Thats a flat out lie (not necessarily by you). You can see crappy textures in the movies when the character is standing still aswell.
Atleast there seems to be no repeating of these "crappy" textures.
Thats a flat out lie (not necessarily by you). You can see crappy textures in the movies when the character is standing still aswell.
This is such a lie! LocoRoco hasn't any texture problem. Neither has Katamari. Get you're facts striaght, why don't you!you can see crapy textures in every game.except flow....
Bingo!
Speaking of which, imagine a BladeRunner game based off of the movie using the Killzone Engine?
Thats a flat out lie (not necessarily by you). You can see crappy textures in the movies when the character is standing still aswell.
I'm going with Otepop's theory, they just don't know about shaders. We need more uber shiney surfaces - everything should look wet!
But as shifty pointed out we can see the texels, we can see that the textures are low rez, so its not a motion blur bug, its just low resolution textures.
I never said you need shiney surfaces, and a wet look, im against that, gear looks bad to me for this reason. They do however need to start remembering that you can use something called bumpmapping and normal mapping in order to make the textures look 3d and not flat.
The future is geometry, not faking shaders.
The future is geometry, not faking shaders.
In such a case not mine. Questions thread to a GG member in playstation forums, post numeber 162:
"The textures are actually ok, it is the motion-blur that is causing them to look a bit shoddy. Its just a bug."
http://boardsus.playstation.com/pla...2&thread.id=32&view=by_date_ascending&page=17
Just view the opening scene of the realtime trailer. One the dropship. Look at the ground texture. Its obviously very low resolution, and its flat.
Our GPU's are to slow to process pure geometry compared to what results we get with shaders
http://boardsus.playstation.com/pla...2&thread.id=32&view=by_date_ascending&page=21Q. Is the blood in Killzone 2 actually 3D?
A. It uses real-world physics, if that is what you mean. I don't think 3D is the right term to use.
Just view the opening scene of the realtime trailer. One the dropship. Look at the ground texture. Its obviously very low resolution, and its flat.
Our GPU's are to slow to process pure geometry compared to what results we get with shaders
They are also too slow to process bumpmapping, volumetric clouds, smoke, fire, high poly models, animations, lighting, etc. at the same time.
Why is this so hard for you to understand man? Ask for the world, you'll never get it. Just accept that the game looks freaking stunning and stop complaining.
out of their ___ and drops the price to ~$350 next year.)
Chef with all the money you've spent on 360, I'm *sure* if you reflect on the things you will not have to be paying crazy mark-ups for on PS3, you'll see that were it to remain at $450 or so, it'd still be quite livable for a man of your obvious console largesse.
You posted the list once of what you've spent on 360 gaming... and let's just say it *far* exceeds what I've spent on PS3, and I don't just mean because of games!
Thats a flat out lie (not necessarily by you). You can see crappy textures in the movies when the character is standing still aswell.
http://www.eurogamer.net/article.php?article_id=79403&page=2All of this is superbly underpinned by subtle lighting and Killzone 2's most distinctive visual design decision: the sparing use of reflection. Put into the context of an Unreal Engine 3 game - inevitable, obviously, thanks to the marvellous Gears of War - Killzone 2's textures initially appear to be of a lower resolution. But in a sense it's deceptive; they are enormously varied, and are more textile than Teflon sheen, absorbing more light than they reject. With the lighting reduced and variety cut away, it might just have been a PS2 game with an epic draw distance, but instead it's a bravely conscious alternative to the wall-to-wall glare of an Unreal Engine.
Thats what the dev said at us.playstation.com but he is most likely not lying and he's being honest so far. He probably didnt realise that some people are annoyed with the textures even if you are standing still. Some of the images I ve seen that involve some movement appear with blurrier textures in the whole image.
Anyways I think we are blowing the texture thing into unnecessary huge proportions.
Besides:
http://www.eurogamer.net/article.php?article_id=79403&page=2