So, it's only the world that is sdf? Your objects are geometry based then?Our tech is a bit different. We aren't converting our SDFs to point clouds. We are directly raytracing them. Graphics is only a small part of our tech. We focus more on gameplay and physics simulation. SDF based world presentation allows pretty nice new gameplay stuff.
Sounds like that twin stick shooter that does all sorts of distortions on the emvironment when explosions happen.
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