As much as I still do think it's best looking game I've ever seen I did hope they would have gone for RTGI in the game rather than shadows.
It is much more taxing RTGI.
As much as I still do think it's best looking game I've ever seen I did hope they would have gone for RTGI in the game rather than shadows.
It is much more taxing RTGI.
Oh that site is one of those? DamnOh no, I hope the owners of that 'dark side of gaming' site where they personally approve every single white supremacist reply to their articles aren't offended!!!
we've been accustomed for years with fake lighting and effects, things that are physically incorrectly lit now seem more pleasing to the gamers eyes. as real lighting/shadowing can look dull just like in reality.
Which is a valid criticism, if you ask me.we've been accustomed for years with fake lighting and effects, things that are physically incorrectly lit now seem more pleasing to the gamers eyes. as real lighting/shadowing can look dull just like in reality.
Oh that site is one of those? Damn
nice video. Other than that, I'd love to see Elden Ring running on the Deck and see how it struggles to keep 60fps or maybe 30fps. It's not a super demanding game but it has a bit of a erratic behaviour. The engine is kinda special, it's the first engine I've seen in a game where the caves and interiors are seamlessly integrated with the rest of the open world. My hats off to From Software.
Good lord.Yeah, like I don't blame people for occasionally checking out the site and clipping some story that they found interesting on a technical level as the owner/contributors don't make their political leanings that obvious in their written pieces. But just peruse the replies to a few articles and it's abundantly clear what their fanbase consists of, they literally hold an online vote every year if racist/sexist posts should be allowed and of course they overwhelmingly vote yes because that's who the site attracts, so their hands-off policy stays. Hell, saying "hands off" is somewhat generous too, as every reply has to be approved first. So keep that in mind when you see those Strormfront-level responses, a moderator had to say "Yep, looks good" - and approve that, by the hundreds/thousands, year after year.
Which is a valid criticism, if you ask me.
We tend to prefer high contrast imagery as it looks more striking. And since the point of video games isn't to strictly simulate 'realism' in every way possible, preferring 'less realistic' lighting/AO solutions that appeal more to people's eyes is entirely reasonable if you ask me. The goal should be to make the game as good looking as possible, not most realistic. If realism is what helps this endeavor, that's great, but it wont always be the case.
I've long argued that photorealism is not the end game of game graphics. Hyperrealism, and the ability to fix all the 'flaws' of real life visuals grants us an extra dimension of graphics to explore. I mean hell, y'all dont think movies filming real life scenes aren't already doing a bunch of tricks to 'enhance' the visuals beyond how they would naturally look in real life, right? Why should we not expect the same in games?
Which is a valid criticism, if you ask me.
We tend to prefer high contrast imagery as it looks more striking. And since the point of video games isn't to strictly simulate 'realism' in every way possible, preferring 'less realistic' lighting/AO solutions that appeal more to people's eyes is entirely reasonable if you ask me. The goal should be to make the game as good looking as possible, not most realistic. If realism is what helps this endeavor, that's great, but it wont always be the case.
Well you say that, but there was a time devs intentionally designed assets in a way to take advantage of the idea that no one would be able to see certain things below a certain resolution/iq thresholdAll true but it’s highly unlikely that an artist’s vision includes SSAO artifacts. Splotchy blobs of shadow in random places isn’t really a graphic effect. If a game designer is aiming for a particular art style they would likely do so intentionally and not rely on renderer inaccuracies to achieve the desired effect. You can still render unrealistic graphics with an accurate render if you want to.
Well you say that, but there was a time devs intentionally designed assets in a way to take advantage of the idea that no one would be able to see certain things below a certain resolution/iq threshold
So that article I stumbled across wasn’t just a one-off incident. I was looking for Miles Morales performance figures and the comment section looked like it belonged on Stormfront. I even wondered if it hadn’t mistakenly been linked to this article or that the site had glitched.Yeah, like I don't blame people for occasionally checking out the site and clipping some story that they found interesting on a technical level as the owner/contributors don't make their political leanings that obvious in their written pieces. But just peruse the replies to a few articles and it's abundantly clear what their fanbase consists of, they literally hold an online vote every year if racist/sexist posts should be allowed and of course they overwhelmingly vote yes because that's who the site attracts, so their hands-off policy stays. Hell, saying "hands off" is somewhat generous too, as every reply has to be approved first. So keep that in mind when you see those Strormfront-level responses, a moderator had to say "Yep, looks good" - and approve that, by the hundreds/thousands, year after year.
That alone, but on technical level they're pretty wanting from what I've seen, and when I've visited it half of the stories are usually just filling up space by announcing the worst mods you've ever seen. Just a shit site.
This shows just how much power PS5 and the series consoles have on tap compared to switch it seems.
Nice to see a game on console with the type of menu options I would like to see.
This shows just how much power PS5 and the series consoles have on tap compared to switch it seems.
2700p and still locked 60fps? Crazy