Digital Foundry Article Technical Discussion [2025]

Good episode about the use of DLSS on Switch 2 (in Cyberpunk) and a good summary of NVIDIA GDC 2025 presentations.

0:02:39 News 1: Next-gen portable PlayStation allegedly detailed
0:20:16 News 2: Cyberpunk 2077 on Switch 2 uses DLSS!
0:31:30 News 3: Switch 2 docked VRR support in question
0:39:18 News 4: Alex explains Nvidia’s GDC 2025 presentations
0:56:50 News 5: Star Wars Outlaws looks questionable on Switch 2
1:04:49 News 6: Mario Kart World Direct impressions!
1:11:11 Supporter Q1: What would a potential Switch Pro have looked like?
1:15:57 Supporter Q2: What is the Switch 2’s true GPU performance, absent “flopflation”?
1:23:23 Supporter Q3: Should Indiana Jones use more ray tracing features on PS5 Pro?
1:27:51 Supporter Q4: What could the NPU in the Z2 Extreme do for gaming?
1:31:54 Supporter Q5: Could the PlayStation Portal connect to the upcoming PlayStation handheld?

 
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The game runs at a significantly higher resolution on Series X than on PS5, 1800p vs 1400-1500p. In fact, with the sharpening filter enabled in the console menu, there's almost no visual difference between the XSX and PS5pro versions, and it looks like 4K on Xbox too.
I would say diff bettwen xsx and ps5 is bigger than pro vs xsx but saying you cant see diff 1800p + vrs vs native 4k because there is shapening filter its amusing ;d
 
I would say diff bettwen xsx and ps5 is bigger than pro vs xsx but saying you cant see diff 1800p + vrs vs native 4k because there is shapening filter its amusing ;d

Gotta be honest here, at 8 ~ 10 feet from a 50 inch tv, I'm now at the point in my old agedness where I'd really struggle to see the difference between 1800p with a good upscale and sharpening filter, and native 4k.

This is heresy I know, and I might need to surrender my B3D card, but ... I think ... 8k TVs are bullshit.
 
Is it labelled as [Ad]?
it doesn't seem so. There has been a controversy regarding the Switch 2 and Digital Foundry, but I don't know the details, though it was related to whether Cyberpunk 2077 uses DLSS or not. I don't know the exact details but people aren't happy that DF said that Cyberpunk 2077 doesn't have DLSS on the Switch 2. @Dictator and/or @oliemack , do you know what happened?
 
it doesn't seem so. There has been a controversy regarding the Switch 2 and Digital Foundry, but I don't know the details, though it was related to whether Cyberpunk 2077 uses DLSS or not. I don't know the exact details but people aren't happy that DF said that Cyberpunk 2077 doesn't have DLSS on the Switch 2. @Dictator and/or @oliemack , do you know what happened?
They couldn't (initially) find evidence for DLSS being used, which everyone somehow took as them denying DLSS was present. Now CDPR has confirmed DLSS is used in all modes.
 
it doesn't seem so. There has been a controversy regarding the Switch 2 and Digital Foundry, but I don't know the details, though it was related to whether Cyberpunk 2077 uses DLSS or not. I don't know the exact details but people aren't happy that DF said that Cyberpunk 2077 doesn't have DLSS on the Switch 2. @Dictator and/or @oliemack , do you know what happened?

At the risk of rehashing this going off the rails the controversy stems from this which was brought up earlier on in this thread -


Oh my goodness, what's happening here? First I was excited, Nintendo sponsoring DF surely DF was given exclusive footage to analyse but... it's literally just an ad reuploaded on DF.

Not a good look imo.

At the risk of going off the rails my stance on this isn't even looking to defend Digital Foundry directly or have an opinion on this specific issue. My general issue is the growing (well for some time now) voice online voice that the audience needs to be "saved" (really saved from the circle jerk the person doing the saving participates in) as opposed to the audience having some introspective and and responsibility to maybe applying some basic critical thinking skills when they consume content and information.
 
They couldn't (initially) find evidence for DLSS being used, which everyone somehow took as them denying DLSS was present. Now CDPR has confirmed DLSS is used in all modes.
To give DF the benefit of the doubt, what was shown with CP 2077 wasn't very good or impressive since there was a lot of stair stepping aliasing artifacts in motion looking past the low quality post-processing as well ...
 
So DF confirmed that Street Fighter 6 on Switch 2 is using DLSS. Natively renders at 540p DLSS'd to 1080p Docked.

Meanwhile the PS4 runs the game at native 1080p.

Any suspicion as to why this is? Is it more likely the GPU or the memory bandwidth?

I suspect DLSS takes a bigger hit to memory bandwidth at 60fps on a Unified Memory system thus forcing 540p.
 
So DF confirmed that Street Fighter 6 on Switch 2 is using DLSS. Natively renders at 540p DLSS'd to 1080p Docked.

Meanwhile the PS4 runs the game at native 1080p.

Any suspicion as to why this is? Is it more likely the GPU or the memory bandwidth?

I suspect DLSS takes a bigger hit to memory bandwidth at 60fps on a Unified Memory system thus forcing 540p.
Maybe it uses less power aswell? If people couldn't really tell the difference visually the extra battery life could be useful.
 
These are Docked resolutions tho.

Portable resolution would presumably be less to account for the halfed GPU power.
Yeh that screws that thought, unless docked mode is a system level change to resolution so the devs only worry about mobile mode then docked mode just overrides the base resolution. I have no idea how the switch already handles this so that could be wrong aswell.
 
Even docked, the Switch still has a power limit, and Switch 2 will as well. Switch 1 uses a dual voltage power adapter, but it's maximum output is 15v@2.6a, so 39watts. To put that in comparison, from memory a PS4 uses 160+ watts playing most games. Not sure what the Switch 2 will be capped at, but I'm positive it will be less than any of the current home consoles.
 
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