Beta was planned for this year AFAIK.
That is the big issue. The more complex and open the engine, in theory the more complex the tools need to be. And if you automate a lot, you can hamper the creative vision. LBP3 was free with PS+ recently and when I looked at those tools, they were just too overwhelming for me to care about giving something new a try.But I do hope the commplexity of the tools allowed to create the worlds won't be too overwhelming.
You can probably learn the basics of Unity or UE4 in a similar amount of time it takes you to get to grip with the tools of LBP.
heh, yea it's a little misleading.Unity and UE4 are that easy to use? I find it hard to believe, never heard such a suggestion before
That is the big issue. The more complex and open the engine, in theory the more complex the tools need to be. And if you automate a lot, you can hamper the creative vision. LBP3 was free with PS+ recently and when I looked at those tools, they were just too overwhelming for me to care about giving something new a try.
Actually they have some really cool levels that are fun to play and teach you the mechanics as well.
From the looks of things though Dreams is really something else. In LBP you could do some 3D stuff already but you were limited in what kind of art/models you were going to use and it was 3D presented through a 2D toolkit. Dreams looks a lot more intuitive.
In LBP3? Yeah, it's jstu the sheer amount of time needed to put something together and use all those features! Barrier to entry isn't so much the difficulty or complexity (although the complexity of LBP3 is a level above LBP2) but the amount of effort needed. I think where something like Minecraft works is the toolset is so minimal and the compromises so significant that players are happy to aim low and so achieve their goals of 'a house' or 'secret underground base'. In something really open ended it's easy for the imagination to take flight and the user to set off creating Toy Story 4 or a favourite 1980s game, lose momentum early on, and give up.Actually they have some really cool levels that are fun to play and teach you the mechanics as well.
In LBP3? Yeah, it's jstu the sheer amount of time needed to put something together and use all those features! Barrier to entry isn't so much the difficulty or complexity (although the complexity of LBP3 is a level above LBP2) but the amount of effort needed. I think where something like Minecraft works is the toolset is so minimal and the compromises so significant that players are happy to aim low and so achieve their goals of 'a house' or 'secret underground base'. In something really open ended it's easy for the imagination to take flight and the user to set off creating Toy Story 4 or a favourite 1980s game, lose momentum early on, and give up.
Which may not be a bad thing as it'll keep the content down to those who invest in it.
That was always a problem, getting to share content, but that's sadly the modern world. You could make the most awesome independent movie or new song and music video, stick it on Vimeo and YouTube, and have no-one watch it as they all watch the most popular content which is some stupid something often, or something from somewhere already popular. So like Life of Black Tiger 2, it gets way more coverage than good indie games because it was so rubbish. Expect some really stupid bugged something to rocket up the popularity charts as kids ROFL and rate it 10/10.
At the end of the day you either learn to create stuff because you enjoy it and don't care about sharing in which case it doesn't matter that you don't get any feedback, or you create stuff 'professionally' to try and build popularity and get feedback in which case you need to target your creations to follow suitable bandwagons. So in the case of Dreams, if you want to get noticed, recreate the opening Train scene of FFVII, or a very recent music video from the most popular song. If you create stuff just for the fun of it, or for immediate friends and family, you may get lucky. That's really where most popularity success comes from - popular YouTubers and bloggers just did what they enjoyed and got lucky.