All purpose Sales and Sales Rumours and Anecdotes [2021 Edition]

At some point football fatigue must hit the general fanbase, I used to spend whole weekends watching any Premier League game I could and national teams etc. Now its just Liverpool (and some of my local team Vålerenga to) and I do not really mind if miss a game here and there. WC I have not really bothered for the last ones, maybe a Brazil game or for some reason Norway would qualify.
I can not be the only?
It’s a conveyor belt, football is bigger than it ever was and attracting more and more people- I don’t watch as much football as when I was younger, but there’s several reasons;

  1. less spare time
  2. More interests
  3. More important things to do
  4. Supporting a team doing shyte
 
It’s a conveyor belt, football is bigger than it ever was and attracting more and more people- I don’t watch as much football as when I was younger, but there’s several reasons;

  1. less spare time
  2. More interests
  3. More important things to do
  4. Supporting a team doing shyte

I understand new "consumers" makes the money flow, but when I grew up in the 80s mainly, we would only get 1 game on tv per week. it was the english first division and it was free, aka on the national broadcasters channel and we got the big tournaments WC & EC.

Now, I can, if I want, see all top division games from England, Germany, Italy, Spain, France and Norway. Then there is Champions League, Euro League something 1 and 2, National team games and World Cup and Euro tournament.
And 95% of it is a subscription, I think only free football we have in Norway are some WC and EC games + our top woman's league.
So fatigue most be creeping in, it is for me at least and I can't be that unique (I know I am special, my mother said so)
 
I understand new "consumers" makes the money flow, but when I grew up in the 80s mainly, we would only get 1 game on tv per week. it was the english first division and it was free, aka on the national broadcasters channel and we got the big tournaments WC & EC.

Now, I can, if I want, see all top division games from England, Germany, Italy, Spain, France and Norway. Then there is Champions League, Euro League something 1 and 2, National team games and World Cup and Euro tournament.
And 95% of it is a subscription, I think only free football we have in Norway are some WC and EC games + our top woman's league.
So fatigue most be creeping in, it is for me at least and I can't be that unique (I know I am special, my mother said so)
The fact that there are more ways to pay for football shows that there is far from fatigue. You may be fatigued but that doesn’t mean the market is!

I used to go to games in the late 80s so have seen the whole thing take off from the ‘thugs’ game to the worlds most valued sport (I don’t know if that’s true, but you get the idea).

As you say, in the UK we had the odd weekly match and match of the day which showed highlights of selected games only…now I can watch any game I want worldwide for free, but I too desire it less.

But that’s because I have more important things to do and much less free time. I feel the same way about gaming, I used to play a lot - I loved a football manager game called ‘the double’ on the C64 - you could watch matches play out on the screen, essentially each game would take around 30mins! But I still had to to play football and pool as well as have a season ticket driving up to London most Saturdays…all that with a full time job too!!

I still enjoy football and gaming but after 35/45 years the passion will die off a bit lol. But here we are with more companies trying to get a slice of the money pie!
 
I loved a football manager game called ‘the double’ on the C64 - you could watch matches play out on the screen, essentially each game would take around 30mins!
I still enjoy football and gaming but after 35/45 years the passion will die off a bit lol. But here we are with more companies trying to get a slice of the money pie!

Ahh the double, loved that game :D Been playing Kevin Toms Football Manager on my phone some, when on plans.
I agree time and age does factor inn, but an international tournament every summer? Who ends up caring in the end?
But back on track, I think EA lives fine without FIFA as long as EA keeps clubs and player licenses.
 
For sports fatigue, think of it another way. It's like death. Eventually everyone dies. Eventually all fans lose interest whether due to time, disinterest ... or the aforementioned death. :p

Here's the thing, just like there are still humans on the planet due to babies being constantly born, sports also have a constant influx of new fans that replace people that are no longer fans.

And since more people are born than die each year. Popular sports tend to grow their fan base year on year.

So, yes, for some people sports fatigue of X sport is certainly real. But for everyone that becomes fatigued with X sport, there's a new person just learning to love that sport (and potentially any game tied to that sport).

Regards,
SB
 



This is certainly good news for MS. It shows a pretty good rebounding in Japan for them. I think the series s and game pass will only let them continue growing in sales

Well, it's better, but That's only about 120k units. The original Xbox sold ~530k units and the X360 sold ~1.66 million units in Japan.

The original Xbox was basically only on the market for 4 years (about 3.5 years in Japan). So unless sales increase, it's not going to outperform the original Xbox in Japan much less the X360 in terms of average sales per year.

The important question for Microsoft and what really matters when it comes to Japan is how many Game Pass/Xcloud subscribers are there? That's their best avenue to getting a real foothold there.

Regards,
SB
 
Well, it's better, but That's only about 120k units. The original Xbox sold ~530k units and the X360 sold ~1.66 million units in Japan.

