we're getting there.
Is there an explanation for why PCs don’t get the GTA V raytracing updates? I think there was also an RT shadows update earlier this year that didn’t make it to PC.
New Improvements and More Coming Soon in This Month’s GTA Online Update - Rockstar Games
With this year drawing to a close, we'd like to thank our devoted community of enterprising criminals, creators, and competitors in Grand Theft Auto Online, and provide some details on what is still to come.www.rockstargames.com
- PlayStation 5 and Xbox Series X will add ray-traced reflections — rendering real-time reflections on many surfaces — via the Fidelity Mode graphics setting.
we're getting there.
We knew this would be a hybrid generation, the start of something bigger. By next generation RT will be in full swing. I'm happy with the progress, I know for those fighting each other, it may be not enough, or adequate progress, but it seems like it's moving in the general direction we all thought it would, and fairly so, it would be hybrid and over time that hybrid RT would just get better.
I like what we're seeing. We need more power to get more to the insane motherland, but we will get there. Things will get smoother, things will look better.
Like always PC will improve later like all Rockstar games(GTA 5, Read Dead 2...) and it will be much better than on consoles.
I think its funny people forget that precompilation times were the initial issue and were a major motivation for Flappy to start a whole thread here about shader compilation and the issues it will cause.There's a point in the DF Direct where they're talking about the shader compilation stuttering issue and that's all great, but I kind of wish they'd stop from emphasizing the whole "...AND you have to precompile after every driver update.." thing as this big negative. Now obviously it is true, however I think framing it in that way works against helping to get the issue solved. People like DF who understand the technical aspects of PC gaming, understand why it's necessary.. and so I think the focus shouldn't be around making it seem like another big hassle of PC gaming.. but instead as a necessary step to ensure the best performance. To the consumer it makes the "solution" seem invasive and unwanted.. and I think even just continually bringing up that aspect could cause developers to potentially reconsider wanting to include the precompile process in their games in the first place. Which is what the goal should be right now.
Yes, there's negative aspects to it... but I think the goal right now should be to help consumers understand why these things are necessary and why it's a good thing, while also encouraging developers to actually do it. I wish DF would make a video specifically about helping the consumers understand and accept it better, showing games which were bad and have since been fixed by precompiling, and also show games which still have the issue encouraging developers to fix them through patches. Games like FF7R, It Takes Two, Stray, Star Wars Jedi Fallen Order, Scorn, Hellblade... ect.
Let's try to get some attention on them again, and get the developers to fix them, while simultaneously encouraging them to not have the issue in their upcoming games by allowing us to precompile!
I hope so. It’s been over 6 months and still no RT shadows on PC.
lol I will admit, I hang my head in shame. I absolutely dreaded waiting for shaders to compile whenever the next patch for COD Warzone came out, so much so I uninstalled the title. But, it ran really well =PI think it funny people forget that precompilation times were the initial issue and was a major motivation for Flappy to start a whole thread here about shader compilation and the issues it will cause.
JIT shader compilation has turned precompilation from an annoying inconvenience into a god send (at least until gamers’ short memories kicks in and stuttering is forgotten). LOL
Probably a lot more effort on PC. Is there any data on what the split is for player numbers between consoles and PC?Is there an explanation for why PCs don’t get the GTA V raytracing updates? I think there was also an RT shadows update earlier this year that didn’t make it to PC.
New Improvements and More Coming Soon in This Month’s GTA Online Update - Rockstar Games
With this year drawing to a close, we'd like to thank our devoted community of enterprising criminals, creators, and competitors in Grand Theft Auto Online, and provide some details on what is still to come.www.rockstargames.com
- PlayStation 5 and Xbox Series X will add ray-traced reflections — rendering real-time reflections on many surfaces — via the Fidelity Mode graphics setting.
That is hilarious. Things tend to work out like that though!I think it funny people forget that precompilation times were the initial issue and was a major motivation for Flappy to start a whole thread here about shader compilation and the issues it will cause.
JIT shader compilation has turned precompilation from an annoying inconvenience into a god send (at least until gamers’ short memories kicks in and stuttering is forgotten). LOL
Is there any data on what the split is for player numbers between consoles and PC?
Probably a lot more effort on PC.
To be fair. The RT modes on console are technically free as well. Even if the actual game itself isnt. Damn rockstar...As with most games theres no data on this other than that GTAV sold 170m copies in total since its PS360 generation release. Online its very active on both PSN and PC, no idea other platforms but probably very alive aswell.
Sales should be higher on consoles, as it seems that you have to buy a new GTAV for each generation of consoles, thats 7th gen, 8th and now 9th generation. On PC you obviously can stick to your one and only version once aquired almost a decade ago.
Or because theres a huge community on PC who have providing and are still delivering mods and enhancements including all sorts of ray tracing modes to the basegame (for free).
How he ranked Shadow Man is really not a surprise because I do think this game was actually the main inspiration of From Software when they did Demon's Souls! At some point they almost shamelessly copied whole aspects from Shadow Man! The whole Souls business (duh), the complex maze-like level design, death respawning all ennemies, the very immersive atmosphere notably thanks to the music, the way the story is put forward to the player etc. I would also rank Shadow Man really high as it's actually my most played game this year! (the game is quite long...)
John's 11 favourite games of 2022. Won't comment much on the video, aside from the fact that it is another great video and surprises galore, and that a detail he mentions when he talks about the competition of one of the games is something that I also felt with some Forza series and the likes of it, where they throw too many cars at you, to the point you never get to use nor find appealing at all many, if not most, of them.
Rather prefer a few special cars that make a difference when you use them, just like Ridge Racer games. When you unlock a new car in Ridge Racer, or a new vehicle in F-Zero Maximum Velocity, that really means something and you feel you are ready for the next challenge in the game.
hmmm, that might explain why he chose the game he placed at number 1 this year, given his devotion to Shadow Man. I've never played that game tbh. If things go well, in 2023 one of my favourite retro games, Return to Castle Wolfenstein is going to have a path traced version with FSR2/XeSS/DLSS support, and while I liked modern Wolfenstein games -specially Wolfenstein Youngblood 'cos I liked the idea but somehow the execution wasn't good-, none of them manages to beat that classic, some missions -specially one with a sniper rifle and a tower- were the most fun I've played in a game.How he ranked Shadow Man is really not a surprise because I do think this game was actually the main inspiration of From Software when they did Demon's Souls! At some point they almost shamelessly copied whole aspects from Shadow Man! The whole Souls business (duh), the complex maze-like level design, death respawning all ennemies, the very immersive atmosphere notably thanks to the music, the way the story is put forward to the player etc. I would also rank Shadow Man really high as it's actually my most played game this year! (the game is quite long...)
Also he maybe didn't know but this remastered version has actually plenty of new content, including levels (very complex too!) and new audio. But yeah this game is such a great game. All Souls players should play it as it's, I think, the precursor of Demon's Souls and the whole Souls formula.