What would it actually take to get photorealistic graphics at 1080p and 2160p?
Tim Sweeney said 40 TFs, but that seems far off the mark save in some specific cases like body-cam urban scenes. Is it a case of the computational power being wrongly directed, or has the workload of reality been grossly underestimated? Given the complete fail of things like accurate foliage that we are nowhere near solving, and truly natural human behaviours, and solid, correct illumination, and realistic fire and smoke, and the many, many flops of ML that we're looking to to solve some of these, the actual workload to create something like watching a film in realtime seems a long, long way off, if even possible. We inch ever closer, but the closer we get, the more the shortcomings stand out.