most forums based on the personality and post history of those posting, once you do that you can probably see why GG has chose to ignore the true minority. They have after all played tested the game for years and have a flood of positive reviews to back their decision.
 
Well, that's exactly our point, thank you. We are obviously of the opinion that the non-configurable dead-zone, lag and acceleration (if a design choice or not) is utterly ridiculous.



No, I'm happy to keep things the way they are, but question why the option isn't given to at least configure the dead-zone and the amount of acceleration. If they want to keep the weight, fine, keep it, but you can still have it with no accelaretion in the controls.

KillZone 2 looks to be a great game. Yet, there are many that can't like the controls. It's a shame that something so simple can cause such an uproar.

And what other console shooters that you play regularly allow you to configure the dead zone and amount of acceleration?
 
Most probably not.
KB/M would give you back the twitchy feeling. Just look at UTIII and what they had to do to accomodate everyone.
 
deepbrown said:
It isn't different, it actually makes the move to MP easier.

If it isn't different (so the earlier post saying they have made adjustment to speed up the aiming or whatnot in MP is just flat out wrong), then good. I don't think there's anything worth complaining about. It's just the matter of getting used to the timing. I have only played the demo and found the control acceptable...just need to get my timing down.

Ha ha, it is different timing (lag) -wise. The layout remains the same. Otherwise, how does it make the move to MP easier if everything is the same ?


What would you say if Guerrilla decided to limit their controls through the sixaxis and solely through the tilting of the controller? Or ditch the analog sticks in favour of the dpad? Would you hail it as well and tell us to play other FPS games?

The question may not be valid/useful because the current scheme has been play tested for over a year. Whatever they came up with should work in general.
Comparing it to an outrageous scheme hardly proves anything.

EDIT: I think the entire campaign experience is closedly weaved together. If it's an easy change, they would have done it. The MP mode should play more like other shooters given what I saw in the MP videos. The main differences there seem to be the user strategies and tactics.
 
Ha ha, it is different timing (lag) -wise. The layout remains the same. Otherwise, how does it make the move to MP easier if everything is the same ?

The question may not be valid/useful because the current scheme has been play tested for over a year. Whatever they came up with should work in general.
Comparing it to an outrageous scheme hardly proves anything.

EDIT: I think the entire campaign experience is closedly weaved together. If it's an easy change, they would have done it. The MP mode should play more like other shooters given what I saw in the MP videos. The main differences there seem to be the user strategies and tactics.

Frigged up my wording, sorry.

Framerate suffered quite a lot in a section of the last level when i ran through with loads of grenades - had to run away from the action to get it back to normal.
 
I would rate it with a 9 out of 10.
It does have the framerate problems in certain levels, but the overall experience is excellent, with some truly mind blowing cutscenes and gameplay moments.
 
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