I don't understand the mentality of people thinking Q1 or Q2 is a bad launch window...I guess the only difference here is that Switch launched into a hand-held and Nintendo home-console hungry audience.
That depends on how early the launch window is set. If the project started with a November timeframe launch in mind but then shifts to a March/April launch, which scenario happened:
- The project is given 4 months more for being ready
- The project is given 8 months less for being ready
Lets be honest, scenario 1 only happens if there are total fuckups and major roadblocks. It has downsides as it misses out on major holiday sales.
So the mindset of launching in Q1 has to be set from project start, which for some non-technical reason never seems to happen.