Looking at DF's list, while a nice technical achievement I don't think Portal deserves to be in the top 5 much less the top 3. Top 10 certainly as it's quite an achievement even if outside of the lighting the game is quite dated.
I'd put the recent UE 5.1 Fortnite ahead of Portal RT. I find that it's a much more impressive showcase of total overall graphical improvement that is more represetative of what we might see in games in the next 2-4 years even if Portal RT's improvement WRT lighting is significantly better. They both solve different problems that have plagued real time computer (console as well) game graphics for decades. Lighting and asset geometric detail especially out to long distances. Both arguably impact the other to enhance the implementation of each. So, while Portal RT shows impressive capabilities in solving lighting and reflections, that's all it does.
Fortnite, while it's lighting solution is less pronounced comes with an equally important and arguably (IMO) more important solution to geometric detail (especially WRT LOD) that combination of improved lighting solution with a potential solution to constantly varying geometric detail just puts it significantly and noticeably ahead of Portal RT. Now, it's not perfect, but it's such a step beyond anything else that has come before, that it represents a breathtaking view of what's possible in the future beyond what "only" RT brings. Basically, the best lighting in the world can still not be incredibly impressive if you don't have the world detail necessary to really showcase it. Portal RT shows a solution to one of those (lighting) while Fortnite UE5.1 shows 1 solution for geometric world and asset detail with another partial solution for lighting. And thus the lighting in Fortnite, ends up looking as good as the lighting in Portal RT just because there are better world assets with which to show it. And those assets aren't just limited to a small view space in front of the camera but runs out as far as there is visibility in the game (again, not perfect, but significantly beyond anything else that's come before it).
For top 3? That's rough and depends entirely on whether we focus on purely technical reasons or if aesthetics plays a part. If asthetics, asset quality and variety and world building play an important part (and they do for me) then Elden Ring would likely be at the top for me with HFW being a very close second. Then it'd be a fight between A Plague's Tale: Requiem and Callisto with the nod going towards Plague's Tale just because it didn't have such a shoddy launch on all platforms other than PS5.
If it's weighted more towards the technical side? That's tough as well, because such a large part of why the technical bits matter is WRT to how well they contribute to presenting the aesthetics of a game. So, I'd have a hard time seperating the technical bits from the aesthetic bits. Technically, Fortnite UE5.1 would likely be in my top 3 even if aesthetically it wouldn't be in the top 5. Outside of that, there's a lot of games doing interesting and technically impressive things that would make a case for inclusion in my top 3. So, I'll waffle on this and just not put forth a list of games that could make a claim to the other 2 spots in the top 3 games I find particularly interesting from a purely technical standpoint.
Regards,
SB