I've had an idea for an animation that seems a perfect fit for Dreams. Given the standard controller experience on Dreams is, quite frankly, a bit crap, I bought a PS4 camera and borrowed my friend's barely-used Move controllers. I've just spent about an hour working through the tutorials up to the sculpting, and felt inspired to post here that this modelling mode unique to Dreams is bloody amazing! The way you can take a couple of shapes and soften and blend is a staggering way to sculpt. It makes Z-Brush's surface based manipulation look positively primeval. I still hope there are extrude- and magnet-type options, and would love to see better tool structure so, for example, with the multi-cloning being able to adjust start and end objects and have clones created between, rather than setting up start, creating clones, and adjusting end point in a fixed operation. That's how 3D apps used to be, and they moved a long time ago to parametrised modifiers that could be adjusted at any point. But, even without these intuitive interfaces, after just the first Sculpt tutorial I can see that taking one's time to use the tools available, and thinking differently about how you want to sculpt, it should be quite intuitive to create your vision.
Real3D on Amiga was a CSG modeller, and to use it you would think about every complex shape in terms of boolean operations on cones, cylinders, spheres and hyperbolas. Dreams goes back to that mindset, but with the addition of soft blending can produce some incredible organic results. They are of course attainable without motion controls, if you're an insane masochist. Realistically, anyone wanting to create in Dreams needs the camera and two Moves, which ups the price of entry a lot.