Digital Foundry Article Technical Discussion [2022]

Discussion in 'Console Technology' started by BRiT, Jan 1, 2022.

  1. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    New Year, New Thread.

    Old Thread @ https://forum.beyond3d.com/threads/digital-foundry-article-technical-discussion-2021.62207/


    Rules of Engagement : Read before posting or run the risk of losing posting rights in the Tech Forum!

    This is principally a technical discussion thread. It is allied to the other tech analysis threads and shares the same rules as those which you should familiarise yourself with. The purpose is to discuss the findings of the Digital Foundry articles on a technical level, including the techniques employed by game developers in their games, and the comparative design decisions off cross-platform titles. Digital Foundry is more closely allied with Beyond3D than other gaming sites which is why they get special mention here! :D

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  2. Phantom88

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    a big'un
     
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  3. Shortbread

    Shortbread Island Hopper
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    Excellent video!
     
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  4. iroboto

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    A great recap, I don't think they missed anything in particular, touched all or most of the controversy topics etc.
     
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  5. snc

    snc
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    Nice 1.5h recap talk
     
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  6. Jay

    Jay
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    Was intresting look back.

    The XSS discussion was good also.
    Start of video sounded rather negative as wasn't really placed in context.

    End of video when placed in context of people who will actually be playing it, future facing metro and matrix sounded more positive.

    Are there any titles first half of year that aren't cross gen?
     
  7. snc

    snc
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    stalker 2, forspoken
     
  8. cheapchips

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    The later isnt visually interesting to date. Stalker will issue in a new era of videogame teeth by the looks of it.
     
  9. PSman1700

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    Most anticipated games are still cross-gen, give it a year or two more before we see true next gen games (like UE5 demos).
     
  10. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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  11. rabbit

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    Will DF take apart the latest Hellblade 2 trailer?
     
  12. Riddlewire

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    They mentioned it in DF Direct #41. But I believe they just don't have enough information right now to do any kind of analysis.
     
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  13. Shortbread

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  14. Nesh

    Nesh Double Agent
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    I love the art style of this title. Its amazing
     
  15. Shortbread

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    Edit: Article link added.

    https://www.eurogamer.net/articles/...ross-gen-face-off-xbox-series-s-vs-xbox-one-x

     
    #15 Shortbread, Jan 7, 2022
    Last edited: Jan 7, 2022
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  16. Shifty Geezer

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    I bet power consumption wise, the XSX trounces the XOX though...
     
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  17. Shortbread

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    Summary lifted from Era..

    "summary incoming
    • on paper the One X's gpu > Series S's gpu; more memory and higher bandwidth
    • however Series S cpu > One X's cpu, so One X is limited to 30fps but at higher resolutions
    • Guardians of the Galaxy
      • Series S - 1080p/30, better shadows and textures
      • One X - 1440p-1890p/30
    • Forza Horizon 5
      • SS - 1440p/30 or 1080p/60 (both dynamic); 4x msaa; quality has higher object detail
      • OX - 2160p/30 (dynamic), 4x msaa; object detail similar to performance mode on SS
    • Halo Infinite
      • SS - 1080p, 30 or 60; 30fps has framepacing issues
      • OX - 2160p/30 or 1440p/60; 30fps has framepacing issues, 60fps has framerate drops
    • Far Cry 6
      • SS - 1224p/60fps, dynamic
      • OX -2160p30fps, dynamic
    • CoD Vanguard
      • SS - 1440p/60 or 1080p/120, dynamic,
      • OX - 2160p/60, dynamic, lots of visual effects downgraded; cutscenes are 40-50
    • CoD Warzone
      • SS - 1080p/60, actually Xbox One mode
      • OX - 2160p/60, dynamic, actually 45-55
    • Cyberpunk
      • SS - 1080p-1440p/30, better pedestrian density
      • OX - 1440p/30, driving dials fps to low 20s
    • Metro Exodus
      • SS - 1080p/60 (lower internal res), full ray traced GI
      • OX - 2160/30
    • pretty even so far for Oliver
    • loading (OX HDD, OX SSD, SS)
      • Vanguard: 24.4, 11.8, 3.5
      • FH5: 85.5, 42.9, 24.3
      • Halo: 61.3, 27.8, 14.1
      • the Ascent: 128.9, 30.8, 30.3
    • Backwards Compatibility
      • Final Fantasy 13 -
        • SS - 1152p, 2x msaa
        • OX - 1728p, 2x msaa
      • Mirrors Edge
        • SS - 1440p/60, has drops
        • OX - 2160p/30
      • Series S has Auto HDR, better loading, and 60fps on some 360 games
      • some One series games don't have One X enhancements on Series
      • Doom 2016
        • SS - 1080p
        • OX - 2160p
      • Red Dead Redemption 2
        • SS - 864p
        • OX - 2160p
      • Far Cry 4
        • SS - 60
        • OX - high res, 30
      • Prey
        • SS - 60
        • OX - high res, 30
    • One X is better with older games
    • Series S has some fps boost for some games, faster load times, also has new hardware features
    • One X is competitive in recent titles and very much in older titles, but will struggle more with 60fps
    • One X will be unsupported eventually while Series S will be support alongside the Series X"
     
  18. DSoup

    DSoup Series Soup
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    It would be fascinating to see a version of The Matrix Experiencing running on One X.
     
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  19. cheapchips

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    They'd have to fall back on the pre ray traced hardware depended version of Lumen. Is that still knocking about I wonder?
     
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  20. iroboto

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    The One X is lacking a lot of hardware features that could be required for Matrix Experience. I doubt it would run particularly well at the same fidelity. My general thought here is that CPU and SSD requirements would already stop it from running on One X, the GPU may do alright, but the lack of DX12U features would likely make it perform worse.
     
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