At least we can finally clearly answer that damn question. Which console sold better: X360 or PS3 ? It was PS3 by more than 3 millions units.
Units sure.
Profitability and not taking the company under, most definitely Microsoft.
At least we can finally clearly answer that damn question. Which console sold better: X360 or PS3 ? It was PS3 by more than 3 millions units.
That's 700K out of 98 million PS4 owners before you add in however many millions of PC users. Though they're limited to certain countries, perhaps 15 now?
When/Where did MS ever release final X360 nunbers?
Released November 22, 2005, the Xbox 360 has sold over 85 million units worldwide. Microsoft recently announced they would be discontinuing production of new Xbox 360 consoles, but would be continuing support for both hardware and software.
And what's their source for that number? Also VGChartz, like the software numbers?
Why is that your conclusion? Their machine that was the least money losing of them all was also the most profitable one, which is what ultimately sony wants, therefore they will try to lose money on the next one?
Subscription is $100 a year ($20 per month). If that's 700k subscribers, that's $70 million a year. Depends how much running costs are.700K after 5 years of operations I think; and no competition really. (at least the streaming space)
I can't say the number is great or bad without looking heavily into invested operations. But if a lot of cash flow is tied up there and the profit is bad without having higher numbers, then yea, it would be considered a disappointment.
It's not the cost of the hardware(Sony's cost not the retail price) that's making it the most profitable it's PSN and the content delivered there and that's just going to be more so going forward.
It's the momentum they got with Xbox one being $100 more and being the weaker machine. That's not going to happen again.
How can you not see that the Network is the endgame and if you have to take a (hypothetical) 1 billion dollar loss over the first couple of years but guarantee your network is going to make much more over the lifespan of the console it's a no brainier.
Extreme example that.
I don't expect them to make that loss because I believe you can only do so much before diminishing returns becomes a problem. I believe a $200 loss for the first six months is probably the upper limit.
Not that simple. Let's say just for arguments sake that they make 10 USD profit per PS4 sold. That's probably on the low side, but we'll go with that.
Let's then say they were selling them at cost. That means that would be 984 million less USD they made. Basically 1 billion less USD
True, but they've done a lousy job of advertising that. It was introduced quietly to a streaming service without anyone knowing. Maybe we should discuss Sony's marketing strategy?But its not just Streaming. Its a hybrid service. They have game downloads for PS4 titles. They also indicated that average usage time for game downloads is twice as long as streaming.
Those other consoles didn't have $50 a year subscriptions though. So going back to your theoretical maths, for a $10 loss on the hardware, that's $1 billion lost for each unit, but then $25 gained on subscriptions (50% adoption rate of a $50 fee) every year, so over five years, $12.5 billion. That extra income is taken over time, so you want more people buying earlier to get more subscriptions and sales.IMO, Sony got almost the perfect balance of console cost and console price this generation which was a significant contributor to them doing so well. That along with the increased importance of add-on (DLC, lootboxes, etc.) digital sales for both first and third party games.
Not that simple. Let's say just for arguments sake that they make 10 USD profit per PS4 sold. That's probably on the low side, but we'll go with that.
Let's then say they were selling them at cost. That means that would be 984 million less USD they made. Basically 1 billion less USD. [...]
So how much of a loss should they take off to have made the PS4 more attractive for this generation
True, but they've done a lousy job of advertising that. It was introduced quietly to a streaming service without anyone knowing. Maybe we should discuss Sony's marketing strategy?
Do you know how much revenue Sony took in 2018 (one year) for PSN services and subscriptions (PS+, movies, games, music, micro transactions - everything not hardware)? It was over $12Bn.
It is that simple, it's called loss leading economics and this has beenSony's economic model in consoles since the original PlayStation.
If Sony took a $30 product loss on every single one of the the ~95m PS4 unit sales over the past six years it would have cost Sony almost $3Bn at this point. Do you know how much revenue Sony took in 2018 (one year) for PSN services and subscriptions (PS+, movies, games, music, micro transactions - everything not hardware)? It was over $12Bn.
For four generations Sony has launched consoles at a high price and taking a loss initially. Overtime they cost-reduced until eventually selling at much lower prices at an actual profit. What used to inform cost-decisions was adapting to attach rates, e.g. average number of games per user but now attach is much wider than games because Sony take a cut of all transactions that happen in their ecosystem - games and their microtransations (the juggernaut that is Fortnite etc), movies, TV, music and other subscriptions that renew through the PlayStation app etc. This is a much larger revenue stream than hardware.
22.5% for FY2018. This doesn't sound like much but like Apple (and presumably Microsoft), much of this is zero-effort skimming a percentage of transactions through their ecosystem.Of that 12 billion USD, how much was profit?
Yes, 30 USD decrease in the cost of each PS4 only reduces total LTD revenue (small drop compared to that 12 billion USD for just one segment in one FY) by ~3 billion USD. But that reduces not only their revenue but their profit.
If it really was so simple, then Sony would have stopped avoiding going into a loss leader strategy early in the PS4 generation when they saw how successful it was. I mean they could have easily increased their revenue...but at what cost to their profits?