https://www.smh.com.au/technology/h...panding-players-horizons-20190212-p50x9h.html
Not number of sales but Gamepass number and they looks good.
"New, big-name games that go into Game Pass see their active playerbase grow by a factor of two, Percy says, and older games see an average six times increase (but sometimes as high as 32 times)"
What does this claim really of active playbase growth really means? Does this represent algo an increase in subscriptions, or users just login and play more often?
"A bigger playerbase means a bigger audience for potential monetisation"
Ouch... Hate that! This one I do not like!
"On average we see a 25 per cent increase in franchise pre-orders and a 10 per cent increase in franchise sales coming from games that go into Game Pass. And that’s coming from Game Pass members discovering they really love franchises and following along with them"
Well, promotion can do that, and Game Pass can act as promotion, So I do not doubt the increase, and these are indeed good numbers.
But what is the purpose of releasing this data? This is not directed to the service users, is it?
Is Microsoft trying to decrease royalties payments from future games, on the promisse of increased future sales?
I would suspect that this is probably a bigger truth.But this next generation will be different since 2/3 of the leaders will both be backward compatible. So no clean slate. Could just be an extension of the current generation.
Tommy McClain
But this next generation will be different since 2/3 of the leaders will both be backward compatible. So no clean slate. Could just be an extension of the current generation.
PS4 BC and boost mode are very important at launch, and it was obviously happening regardless of what MS does.I voiced the same concern in January, speculating that Microsoft were forcing Sony's hand with backwards compatibility and if Sony responded it would make Microsoft's job that much harder next gen. When a new generation meant everybody's game library started over, console makers were on even footing. And this is speaking as somebody who doesn't care about achievements/trophies, some people are as wedded to that stuff as the games themselves.
But sales of XB1 hardware hasn't picked up as a result. It's a good way to milk your old software library if its economical to do BC, but only a few titles are going to resell and it isn't going to lose/win you hardware. At least, prior to this gen. Now an ecosystem is expected to continue and it's more readily achieved thanks to the x64 architecture.The sales trend of some BC X360 games have skyrocketed when introduced to the BC Catalog, even hitting the monthly top 10 NPD titles charts.
So the dedicated effort required from Sony to do a hack job of partial BC for ps3 titles doesn't seem like a reasonable investment, there's no way we'd be getting a simple insert disc, play that ps3 game perfectly without looking up a list of supported titles and reports of buggy titles.
That would go down extremely well, but no-one would expect it. PS3 seems out of reach. If PS5 can play PS2 games improved, the same way I can play PS2 games on PC in improved res and framerate, I'd be a happier bunny. That might, possibly, at a stretch, also win back a few XB migrants.
Sony said their market research was showing it wasn't a big enough demand, and remasters are well received. It was a PR excuse because it was impossible to emulate the cell, but I also believe this because I received this survey back in 2010 and they were very precise in asking about our opinion about BC and remasters.
I don't think it's all PR. I've seen plenty of devs state, and articles analysing achievement/trophy progression and dates, showing that most gamers never finish most games. If most people are not even finishing games, how many are genuinely replaying games at all, let alone games from previous generations?
I didn't say out of reach, but seems unlikely. RSPC3 has some great results from homebrew without any insight, but only 40% of titles run without issue. Titles like Uncharted don't run at all. Sony aren't going to release BC that can't be relied upon - put the disc in and sit at a intro screen or get some garbled graphics.I wouldn't say its totally out of reach.
Given how well the title sold. Yea it’s hard to believe that they wouldn’t. As long as they keep the online alive and well and cross platform/gen; yes it could have legs in 2022Any takers, will there be grant theft auto V remaster for next gen? That would be insane, especially if it would sell.
Sony aren't going to release BC that can't be relied upon - put the disc in and sit at a intro screen or get some garbled graphics.