First Killzone screenshot/details? So says USAToday..

I must say i'm pretty darn impressed by what these guys are doing..

I'd love to see a presentation on the technology powerwing this title in a little more depth..

Looks really amazing!
 
The game is looking good, the artwork is top notch. Everything blends in nicessely and smoothly. The opening scene is well done aswell as the immersion.
I think most can see it is far away from the CG video (effects/detail/dynamic cloth etc..) but it is in my eyes so far the best PS3 looking game by far and perhaps the best looking console game (artistically atleast).

Did you all see the blood splash effect in the end of the video, it was great and looked like the same brutal blood spash as in GoW. Only downside I saw was the low-res/detail fire and that not much did break except some pillars and such. :smile:

(See I can be nice to!)
 
Wow wow wow!

God damn this looks hot! One of the best trailers I have ever seen! It's right up there with the original MGS2 trailer for it's wow factor.

It meets my expectations in most areas and in some cases exceeds them! One place where it exceeds my expectations is in the character performances. The characters have so much more personality to them now compared to the original trailer. The animation is outstanding! Texture quality and overall IQ is basically inline with my expectations for their first PS3 game.

Anyway way to go Guerrilla Games! You've managed to actually make good on the hype you generated. Unbelievable!
 
WOW! Looks very good (artistically)!
Everything exccep the effects and the shadows looks great, have to say that this is the best looking game on PS3!:D

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EDIT: Wazzup with the framerate?
 
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Probably an issue with your PC. I know mine chokes for some reason on the 720p trailer in some places.

I'll try playing the mp4 on my ps3 instead.

Edit: copied it to my ps3 and except for a slight hitch in the opening cloud scene, it plays beautifully!
 
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Eurogamer impressions are up!


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Shot in the neck, a Helghast trooper gropes his throat theatrically before trying to return his hands to his gun and taking more bullets in the chest and hips, twisting as each impact shatters his capacity to respond. Elsewhere a frag grenade lands in amongst his friends, and the explosion blows them to their knees and onto their faces. Herman Hurst, MD of Guerrilla, tells us afterwards that enemies react differently not just based on the game's interpretation of positional damage, but also the weapon used.

Probably the most striking thing, however, is that it's a good three or four minutes before we notice something that punctures the atmosphere: the slight tagging of a wall by an allied soldier as he turns a corner, as his character-model's reaction to the scenery overrides his animations.
http://www.eurogamer.net/article.php?article_id=79403
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OMG, at last NPCs are aware of their surroundings!
 
It looks great! I really like all the things that are going on and the detail they put in the characters.
The only thing is that the resolution of the textures seems terribly low but there post processing is quite nicely covering that up.
 
It looks great! I really like all the things that are going on and the detail they put in the characters.
The only thing is that the resolution of the textures seems terribly low but there post processing is quite nicely covering that up.

Yes the post-processing effects are doing a great work in covering up flaws and the grain filter is a superb move by the devs. I wonder though when all the hysteria has settle down if this game is a technically superior game or if the tricks lure one (makeup vs ~real deal ;) ).
Neverthless the atmosphere is top and even though there really isn't a lot of stuff happening it still feels like there is (sound is a blessing to create an illusion of a larger battle).

The animations are explendid and the way they move when you hit the enemy...WOW! :oops:
 
How much AA do you think the game runs with? It looks like a high amount IMHO.

Judging by ss and HD video (and photoshop to view better!) then I would say 4xAA. May be 2-4xAA depending on load aswell as 4xAA constantly.
 
Probably an issue with your PC. I know mine chokes for some reason on the 720p trailer in some places.

Probably Norton updating in the background;)
It probably chokes on your PC because you stream (which means your not playing the video from your harddrive like on your PS3:LOL: ).

Animations are beautiful especially when a enemy gets hit and his body start to shake. There´s many games that doesnt have that.
 
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It looks great! I really like all the things that are going on and the detail they put in the characters.
The only thing is that the resolution of the textures seems terribly low but there post processing is quite nicely covering that up.

In this context, what do the experts say. Is Eurogamer right, or just wishful?:

Eurogamer said:
All of this is superbly underpinned by subtle lighting and Killzone 2's most distinctive visual design decision: the sparing use of reflection. Put into the context of an Unreal Engine 3 game - inevitable, obviously, thanks to the marvellous Gears of War - Killzone 2's textures initially appear to be of a lower resolution. But in a sense it's deceptive; they are enormously varied, and are more textile than Teflon sheen, absorbing more light than they reject. With the lighting reduced and variety cut away, it might just have been a PS2 game with an epic draw distance, but instead it's a bravely conscious alternative to the wall-to-wall glare of an Unreal Engine. In the stormy world of the Helghast there are still nifty self-shadows, changing light sources and colours, but light is sucked away rather than paraded.
 
I guess they main characters are all mercenaries and are just fighting a long side the ISA soldiers. Thats why the characters are more "colorful" than your standard grunts.
 
Anyone knows where I can download a SD version in either mpg or wmv? Gametrailers has it only in flash
 
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