The original Xbox was basically only on the market for 4 years (about 3.5 years in Japan). So unless sales increase, it's not going to outperform the original Xbox in Japan much less the X360 in terms of average sales per year.

The important question for Microsoft and what really matters when it comes to Japan is how many Game Pass/Xcloud subscribers are there? That's their best avenue to getting a real foothold there.

Regards,
SB

It's better than staying flat or worse decreasing. We also don't know if they are being supply constraint or more accurately how much they are supply constraint.

I think game pass is very important to them but having more hardware sales is always a good thing. It means people are buying into the whole ecosystem which should mean more engagement and more long term subs.


I think microsoft has something special with the series s in japan and other parts of the world. If they get the price down another $50-$100 and are able to shrink it another time it can be extremely popular
 
The important question for Microsoft and what really matters when it comes to Japan is how many Game Pass/Xcloud subscribers are there? That's their best avenue to getting a real foothold there.

Is the GamePass library regionalised or is it the same library in all territories? Japan's taste in games differs a bit from other regions. You've probably need some batshit crazy weird stuff and some JPRGs in there long-term.
 
Is the GamePass library regionalised or is it the same library in all territories? Japan's taste in games differs a bit from other regions. You've probably need some batshit crazy weird stuff and some JPRGs in there long-term.

I think it's the same content, but could be wrong about that. I have not seen any upcoming on GamePass articles that had listed different content. I do know the monthly GamesWithGold titles do vary by region sometimes.
 
Is the GamePass library regionalised or is it the same library in all territories? Japan's taste in games differs a bit from other regions. You've probably need some batshit crazy weird stuff and some JPRGs in there long-term.

In which case, you've come to the right place, there are batshit crazy weird games and JRPGs in Game Pass. :) And two of the more popular gaming genres in Japan which is currently under represented on consoles compared to PCs (consoles have them, just not as many of them), metroid-vania games and bullet hell shooters (top down and side scrollers) also exist on Game Pass, although there aren't many of them unlike Steam where there are a TON of Japanese indie games in those genres.

The only thing it's really missing I think (although I haven't really looked) is arcade fighting games.

Regards,
SB
 
Ampere: Xbox Series S outselling Series X in key markets | GamesIndustry.biz

I wanted to use this as a springboard to say that I believe the strategy of the Series S is a sound one. While I know Microsoft said they wanted to give gamers a lower price point machine, the truth is that the DS, 3DS, Wii, and Switch prove that graphics aren't everything. The successes of those machines all happened while there was much better hardware on the market.

IMO Microsoft has gotten burned multiple times when chasing graphics edge. When they clearly didn't so that they could chase the casual market, it almost ended the brand. The X and S is a balancing act that allows them to please the hardcore and chase the casuals simultaneously.

I know some people are questioning if the Series S will last the entire generation. I think they need to look at several other factors before pointing at the Series S. When will PC developers stop using GPUs that predate the 2060 on the Nvidia side and the 6700 on the AMD side as the minimum spec on games? When will developers stop making games with the Nintendo Switch in mind? If this is off-topic please spin this into a new thread.
 
Ampere: Xbox Series S outselling Series X in key markets | GamesIndustry.biz

I wanted to use this as a springboard to say that I believe the strategy of the Series S is a sound one. While I know Microsoft said they wanted to give gamers a lower price point machine, the truth is that the DS, 3DS, Wii, and Switch prove that graphics aren't everything. The successes of those machines all happened while there was much better hardware on the market.

IMO Microsoft has gotten burned multiple times when chasing graphics edge. When they clearly didn't so that they could chase the casual market, it almost ended the brand. The X and S is a balancing act that allows them to please the hardcore and chase the casuals simultaneously.

I know some people are questioning if the Series S will last the entire generation. I think they need to look at several other factors before pointing at the Series S. When will PC developers stop using GPUs that predate the 2060 on the Nvidia side and the 6700 on the AMD side as the minimum spec on games? When will developers stop making games with the Nintendo Switch in mind? If this is off-topic please spin this into a new thread.
I don’t disagree but you are missing so key points, firstly all those ‘less powerful’ machines had USP. Secondly they were Nintendo so had the likes of Mario etc to lean on. Thirdly they also crashed with weaker/limited hardware (N64/GC and WiiU). Finally I would say that their market share is similar to last gen so they have potentially just shifted buyers to the second option rather than widening their market- it’s too early to tell.

Regarding the finger pointing, that (IMHO) is based around the fact that all exclusives will have to be ‘held back’ is some way so they can run on the weaker h/W. Again, too early to tell, but essentially PS5 doesn’t have those ‘shackles’ so it will be interesting to see how it pans out.
 
