The issue is when you have extremely high quality assets butted up against a jarringly low quality asset.. which can still happen quite frequently even in the highest end games.
I think this is where tech like Nanite is really going to shine. Allowing much more of that fine grained micro detail to be properly lit and shadowed. The more actual geometry we get in games, the better. I find a lot of time when you zoom in the camera on some asset and you have really beautifully modelled and textured/lit objects.. it often exposes the flaws and drawbacks of the surrounding objects as they may not be viewed from the intended angle/closeness which was considered when the assets were authored. I think Nanite and technologies such as that will really allow that surrounding detail to remain from all angles and zoom levels.
Of course developers would also be cognizant of not creating too much noise and detail as they very carefully have to guide the player through the environment, and too much unnecessary detail can make that really difficult.
It's really crazy how much thought and work goes into design that us gamers really just don't even consider... but it's absolutely essential lol.
I think this is where tech like Nanite is really going to shine. Allowing much more of that fine grained micro detail to be properly lit and shadowed. The more actual geometry we get in games, the better. I find a lot of time when you zoom in the camera on some asset and you have really beautifully modelled and textured/lit objects.. it often exposes the flaws and drawbacks of the surrounding objects as they may not be viewed from the intended angle/closeness which was considered when the assets were authored. I think Nanite and technologies such as that will really allow that surrounding detail to remain from all angles and zoom levels.
Of course developers would also be cognizant of not creating too much noise and detail as they very carefully have to guide the player through the environment, and too much unnecessary detail can make that really difficult.
It's really crazy how much thought and work goes into design that us gamers really just don't even consider... but it's absolutely essential lol.