The PS4 is supposed to be completely passive, no starting, only stopping to edit and publish. It will save many 15 min segments only removing them when drive space is needed.
Only if console buyers want them. If the apps don't make any significant difference to the consumers' experience, it won't affect sales. The 'app on console' future is an unknown at this point, not least because the competition for app devices is extraordinarily high.If it's 2016 and you can get 50k apps for XBox One vs. 50 for PS4, that could really hurt Sony.
Only if console buyers want them. If the apps don't make any significant difference to the consumers' experience, it won't affect sales. The 'app on console' future is an unknown at this point, not least because the competition for app devices is extraordinarily high.
Indeedy. A lot of the value in millions of apps comes from them being useful and wanted just when you need them, which is typically out and about. The activities one would be interested in while sat around the TV are very different. Social feeds is one possiblity, overlaid on the TV screen (the incredible plot-twist having to take a back seat to what Steven Fry thinks of pot roast), and there's the old post-TV/movie check on IMDB to see what else that guy was in. But a calculator, or calorie counter, or list-of-90-best-apps...? There's a fundamental mindset associated with the TV that doesn't want or need apps IMO. It's a full screen, focussed experience. It's playing a game and concentrating on it, or watching a movie and concentrating on it (save for the social media obsession that sees people check their phones every two minutes to see what they're friends are eating...), or sitting with friends/family and sharing an experience. Mobiles are extremely personal and immediate and adapt to the circumstances to provide support as needed, which is in part why the mini app exploded there and not on PC. Hence conventional apps aren't important. Services and features like Netflix are, and these are the apps (applications) that the console users will want.Also I don't see how people can go "OMG APPS!!!" on something that goes through the TV, in the same way they revolutionised mobile devices. There will always be a limit to what one can do on a TV versus a mobile phone - a lot of mobile apps work because they're on a mobile.
Indeedy. A lot of the value in millions of apps comes from them being useful and wanted just when you need them, which is typically out and about. The activities one would be interested in while sat around the TV are very different. Social feeds is one possiblity, overlaid on the TV screen (the incredible plot-twist having to take a back seat to what Steven Fry thinks of pot roast), and there's the old post-TV/movie check on IMDB to see what else that guy was in. But a calculator, or calorie counter, or list-of-90-best-apps...? There's a fundamental mindset associated with the TV that doesn't want or need apps IMO. It's a full screen, focussed experience. It's playing a game and concentrating on it, or watching a movie and concentrating on it (save for the social media obsession that sees people check their phones every two minutes to see what they're friends are eating...), or sitting with friends/family and sharing an experience. Mobiles are extremely personal and immediate and adapt to the circumstances to provide support as needed, which is in part why the mini app exploded there and not on PC. Hence conventional apps aren't important. Services and features like Netflix are, and these are the apps (applications) that the console users will want.
Whatever apps they are reserving this memory for, it has to be more than just the current trend of clients for media providers.
I'm curious what kind of people would buy a console specifically because of Plex, or Youtube, or even Netflix, if they already have devices that can do these things.
Many among my friends and coworkers bought a chromecast dongle for like $30. There's no way they'll even look at media providers apps when buying a console. Chromecast have an open API, so nobody has to wait for the benevolent console maker to make a deal with the content provider, allowing them to make an app for their platform. Plex simply became available on it without fanfare... but for consoles it's "OMG Plex might be coming eventually! They allowed them to start development!". It's a good indicator that most people are aware that nimble app development doesn't, and will not happen on console OS.
Because you already own the apps on your i/Android device and won't have to rebuy them? Chromecast only streams content from your mobiles to TV. Plus there's not much of an argument for reserving 25% of RAM for apps to save every console owner $30 of Chromecast or similar purchase.Alternatively, why would I spend $30 on a chromecast dongle if the console I already own could do all of the same things?
I agree it's a good thing to have and I'm glad they're adding them, as long as it's free. Nobody is deciding whether to buy a console or a chromecast, and I don't think these apps have a big impact on sales. Supposing the added apps are reducing the memory available for games, it's not a reasonable compromise (admittedly, we don't really know). Wouldn't we rather have more memory for games instead of these always-on apps?Alternatively, why would I spend $30 on a chromecast dongle if the console I already own could do all of the same things?
Because you already own the apps on your i/Android device and won't have to rebuy them? Chromecast only streams content from your mobiles to TV. Plus there's not much of an argument for reserving 25% of RAM for apps to save every console owner $30 of Chromecast or similar purchase.
