Do consoles not use virtual memory ?standard which is the 5GB of physical memory. And large which has 6GB of physical memory,
Do consoles not use virtual memory ?standard which is the 5GB of physical memory. And large which has 6GB of physical memory,
This is dependent on what people mean by virtual memory.
The memory protection and address translation hardware is part of the virtual memory system.
The system has to explicitly to give the game a memory space that pretends to be otherwise.
Dear Lord let's not make virtual memory a thing on consoles, we had enough hitching with asset streaming last go around without bringing VM into the equation. Ever since decent VM came with Windows (let's say '95 although I'd accept XP as an answer ) my one unbending rule for systems was to minimise VM swapping to whatever extent I could
3 GBs worth of reservation may seem like too much now, but it doesn't mean it will even be enough in 5 years time.
I know of at least one VERY high profile PS3 title that by most here would be considered amongst the most technically competent titles to ship on the platform and uses VM paging.
Even in 5 years, they'd need to come up with some serious resource hogs and their grandmas to justify taking away 40% of the RAM, especially considering how they've made every effort to market the ps4 as a gaming device first and foremost - to the point of still not having sorted out features the ps3 is doing right now much better than the new hardware. All a bit contradicting to me, but what do I know.
Even in 5 years, they'd need to come up with some serious resource hogs and their grandmas to justify taking away 40% of the RAM, especially considering how they've made every effort to market the ps4 as a gaming device first and foremost - to the point of still not having sorted out features the ps3 is doing right now much better than the new hardware. All a bit contradicting to me, but what do I know.
Maybe they can cache the entire store (title graphics/covers).
They actually announced that at the 22 February 2013 reveal. I.e. The PS4 would get to know your tastes from which games you play the most that'll downloads demos of stuff you'll like.No no no, why stop there. It's to start downloading what they think you want to purchase, when you click buy, it's already in RAM. "Precognition Play(tm)"
Even in 5 years, they'd need to come up with some serious resource hogs and their grandmas to justify taking away 40% of the RAM, especially considering how they've made every effort to market the ps4 as a gaming device first and foremost - to the point of still not having sorted out features the ps3 is doing right now much better than the new hardware. All a bit contradicting to me, but what do I know.
Indeed. It's extremely hard to think up any functions that require several gigs, which is why some of us are scratching our heads. 3GBs is necessary for video editing and audio mixing with lots of samples (although even these stream off HDD too) and photoshopping massive photos with lots of layers. It's not needed for running a Netflix app or Twitter window or cross-game chat client. And presently, it's not doing anything as far as we know. It's not there for devs to use. It's not being used by the OS. So early adopters are paying for 8GBs of GDDR5 and getting a quarter of that investment sitting idle. At the very least it could be working as a data cache for games without needing an investment in generating more content.Surely it depends what they're going to do with all that memory.
3GBs is necessary for video editing and audio mixing with lots of samples (although even these stream off HDD too) and photoshopping massive photos with lots of layers.