Not to burst your bubble but the difference is huge, the above looks like a game and the below ss looks like CG!
I'd go so far as to say they both look like CGs.
Not to burst your bubble but the difference is huge, the above looks like a game and the below ss looks like CG!
Dev walkthrough video
very nice...
Dev walkthrough video
very nice...
What like gears? (with it's use of practically every shade of brown imaginable!?)
The "Lean & Peak" mechanic looks way cool. It seems after PDZ & Rainbow Six: Vegas that someone has done a proper cover model while staying in first person. It looks good. By far the most impressive gameplay mechanic or design I have seen in KZ2 yet. The feature actually excited me because interaction is a big limitation in FPS.
I thought GRAW 2 just had a health bar?i do prefer the new health indicator rather than the old health bar etc, but that has been done in several games lately. GRAW2, R6 Vegas, CoD2/3 for example.
I thought GRAW 2 just had a health bar?
GRAW2 has color modes.
Green= healthy
Yellow = you got hit by a pistol in the leg
Orange = you got hit by something else than a pistol, and your uncouncious
Red = dead
However, usually you only see the colors Green and red
The vids show the post-processing clearly adjusting pixels by depth, which addresses some of our concerns. But I have to say, clever as the internal lens reflection effect is, it looks completely out of place to me. It's an FPS where you're essentially playing a person. The camera movement is very organic. So why would you get lens reflections? The blue and orange splodges just looked totally out of place to me, and distracted from the graphics. I hope they have them optional.
I thought GRAW 2 just had a health bar?
this game looks good but the screen tearing needs to decrease and the textures need a lot of work. I like that they're doing a first-person cover system but that just makes it more obvious..it'll likely be taken care of though since the game's a year away.
and I also agree that the game actually looks a little too monotone. when they took off the post-processing effects you could see the environments colors looked as varied as they should be but it was the post-processing that made it look too dark. they said that it changes depending on the environment and the mood they want to set so there's probably some levels that don't look so metallic/dark.
The weathersystem might be mighty cool.
Are we gonna feel the wind, just like we "feel" gunshots? Right now the wind blurs where it blows and maybe they should add some more debris around?
As powerful as people like to think the PS3 is, it doesnt have unlimited resources.
It would be cool coming from inside a building and getting outside the wind "grabs you", walking down an alley and past an opening where there is a drag etc etc. I don't think that has been done well before?I was thinking about the weather system from a different angle.
How will the AI react to it ? It would be a sad thing if they have all the right visuals and audio feedback, but the AI carry on as usual. I also hope that it's deeper than just a "weather gun".
Where do you see "the wind blurs where it blows" ? I want to see for myself.
I don't think it's totally obvious to people yet, but the whole level is supposed to be quite windy (it's storming and you can see lightning strikes all over the place). The "wind effect" is done by some kind of blurring, which is why the area near the ground is blurry - it's not supposed to be a depthfield thing as you can see the geometry further away looking sharper. Perhaps more clear in motion. I think it needs a bit more flying stuff, like paper, ember, etc - it's a work in progress
Cause visuals can greatly enhance the gameplay experience, if graphics is used to display a believable world and to give a solid background (pun intended) to the story.How is this different to every other shooter? Or putting it another way, if you already have GeOW or R:FoM, why would you buy this? Is it just for the visuals?