Digital Foundry Article Technical Discussion [2024]

Impressive release. No stutters, scalable ray tracing options, great settings menu and polished performance.

What's that? A great PC version and (from what I have seen) a great console version at the same time? Impossible.

That selective ray tracing in some scenes is also a great idea for consoles. Not all scenes get the same impact from ray tracing, and those base consoles struggle with it.
 
Modified(?) FSR2 seems to do a good job at very low resolutions in Veilguard.. Is that Frostbite doing something special to help? But Performance mode looks pretty soft to me... wonder if PSSR will resolve more detail.

 
Modified(?) FSR2 seems to do a good job at very low resolutions in Veilguard.. Is that Frostbite doing something special to help? But Performance mode looks pretty soft to me... wonder if PSSR will resolve more detail.

That hair.

wow. that's some next gen hair. great choice there to showcase.

Man DF does a much better job marketing a game than the publishers themselves. Not to mention the codec quality just seems so much higher.
 
That hair.

wow. that's some next gen hair. great choice there to showcase.

Man DF does a much better job marketing a game than the publishers themselves. Not to mention the codec quality just seems so much higher.

Yeah. When some people talk about how "game graphics is already hitting the ceiling" I find it laughable because there are so many aspects need vast improvements. Hair is one example, and clothes too. Many games still have clothes intersect with body parts or other environmental objects. Some people might not care but I personally find them distracting, leading to loss of immersion. Many games still don't have accurate physics for things like weapons hitting each other, deformable weapons and armors, etc. These are just a few examples.
 
What?? Regardless of the great performance of FSR, this game is 720p and 430p native on console?? All of this is not welcome, it's a shame for the developers that they let the image quality drop to this point. It is enough to look at the game New World Aeternum on console, which runs with a MUCH better resolution at 60 FPS even in quality mode and looks good.

The engine running under Dragon Age Veilquard is again a technically overpowered engine not adapted well to current consoles.
 
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What?? Regardless of the great performance of FSR, this game is 720p and 430p native on console?? All of this is not welcome, it's a shame for the developers that they let the image quality drop to this point. It is enough to look at the game New World Aeternum on console, which runs with a MUCH better resolution at 60 FPS even in quality mode and looks good.

The engine running under Dragon Edge Veilquard is again a technically overpowered engine not adapted well to current consoles.

If you are pushing anything non baked console level GPUs will be pretty much ~1440p performance mode for 60fps..
 
If you are pushing anything non baked console level GPUs will be pretty much ~1440p performance mode for 60fps..
I have an XSX and I will not play with a game that does not achieve at least 1440p good image quality with 60FPS, maybe I can accept the 40 FPS mode, but I will not compromise on the image quality. It's good that there are several game examples recently that show that these consoles are capable of high resolution with 60 FPS. So, I buy the games that meet this basic requirement
 
What would it actually take to get photorealistic graphics at 1080p and 2160p? Tim Sweeney said 40 TFs, but that seems far off the mark save in some specific cases like body-cam urban scenes. Is it a case of the computational power being wrongly directed, or has the workload of reality been grossly underestimated? Given the complete fail of things like accurate foliage that we are nowhere near solving, and truly natural human behaviours, and solid, correct illumination, and realistic fire and smoke, and the many, many flops of ML that we're looking to to solve some of these, the actual workload to create something like watching a film in realtime seems a long, long way off, if even possible. We inch ever closer, but the closer we get, the more the shortcomings stand out.
 
I actually think the Series S version looks kinda bad. That's not a knock on the devs, but I definitely disagree with Oli that Fidelity mode on Series S is comparable to native 1080p. It's absolutely not. Very clearly softer and worse, there's just so much artifacting everywhere as a result. I'll forgive him here as I'm guessing the folks at DF probably haven't actually used or played on a native 1080p display in a very long time. lol

FSR here is ok for the higher resolutions of PS5/XSX, but it's not capable of saving the XSS in my opinion. And Performance mode with all the FSR issues makes it look like you're watching some low res and low bit rate Youtube video. lol

I'd be really curious to see the game running at similar settings and resolution on PC, but with DLSS instead.
 
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I would also question whether the FSR in 720p/60FPS mode is so good that we get a 1440p image, I don't think even DLSS3 can do that. But, if this FSR implementation is really that good, I would like to see it. However, it is still unacceptable that some studios render graphics at such a low resolution on these consoles...
 
