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The rest of the interview here: http://xbox360.ign.com/articles/726/726206p1.html
IGN: In simulation racers of this sort--Gran Turismo, TOCA, the original Forza--there's often an emphasis on a variety of cars that overshadows any attachment to a single vehicle. Will Forza 2 do anything to make it easier to "live with" just one car in the game?
Dan Greenawalt : In the original Forza Motorsport, the player leveled by winning races. This leveling granted access to more races. It also unlocked cars and discounts on parts for the player. For Forza Motorsport 2, we've added a car leveling component as well. The goal is to encourage the player to invest time racing in one car. As the car levels, it will unlock rewards and discounts for itself and other cars in its brand as well as other brands entirely. It's a pretty cool system, chalk full of real-world branded relationships. Also, it really "sets the hook" deep.
IGN: Will there be any true force feedback support in Forza 2? Hard-core racing fans bemoaned the lack of true force feedback in the original Forza, which was limited by the lack of any true force feedback wheel available for the Xbox. Will Forza 2 be able to support USB-based steering wheels (like Logitech's excellent wheels) to supply true force feedback? Or will Microsoft's first-party racing wheel provide force feedback equal to what gamers have available on other systems?
Dan Greenawalt : Yes, Forza Motorsport 2 and the Xbox 360 will support true Force Feedback. We've been working with an internal Microsoft hardware team to develop a true Force Feedback steering wheel that can also run wirelessly. We also have several prototype wheels from 3rd party that we are tuning the game with.
IGN: Sixty frames per second--will it happen? High frame rates are especially good for certain genres, racing being one of them, but will the pressures to up polygon counts and dazzle with special effects keep Forza 2 from running at 60 FPS?
Dan Greenawalt : The Xbox 360 was new hardware last Holiday. The development community has learned a ton about optimizing the power on the box since then. Forza Motorsport 2 is currently running at 60fps with 12 high-poly cars, far superior shaders and higher texture resolution. Truth be told, creating a beautiful game for the next-gen consoles is less and less about the poly counts. Getting the next-gen look is all about shaders, texture resolution and texture tricks such as normal mapping.
The rest of the interview here: http://xbox360.ign.com/articles/726/726206p1.html