Regarding the finger pointing, that (IMHO) is based around the fact that all exclusives will have to be ‘held back’ is some way so they can run on the weaker h/W. Again, too early to tell, but essentially PS5 doesn’t have those ‘shackles’ so it will be interesting to see how it pans out.

Instead some PlayStation exclusive games will be "shackled" by the PS4 due to their cross-generation targets.
 
Yes I saw this new item a couple of days ago
I know some people are questioning if the Series S will last the entire generation. I think they need to look at several other factors before pointing at the Series S.
Ampere's latest hardware update pins Xbox Series sales at 6.7 million units as of the end of September 2021. This is versus 12.8 million for PlayStation 5.
91% increase! Much more than I would of thought since surely the chip problem is affecting both that they would of been a lot closer.

If series S is only selling about the same as series X and series S is plentiful (they are even discounting the price of a series S here) whereas the seriesX / ps5 are hard to come, how does that equate to a success?
Its obvious theres much more demand for series X vs series S, so why can't they use the manufacturing destined for the S to produce more X , i.e. not 50/50 but 20/80, obviously they are different but both are 7nm right? (*) or is the series S using an older 12nm/14nm which has more WW production capability, If so ignore my question.

(*)I look on wiki, it saiz X is 7nm but don't mention S is also 7nm, I assumed they were the same
 
Much more than I would of thought since surely the chip problem is affecting both that they would of been a lot closer.

Extensive datacenter deployments of SeriesX SOC for Cloud streaming with GamePass Ultimate.
 
Instead some PlayStation exclusive games will be "shackled" by the PS4 due to their cross-generation targets.
2022 will be probably last year of crossgen (spiderman 2 2023 already announce to be ps5 only), generation will last till 2027, tough I changed my opinion about xss constraning after seeing that devs don't have problem to use even under 1080p reoslutions or missing rt on it
 
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Secondly they were Nintendo so had the likes of Mario etc to lean on. Thirdly they also crashed with weaker/limited hardware (N64/GC and WiiU). Finally I would say that their market share is similar to last gen so they have potentially just shifted buyers to the second option rather than widening their market- it's too early to tell.
Yes, but having Mario and other Nintendo exclusives was not enough to make N64/GC and WiiU industry leaders. From my memory, the GC was competitive hardware when it came out, and the WiiU had the performance crown at least in the short time before the PS4 and Xbox One were released. The fact that the weak hardware was successful at all says a lot. Despite the vibe you get from forums, there are so many people buying a Nintendo Switch, a 720p machine, to play on their TVs that are likely all capable of doing at least 1080p and that says a lot.

Regarding the finger pointing, that (IMHO) is based around the fact that all exclusives will have to be 'held back' is some way so they can run on the weaker h/W. Again, too early to tell, but essentially PS5 doesn't have those 'shackles' so it will be interesting to see how it pans out.
Microsoft strategy limits that already. Continued development on the Xbox One holds games back. Making games with a minimum spec that predates the 2000 and RDNA2 cards holds games back. It sucks for people who own an RDNA1 card but the sooner that is dumped, the sooner the real current-gen can begin.

As for 3rd parties, they are going to increasingly make more games in a way that will allow them to easily make good ports on the Switch. That will limit what games, in general, can do. There are very few devs that can match the caliber of Panic Button and ID collaboration on Doom Eternal on the Switch. It is just easier for a dev to look at what all systems can do well and what the Switch can't do well or can't do at all and take it from there.

Eventually, developers will stop making games with the Switch and move on to its successor, which I doubt will be able to match to Series S if it comes out within the next two years in terms of compute power. Eventually, the min spec for PC games will be cards that match the entire DX12 Ultimate feature set. How many years will we have to wait for that before we even know if the Series S is holding back gaming?
If series S is only selling about the same as series X and series S is plentiful (they are even discounting the price of a series S here) whereas the seriesX / ps5 are hard to come, how does that equate to a success?
Its obvious theres much more demand for series X vs series S, so why can't they use the manufacturing destined for the S to produce more X , i.e. not 50/50 but 20/80, obviously they are different but both are 7nm right? (*) or is the series S using an older 12nm/14nm which has more WW production capability, If so ignore my question.

(*)I look on wiki, it saiz X is 7nm but don't mention S is also 7nm, I assumed they were the same
Right now, this early in a systems life is generally the time of the hardcore gamer. They are the ones who are much more likely to jump through hurdles doing whatever they can to get their hands on a system. The fact that the Series S is doing 50% is already surprising to me. I assumed that the split would be much more in favor of the X, not the S.
I thought the S time to shine would be a few years down the road with cross-gen being over and when the casuals start making their next console purchases. Them doing 50/50 is a good start for them. The S is on a 7nm, but the chip design is different from the X. They should be able to get more Series S's from a wafer than X's. It might not be as simple as just using those wafers to make more X's.
 
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