Secondly they were Nintendo so had the likes of Mario etc to lean on. Thirdly they also crashed with weaker/limited hardware (N64/GC and WiiU). Finally I would say that their market share is similar to last gen so they have potentially just shifted buyers to the second option rather than widening their market- it's too early to tell.
Yes, but having Mario and other Nintendo exclusives was not enough to make N64/GC and WiiU industry leaders. From my memory, the GC was competitive hardware when it came out, and the WiiU had the performance crown at least in the short time before the PS4 and Xbox One were released. The fact that the weak hardware was successful at all says a lot. Despite the vibe you get from forums, there are so many people buying a Nintendo Switch, a 720p machine, to play on their TVs that are likely all capable of doing at least 1080p and that says a lot.
Regarding the finger pointing, that (IMHO) is based around the fact that all exclusives will have to be 'held back' is some way so they can run on the weaker h/W. Again, too early to tell, but essentially PS5 doesn't have those 'shackles' so it will be interesting to see how it pans out.
Microsoft strategy limits that already. Continued development on the Xbox One holds games back. Making games with a minimum spec that predates the 2000 and RDNA2 cards holds games back. It sucks for people who own an RDNA1 card but the sooner that is dumped, the sooner the real current-gen can begin.
As for 3rd parties, they are going to increasingly make more games in a way that will allow them to easily make good ports on the Switch. That will limit what games, in general, can do. There are very few devs that can match the caliber of Panic Button and ID collaboration on Doom Eternal on the Switch. It is just easier for a dev to look at what all systems can do well and what the Switch can't do well or can't do at all and take it from there.
Eventually, developers will stop making games with the Switch and move on to its successor, which I doubt will be able to match to Series S if it comes out within the next two years in terms of compute power. Eventually, the min spec for PC games will be cards that match the entire DX12 Ultimate feature set. How many years will we have to wait for that before we even know if the Series S is holding back gaming?
If series S is only selling about the same as series X and series S is plentiful (they are even discounting the price of a series S here) whereas the seriesX / ps5 are hard to come, how does that equate to a success?
Its obvious theres much more demand for series X vs series S, so why can't they use the manufacturing destined for the S to produce more X , i.e. not 50/50 but 20/80, obviously they are different but both are 7nm right? (*) or is the series S using an older 12nm/14nm which has more WW production capability, If so ignore my question.
(*)I look on wiki, it saiz X is 7nm but don't mention S is also 7nm, I assumed they were the same
Right now, this early in a systems life is generally the time of the hardcore gamer. They are the ones who are much more likely to jump through hurdles doing whatever they can to get their hands on a system. The fact that the Series S is doing 50% is already surprising to me. I assumed that the split would be much more in favor of the X, not the S.
I thought the S time to shine would be a few years down the road with cross-gen being over and when the casuals start making their next console purchases. Them doing 50/50 is a good start for them. The S is on a 7nm, but the chip design is different from the X. They should be able to get more Series S's from a wafer than X's. It might not be as simple as just using those wafers to make more X's.