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Dampf
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Dampf
replied to the thread
GPU Ray Tracing Performance Comparisons [2021] *spawn*
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And another one is already announced: Avatar Frontiers of Pandora. Some here are in for a rude awakening. Games using exclusively RT...
Tuesday at 8:19 PM
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Dampf
replied to the thread
Digital Foundry Article Technical Discussion [2022]
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It seems to use Variable Rate Shading. Maybe they are also using other DX12 Ultimate features like Mesh Shader and Sampler Feedback...
Jun 19, 2022
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Dampf
replied to the thread
GPU Ray Tracing Performance Comparisons [2021] *spawn*
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That is a error in the white paper, I've spoken with someone from Nvidia about this quite some time ago. Turing is capable of running RT...
Jun 17, 2022
D
Dampf
replied to the thread
Forza Horizon 5 [XO, XBSX|S, PC, XGP]
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Very possible now that they really are adding Raytracing ingame. The game runs extremly fast as it is now, so adding TAA and therefore...
Jun 17, 2022
D
Dampf
reacted to
Remij's post
in the thread
Forza Horizon 5 [XO, XBSX|S, PC, XGP]
with
Like
.
Whoa... @Dictator did you know that FH5 on PC is getting TAA?? I remember you guys pretty much begging for Playground to implement TAA...
Jun 17, 2022
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Dampf
replied to the thread
GART: Games and Applications using RayTracing
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Speaking of Forza, I don't get why DF is so impressed about the visuals of Forza Motorsport. I thought the geometric detail and lighting...
Jun 17, 2022
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Dampf
reacted to
Remij's post
in the thread
Unreal Engine 5 Tech Demo, [UE5 Developer Availability 2022-04-05]
with
Like
.
In my post in the shader compilation thread I suspected as much because it was me who tweeted you about the AMA. I wrote that in the...
Jun 15, 2022
D
Dampf
reacted to
Dictator's post
in the thread
Unreal Engine 5 Tech Demo, [UE5 Developer Availability 2022-04-05]
with
Haha
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I am indeed Kutse Yao Yao hehe
Jun 15, 2022
D
Dampf
replied to the thread
Unreal Engine 5 Tech Demo, [UE5 Developer Availability 2022-04-05]
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@Dictator https://forums.unrealengine.com/t/ask-unreal-anything-rendering-june-15-2022-at-1pm-edt/577074/101 :runaway:
Jun 15, 2022
D
Dampf
reacted to
Malo's post
in the thread
Starfield [XBSX|S, PC, XGP]
with
Haha
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It's Bethesda next gen, which means they've finally caught up to last gen.
Jun 14, 2022
D
Dampf
replied to the thread
Starfield [XBSX|S, PC, XGP]
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Basically another cross gen game masked as next gen. I do wonder when we will finally get a game that is truly next gen using the...
Jun 14, 2022
D
Dampf
replied to the thread
GART: Games and Applications using RayTracing
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Very interesting, first use of RTXGI in a bigger game release!
Jun 11, 2022
D
Dampf
reacted to
DegustatoR's post
in the thread
GART: Games and Applications using RayTracing
with
Like
.
https://www.nvidia.com/en-us/geforce/news/warhammer-40k-darktide-dlss-reflex-ray-tracing/
Jun 11, 2022
D
Dampf
replied to the thread
Unreal Engine 5 Tech Demo, [UE5 Developer Availability 2022-04-05]
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Yeah, Fluid Flux is really amazing. Everyone working on any UE5 game should implement it. This looks so much more realistic and also is...
Jun 5, 2022
D
Dampf
replied to the thread
Nvidia Shows Signs in [2022]
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Jesus, both the 1070 and the RX5700 are just terrible GPUs to buy now, given these GPUs do not have HW Raytracing and the DX12 Ultimate...
Jun 4, 2022
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