I agree it's a good thing to have and I'm glad they're adding them, as long as it's free. Nobody is deciding whether to buy a console or a chromecast, and I don't think these apps have a big impact on sales. Supposing the added apps are reducing the memory available for games, it's not a reasonable compromise (admittedly, we don't really know). Wouldn't we rather have more memory for games instead of these always-on apps?
The only thing I need is DLNA, but Sony is being really slow on this. Not a big problem, I still have my PS3 since there's no BC, and I might give up and get a chromecast if they don't add DLNA soon. If I needed Plex however, I would have already bought one because waiting a year just won't cut it.
So ignoring all of the other apps that might come out and be usefulWhat sort of apps are those and why won't they come to mobile too? And how many need to multitask, or be immediately on hand, such that they need a couple of GBs to keep the resident instead of loading them from disk?
Best case, apps are priced the same on the different stores and you save $30 by not having to buy Chromecast, although you'll be buying any of the same apps a second time. More realistic IMO is that prices on consoles will be higher, just as games are priced higher than their mobile counterparts....and ignoring any more affordable alternatives to Chromecast that may become available as apps...
And even if that's not true, the fact is the mobile is where the day-to-day life fits in. What good is a photo sharing app on your console if the photos are taken on your mobile? Chromecast and its ilk will let you work with your main computing device that already handles your messages and photos and videos and music. All those Google or iTunes musics you already own will play on TV for the party via streaming. The console ecosystem would be starting from scratch.
In a world where consoles can do everything mobile does, you'll have a system that isn't as close to your daily activities, will require any paid for apps to be bought again, likely won't have access to your content in the same convenient way, and takes away from the consoles main functions without really giving anything of benefit in return. Seems to me the best way to get apps on TV is to add Chromecast functionality into the console. That'd take 512 MBs, give you all the apps you could ever want, and offer the same value proposition as not having to buy a dongle.
Well if you're the sort of person who jumps from video editing to sound editing to a movie to social media so readily that you couldn't bare some tens of seconds of load time, and you feel these activities are well suited to a console controlled on a TV from your viewing distance instead of a touchscreen or KB+M, then yes, 2+ GBs of RAM in the console dedicated to supporting your ideal use scenario would be a good investment.So assuming there is no other app you could possibly want on your tv (productivity, video/photo editing, sound editing, game companion apps, Google Earth or maps, sports, movie information, social media etc) other than a Chromecast replacement, and that you wouldn't rather use Plex or some other media sharing software, then buying a Chromecast dongle is probably the best choice.
Also, keeping them resident is nice so you can switch back and forth between those activities without having to reload all your shit. It's nice to be able to jump back and forth between watching a movie and a game seamlessly. I imagine it would be the same with an app. If I'm half way through doing something and a friend invites me to join a game, it would be nice to be able to jump into the game without having to worry about finishing up first.
Chromecast does runs the Plex client. The phone app is just a remote. Same for all the other services. It's also instant switch between your game console and your dongle.So assuming there is no other app you could possibly want on your tv (productivity, video/photo editing, sound editing, game companion apps, Google Earth or maps, sports, movie information, social media etc) other than a Chromecast replacement, and that you wouldn't rather use Plex or some other media sharing software, then buying a Chromecast dongle is probably the best choice.
Also, keeping them resident is nice so you can switch back and forth between those activities without having to reload all your shit. It's nice to be able to jump back and forth between watching a movie and a game seamlessly. I imagine it would be the same with an app. If I'm half way through doing something and a friend invites me to join a game, it would be nice to be able to jump into the game without having to worry about finishing up first.
Well if you're the sort of person who jumps from video editing to sound editing to a movie to social media so readily that you couldn't bare some tens of seconds of load time, and you feel these activities are well suited to a console controlled on a TV from your viewing distance instead of a touchscreen or KB+M, then yes, 2+ GBs of RAM in the console dedicated to supporting your ideal use scenario would be a good investment.
One question though - how many console buyers do you think are similarly minded to justify having every console owner sacrifice 25% RAM to being able to switch from video editing to photo editing to Google maps and back to game?
Or putting it another way, no-one's saying consoles shouldn't have apps. The question is the justification for 3 GBs of them. A 1GB mobile can do most of what you'd ask except productivity, for which I doubt the console is any good, and for which you could use full on programs anyhow. eg. Kinect Minority-Report-Styled music and video editor. Have it as a program, not an on-demand app. What apps are there that the console is going to want 3GBs for? What is the value proposition of a console fixed against a TV providing apps compared to the already ubiquitous mobile devices running apps?