Because a simple non special generic AI successfully injected human like characters into game scenes, with realistic clothing, hair and physics, with practically zero programming effort, imagine the potential when it's a more specialized directed model in the hands of professionals.
This is just an overly sentimental way of thinking about it, no different than conventional artists objecting to use computers to do 2D or 3D drawings instead of doing it manually like humans used to do for hundreds of years, no different than sculptures objecting to people using 3D printing instead of traditional sculpting, it is a very superficial way to think about this. AI will be just another tool in the hands of game programmers and game artists to do their thing more productively, more cheaply and in a much much more visually stunning way.
That's certainly way better than the clusterfuck of an industry that is the gaming industry right now with it's overly blown budgets, dirty money milking schemes, repetitive boring designs and slow visual progress. I mean if you like the status quo then be my guest, but I would much prefer a small team of creative people successfully making unique and polished experiences through the assistance of AI, rather than endure another decade of this bullshit we have as a gaming industry.
Not on hope at all, you've seen the Adope video showcasing turning hand drawn 2D figures into full 3D models.
We are seeing developers gearing up game engines for AI integration.
AI startup Tales wants to let you build your own games with gen AI starting from a simple text prompt. Early access launches next month.
wccftech.com
We've seen textures generated on the fly with a simple prompt.
We are seeing IHVs experimenting with augmenting rendering with AI, and creating a preliminary vision on how things will go.
We present a neural scene graph---a modular and controllable representation of scenes with elements that are learned from data. We focus on the forward rendering problem, where the scene graph is provided by the user and references learned elements. The elements correspond to geometry and...
research.nvidia.com
We are seeing bits and pieces, but they are enough to form a picture of where things are heading, they are solid pieces based on actual progress made, certainty not based on hope. Only time will tell of course.
Complete accuracy is never a prerequisite for building an interactive gaming experience, the whole rendering process is just an approximation, and many many inaccuracies are allowed for the purpose of other greater gains.