First Killzone screenshot/details? So says USAToday..

Discussion in 'Console Gaming' started by Titanio, Jul 10, 2007.

  1. Betanumerical

    Veteran

    Joined:
    Aug 20, 2007
    Messages:
    1,763
    Likes Received:
    280
    Location:
    In the land of the drop bears
    I have a few idea's, but they are limited because i don't actually know the limits of edgegeom. I guess the outdoor requiring more power is because you can see everything and because you have to be able to see a long way?.. But then on the flipside wouldn't outdoor require a lot less shadowing? (I remember certain games, doom3 eg. taking up a lot of power when turning shadows on). Hmmmm, we need more information :).
     
  2. Phil

    Phil wipEout bastard
    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    4,786
    Likes Received:
    377
    Location:
    127.0.0.1
    I don't think I'll be buying KillZone 2 for its online component, so I guess 40 characters on screen isn't really needed in this game. I think it would be quite an accomplishment though if we'd have between 10 and 20 characters on screen. Especially with these graphics!

    And I'm not sure if I'd miss any large open spaces like in HALO. I think I prefer this game to be more as in the very tactical shooter where the player moves through buildings and could be surprised by hiding enemy soldiers at any given point.
     
  3. bangalter

    Newcomer

    Joined:
    Jul 27, 2005
    Messages:
    31
    Likes Received:
    0
    btw I hope the fire on the car/truck is just a placeholder, because it looks terrible.

    EDIT: thx, nintenho!
     
    #1243 bangalter, Aug 28, 2007
    Last edited by a moderator: Aug 28, 2007
  4. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
    It's the same as the one in the E3 trailer and GG confirmed it's only a placeholder.
     
  5. archangelmorph

    Veteran

    Joined:
    Jun 19, 2006
    Messages:
    1,551
    Likes Received:
    12
    Location:
    London
    I just saw this post and thought to refer you to the rocket launcher video at gametrailers..

    If you look at the bottom of the screen its got some debug annotations with one being this:-

    "Number of humans: 9 (MAX 32) squads: 25..."

    Take from that what you will..
     
  6. DJ12

    Veteran

    Joined:
    Oct 20, 2006
    Messages:
    3,105
    Likes Received:
    198
    Wonder if the "humans" means specifically human characters and the Helgasts are additional to those.
     
  7. -tkf-

    Legend

    Joined:
    Sep 4, 2002
    Messages:
    5,634
    Likes Received:
    37
    The video walkthrough looks pretty amazing i´m reminded of aliens when they just landed on the planet.

    I wish so dearly they would take the UE3 road and implement mouse + keyboard...
     
  8. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
    might be an AI thing (squads act together, helghast are different than humans...) so it makes sense that that's the maximum on screen.
     
  9. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Not always, it depends on the level design. It could be driving through narrow alleys a la' Hollywood movie style or medium size areas or big areas etc etc.
     
  10. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
    did any of the artwork had a vehicle in it? it might be a tank or it might be a jeep.

    edit: they said the final game would stream the levels so that could indicate much more open areas.
     
  11. Konrad

    Newcomer

    Joined:
    Jul 13, 2007
    Messages:
    59
    Likes Received:
    0
    Location:
    Sweden
    Flying the 'intruder' with sixaxis would be nice.
     
  12. tha_con

    Banned

    Joined:
    May 15, 2007
    Messages:
    1,928
    Likes Received:
    0
    Location:
    Manhattan, KS
    It's still rendered, and it's still there.

    And honestly, if the game is pushing that much in the way of Geometry, lighting, particle effects (volumetric smoke, dust, and fire) and lots of high poly enemies, what makes you think they won't have some barren waste land between two cities on this planet, where the battles will be considerably 'larger' because there will be fewer resources spent on buildings, textures, lighting, etc?

    Honestly, I can't see why you think the game WOULDN'T have large scale battles, considering the developer already stated they will have a wide variety of environments and landscapes.
     
  13. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    GeoW didn't have any large scale battles (nothing remotely close to Halo or CoD) ;)
     
  14. TrungGap

    Regular

    Joined:
    Jun 17, 2005
    Messages:
    578
    Likes Received:
    2
    Yep, Gears did that...
     
  15. GreekDNA

    Newcomer

    Joined:
    Jul 29, 2007
    Messages:
    110
    Likes Received:
    0
    Location:
    Sydney- Brighton lee sands
    True you have a point .
     
  16. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Noone argued about that.
    It's just that it isn't a part of the gameplay, you can't interact with those parts of the level until you walk around a preset path.

    I've listed all my reasons several times...
     
  17. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    More gameplay video:
    [gt]24219[/gt]

    Shows:
    * Destructible window shutters
    * Courtyard view from one of the top floors
     
    #1257 patsu, Aug 28, 2007
    Last edited by a moderator: Aug 29, 2007
  18. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
    It might not make sense for gameplay reasons to have a huge battlefield considering the gameplay revolves around taking cover. most games with cover systems have streets and alleyways that you fight in.
     
  19. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Depends on level design. I hope there are sniper rifle and/or turret in KZ2.

    :lol: AlphaWolf, I tried to link the video in... but was beaten.
     
    #1259 patsu, Aug 28, 2007
    Last edited by a moderator: Aug 29, 2007
  20. AlphaWolf

    AlphaWolf Specious Misanthrope
    Legend

    Joined:
    May 28, 2003
    Messages:
    9,470
    Likes Received:
    1,686
    Location:
    Treading Water
    hehe go ahead, removed mine
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...