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Admittedly, based on the above, I can comment on forums on my laptop better than on my phone.
Easily. Less. What about the next big thing? This post is where I punch out of the discussion because I think we're diametrically in different places.Netflix can be run in parallel with 1 GB reserved. 1GB is plenty for multitasking media streaming functionality.
The thing about the tech horizon is it is limited to what is visible, i.e. public. And, with respect, I think Sony know more than you do about what kind of things are below the horizon, remember they supply components (ICs, screens, sensors) for all sorts of other companies and they have their own R&D facilities. They are interface with a lot of developers.Looking at the tech horizon, there's no known Big Thing that'll need 3GBs AFAICS.
I couldn't disagree more. I see the PS4 as a long-term platform, just like the PS3. It could well be the box that delivers all your on-demand IP TV, games, music and any other entertainment. You want your customers using it for Netflix then impulse browse the PSN/video/music store because that leads to impulse buys. And to get them to use it a lot you want to support as much relevant technology as it's capable of.I disagree. Now, it's cutting edge and needs to do everything. In five years' time, it'll be old news.
My understanding is that PS3 games have to give up RAM and SPU resources to support PSP remote streaming and this is why its not a standard feature. Even that 3.55 firmware hack doesn't work with everything.I didn't say that. I said 32 MBs was good enough for the gaming functions, although perhaps that wasn't clear. However, PS3 provides video encoding alongside games for remote play, so I'm unconvinced it has a necessarily large requirement.
I definitely understand this and I should state that my primary purchase of the PS4 was for games. Having said that, I'd like to retire the PS3 and it would be great if the PS4 could output Netflix (or play a DVD or Blu-ray disc) to the TV while I game on the Vita - I am really liking remote play on Vita.My personal opinion is that I don't understand the need to run other functions at the same time as games.
Also agreed. Ditto email. I can't imagine wanting to do either on a console, not even the Vita with a touch screen. The only time I even use a computer for browsing is forums like this where I'm typing and/or copying/pasting links or formatting stuff.If I wanted to look something up on the internet I'd much sooner do it on my phone. In fact, I prefer to use my phone's browser over my PC's. It's easier for me. Using a laptop/desktop for anything other than work just feels archaic to me now. I don't think consoles can hope to do better, it's not something they can compete with.
I find it really hard to understand what functionality the consoles can do that'd be easier to use than anything else. With exception of playing / sharing games.
You mean suspend/resume? Doesn't that just require you to leave what's in RAM there and go into the minimum power state? I.e. preserving the RAM contents while the PS4 in standby (yellow bar on top).Reservation used for sleep mode (keep last game's contents in RAM)?
Right. But it can be predicted by a need to fit more. If we look at the PC space, what is it that's driven multi GB systems? Some years ago I couldn't see reason for such large memory, but then we got HD video editing and 3D video editing, and now we're looking at 4k video editing, and 20+ megapixel consumer grade PhotoShop editing. The PC is virtually limitless in its capacity to expand into RAM, so I won't make that same mistake again. We'll have the same on tablets. More functionality in our tablets will require more RAM, fer sure, at least as they are being used for productivity. But the mobile devices represent a very different use case than a console. Look at the growth of RAM in DVD players and PVRs and TVs...they're not using GBs of RAM because they have simple tasks.You accept (and in 2004 predicted) mobile applications. OK, so let's take a look at the RAM growth on iOS: the original iPhone launched in 2007 with 128mb RAM and supported native apps in 2008. By 2009 (iPhone 3GS) it had 256mb and by 2010 (iPhone 4) it had 512mb. In 2012 (iPhone 5) it had 1Gb. This type of continued growth, because apps grow in features and capabilities, is entirely predictable.
None of which needs gobs of RAM. Those features need HDD capacity and streaming. We need a function that requires 2+GBs of data sat in RAM for fast random access or heavy processing.I couldn't disagree more. I see the PS4 as a long-term platform, just like the PS3. It could well be the box that delivers all your on-demand IP TV, games, music and any other entertainment.
Yes, but it's possible within 512 MBs total. So with 512 MBs total for PS4 OS, they can fit game streaming plus online gaming plus Netflix streaming in theory. Worst case, 1 GB for a web page and streaming content, although using one box to serve stuff in parallel around the house is probably a poor guess. How am I supposed to get Netflix running on my PS4 downstairs and showing on my TV upstairs? PS4 doesn't have wireless broadcasting. It'll need a dongle or widget connected to the TV. Like Chromecast, or a mobile with Miracast, which are either already owned or cheap and far more flexible. But even if Sony et al go that route of having one box do everything, I still find it nigh impossible to justify the reservation for those uses. I don't think it is there for those uses. 3GBs for apps is crazy. No app uses that, save maybe maps with the entire map in RAM! The largest apps available are generally games.My understanding is that PS3 games have to give up RAM and SPU resources to support PSP remote streaming and this is why its not a standard feature. Even that 3.55 firmware hack doesn't work with everything.
