I really appreciate the work done on this. There is a lot about that time in gaming that needs to be said, and this video touched on quite a few points.
A valiant and fair defense of ff13. For my part, I liked the combat, the music was top notch and the production values were great.
But the game essentially stripped pretty much everything fun out of a final fantasy game in service of a great looking hallway and a very weak and/or laugable story and characters.
Previous ff games were linear but were able to disguise that linearity very well and made you feel like you were actually traveling.
It helped that games like ffx gave you free reign to shape your characters and weapons however you want. Which is not the case in ff13 where you are banally dumping miscellaneous items and into your weapons to max them out at a save point. And the crystarium didn't have any deviations at all. They might as well have erased it and had the game automatically level you up the more you killed enemies like in older games.
It was merely an illusion of player input which is more insulting than not having any input at all.