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What would it actually take to get photorealistic graphics at 1080p and 2160p? Tim Sweeney said 40 TFs, but that seems far off the mark save in some specific cases like body-cam urban scenes. Is it a case of the computational power being wrongly directed, or has the workload of reality been grossly underestimated? Given the complete fail of things like accurate foliage that we are nowhere near solving, and truly natural human behaviours, and solid, correct illumination, and realistic fire and smoke, and the many, many flops of ML that we're looking to to solve some of these, the actual workload to create something like watching a film in realtime seems a long, long way off, if even possible. We inch ever closer, but the closer we get, the more the shortcomings stand out.
Animation is always gonna be a difference between pre-rendered CGI and real time games graphics. Being able to create bespoke animations for any given scene is a huge advantage compared to the more freeform nature of interactive gameplay. You'd need some nearly magical level of flawless procedural animation and physics working together to make a game that had truly realistic and dynamic behaviors for people and other entities.

Naughty Dog is the clear industry leader in this area, who seem to heavily prioritize these things, and they're still heavily reliant on a limited library of scripted animations at the end of the day, much as everybody else.
 
We're going back, back to the PS360 era... 720p with drops to 504p? Series S at 480P? With all of that, the title on the video references "Impressive Visuals".... I'm not going to delve into how suspect the review coverage of this game has been with many outlets using the same rhetoric, "return to form"... What I will say though is that does DF think we have no eyes? Dragon Age is not a bad looking game but "impressive visuals"? On what earth is that even true? Even as an opinion, it's highly controversial bordering on wrong. After watching the video, looking at the performance, and reviewing the image quality, the positive sentiment is so off putting. It leaves a very bitter taste in my mouth. Ok, I'm not saying you pan the game because it performs alright but to say it has "impressive visuals" is completely and utterly ridiculous.

It's using the same hair tech as fifa but other than that, nothing about it's visuals are impressive. Horrible image quality that even on youtube, you can see how badly FSR is performing. Inconsistent performance in performance mode. Last gen geometry and average texture work. Really really average animations on top of all that.... Completely ridiculous.
 
Even if we excuse things like ambulation, that need to be cheated to provide responsiveness, and look at a Quantic Dream type thing, or Death Stranding walking simulator, facial animations aren't close to realistic yet. The closer we get, the more the fine details fail. Lip sync isn't perfect and that really gives the game away. Facial deformation isn't perfect on a miniscule level, but that miniscule level is enough to make it look wrong. Clothing doesn't fold and bunch and crease and flex right. Skin doesn't either. At the level of world simulation, we've only really just begun and have so very far to go!
 
That hair.

wow. that's some next gen hair. great choice there to showcase.
Physics need to be toned down just a bit, though: it looks like black, cooked, slippery, heavy ramen: no friction, it looks way heavier than normal hair, etc. Still, it looks great with animations, as it gives a realistic look to them (even though the purposedly exaggerated head movements/turns to show off the hair movements are way too comical, IMHO).

Oh, and the female dwarf is really into the male dwarf at 5:18.
 
We're going back, back to the PS360 era... 720p with drops to 504p? Series S at 480P? With all of that, the title on the video references "Impressive Visuals".... I'm not going to delve into how suspect the review coverage of this game has been with many outlets using the same rhetoric, "return to form"... What I will say though is that does DF think we have no eyes? Dragon Age is not a bad looking game but "impressive visuals"? On what earth is that even true? Even as an opinion, it's highly controversial bordering on wrong. After watching the video, looking at the performance, and reviewing the image quality, the positive sentiment is so off putting. It leaves a very bitter taste in my mouth. Ok, I'm not saying you pan the game because it performs alright but to say it has "impressive visuals" is completely and utterly ridiculous.
Different people have different values. To some, they are happy to sacrifice fidelity in order to other graphical features at a higher level such as lighting, shadowing, animation, and/or framerate stability.

I refer you to Post 1 on this thread and point out that framing your posts the way you have here will lead you to lose posting rights in this thread. Discuss technically or not at all.
 
720p internal with drops res to 540p without any rt on ps5/xsx sounds like not funny joke, whats with new game devs generation and their performance optimization skills ?
 
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