Quite probably! If the more knowledgeable jump in with actual data use examples, it might explain it all.having contributed in the past to a DASH media player let me say your memory analysis is... weird.
So, your analysis is/looks totally wrong.
In 512mb (OS included) your browser won't even open some average site without heavy delay or problems... try to see the average memory load of your browser in Windows and see. Mine has a working set of 900Mb now.
That's a possibility, just accommodating crazy bloat. How much can bloat really grow? I don't know. I know the several MBs we have on the simplest apps is mindnumbing to those who grew up with computers. Simple 2D games take MBs where they'd be written in KB in ye olden days. But still, there has to be a limit, right? Are we going to get to the point where the basic "Hello World" app takes 400 MBs just to launch? Also, how much can VM on the HDD handle? Offering a super-smooth internet experience on the console seems like wrong priorities to me. On PS3 it was cool as a way to look up stuff after a film, say. But since then everyone got themselves a tablet or smartphone and the TV based browser isn't important. Plus the TV's themselves are getting browsers! So you'll have browsers everywhere. What's the advantage to supporting the best browsing experience for Sony if they don't profit from it? Provide the functionality to support their own media services, but having to manage HTML5 animated wonderwebsites seems an unnecessary target. PS3's browser hasn't been updated and is nigh useless, but I don't care any more because it's been superseded. A console browser is already an outmoded concept IMO. It's a poor interface.If it had only first party apps that are well written and optimized, it's hard to imagine needing anything more than 1GB. But right now the store is in HTML5, they're already setting the tone of quick development versus efficiency...
... very little porn!!!!
It's funny how things change
Haha. I'm also willing to concede that reserving CPU/RAM for the future is entirely a gamble and is potentially a waste of resource if nothing comes along. Of course, you can give those resource back to game devs any time you like. Then kick yourself 3 months latter When the InstaGooFaceBookGramVR EXTREME experience launches and PS4 has 70mb too little RAM to run it.You may be right, I'm fully willing to accept that. I really need to see something that HAS to run at the same time as games to be properly convinced of that massive (yes, I understand it's massive now, not so much later) RAM reservation.
Agreed, I thought it recorded the last 15 minutes of gameplay but when you start interacting with video sharing features, the rules change. And nobody, not even Sony, know what the new rules are.Can we also mention that currently the whole video sharing feature is completely broken? Or will I get electrocuted in about 3 nanoseconds?
Agreed, I thought it recorded the last 15 minutes of gameplay but when you start interacting with video sharing features, the rules change. And nobody, not even Sony, know what the new rules are.
Does it record 15 min worth, then stop recording anything new until you hit the share button, in which case it dumps the 15 min already recorded (however long ago), and starts recording from when you first hit the share button ?
I suppose in theory it should be recording 15 min worth and replacing the oldest frames over time, but I don't think that can work unless it's uncompressed or recorded as a series of images. Maybe
Does it record 15 min worth, then stop recording anything new until you hit the share button, in which case it dumps the 15 min already recorded (however long ago), and starts recording from when you first hit the share button ?
I suppose in theory it should be recording 15 min worth and replacing the oldest frames over time, but I don't think that can work unless it's uncompressed or recorded as a series of images. Maybe
No it is supposed to record the last 15 minutes continuously, you can do this by simply 'cutting' the footage at each key frame (every few seconds depending on the encode) and discarding all that came before. Of course it's not working right for me either so maybe it is far harder than I've just described.
It saves a video every time you hit the share button. My ps4 has a list of videos for each time I pressed the button.
And here it's acting as a start-stop.The problem is that half the time, pressing the button does not give you a video of your last 15 mins. And the next time you press it, say after 2 min, it will have lost the missing time as it starts recording from the last time you pressed the button. You only get those last 2 min, and the 15 min you originally wanted - but couldn't get - will have been lost.
It saves a video every time you hit the share button. My ps4 has a list of videos for each time I pressed the button.
The problem is that half the time, pressing the button does not give you a video of your last 15 mins. And the next time you press it, say after 2 min, it will have lost the missing time as it starts recording from the last time you pressed the button. You only get those last 2 min, and the 15 min you originally wanted - but couldn't get - will have been lost.
hm... ok, so that sounds like a stop button.
And here it's acting as a start-stop.
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How does the XO recording work