In LBP3? Yeah, it's jstu the sheer amount of time needed to put something together and use all those features! Barrier to entry isn't so much the difficulty or complexity (although the complexity of LBP3 is a level above LBP2) but the amount of effort needed. I think where something like Minecraft works is the toolset is so minimal and the compromises so significant that players are happy to aim low and so achieve their goals of 'a house' or 'secret underground base'. In something really open ended it's easy for the imagination to take flight and the user to set off creating Toy Story 4 or a favourite 1980s game, lose momentum early on, and give up.
Which may not be a bad thing as it'll keep the content down to those who invest in it.
Not confirmed. To the best of my knowledge MM have never mentioned PSVR and there is no mention of PSVR on the Dreams website. I think people have noted the use of the Move controllers and put 2 + 2 together and come up with 5.Is it confirmed it'll be a PSVR title, or is that just wishful thinking?
Well Yoshida hinted that pic with dreams running on PSVR a year ago
http://i65.tinypic.com/ka5hkj.jpg
Two new screens : first one recreated in Dreams , second one is the original
Excuse me, but... WHAT THE FUCK is that? Seriously, why aren't people just crazy about this game?!?!
Hm, yes, you're right. However, this is a tech forum and I expected just a bit more enthusiasm towards it.Because of that. While Dreams is incredibly interesting from a technology standpoint, it's a huge unknown from a gaming standpoint. Game creation software had offered both huge potential and huge limitations from as far back as Gary Kitchen's GameMaker for the Commodore 64 to Project Spark.
Well they've not shown much so seven pages of enthusiasm is pretty good!Hm, yes, you're right. However, this is a tech forum and I expected just a bit more enthusiasm towards it. .
It's just I got the impression that the excitement about this game is mainly due to its concept and coming from Media Molecule, overall, rather than the technology behind it.Well they've not shown much so seven pages of enthusiasm is pretty good!
Maybe other studios (or them themselves) will start from there and improve it with new techniques that will allow other graphical features as well as better animations, but heck, in the meantime they have ALL my attention.
Excuse me, but... WHAT THE FUCK is that? Seriously, why aren't people just crazy about this game?!?! No aliasing, no effing polygon edges, nice picture quality, translucency, etc.
But... it is in realtime. YouTube is filled with realtime demos of this game [both editor and gameplay sections].And we're supposed to see this working real-time.
I know. That's why I said it. Polygons are not there, so I don't have to "suffer" noticing them.Dreams does not use polygons... so aliasing, object edges and effects are handled in a different way.
I know, too. ;-) I watched a lot of them.But... it is in realtime. YouTube is filled with realtime demos of this game [both editor and gameplay sections].
Our tech is a bit different. We aren't converting our SDFs to point clouds. We are directly raytracing them. Graphics is only a small part of our tech. We focus more on gameplay and physics simulation. SDF based world presentation allows pretty nice new gameplay stuff.It seems sebbbi´s new endeavor is doing just that