All purpose Sales and Sales Rumors and Anecdotes [2018 Edition]

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Switch turned around the fortunes of Nintendo after the failure with the Wii U. Second-best selling Nintendo system in the first 22-23 months, only bested by the Wii:

https://arstechnica.com/gaming/2019/01/putting-switchs-32-million-shipments-in-context/

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37.79 million: Nintendo's original projection for lifetime Switch sales through March 2019, made in April (including 20 million for current fiscal year)
34.79 million: Nintendo's adjusted projection for lifetime Switch sales through March 2019, made last night (including 17 million for current fiscal year)
34.55 million: Wii systems shipped worldwide in ~23 months
32.27 million: Switch systems shipped worldwide in ~22 months
29.85 million: Nintendo 3DS systems shipped worldwide in ~23 months
29.3 million: PS4 systems shipped worldwide in ~23 months
26.82 million: Nintendo DS systems shipped in ~23 months
28.68 million: PS2 systems shipped worldwide in ~25 months (includes only ~18 months of North American sales)
19 million: Estimated Xbox One systems shipped worldwide after ~26 months
16.84 million: PS3 systems shipped worldwide in ~23 months
14.49 million: Switch systems shipped worldwide April to December 2018
13.7 million: Original Xbox systems shipped worldwide in ~26 months
13.4 million: Xbox 360 systems shipped worldwide in ~23 months
12.13 million: Switch systems shipped worldwide April to December 2017
10.45 million: GameCube systems shipped worldwide in ~23 months
9.41 million: Switch systems shipped worldwide October to December 2018
7.24 million: Switch systems shipped worldwide October to December 2017

In addition to console sales, the Switch has brought about a resurgence in sales of Nintendo first-party game franchises:

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[B]Mario Kart franchise sales[/B]

Mario Kart 8 Deluxe (Switch): 15.02 million
Mario Kart 8 (Wii U): 8.42 million
Mario Kart 7 (3DS): 18.11 million
Mario Kart Wii (Wii): 37.14 million
Mario Kart DS (DS): 23.6 million
Mario Kart Double Dash (GameCube): 6.96 million
Mario Kart Super Circuit (GBA): 5.91 million
Mario Kart 64 (N64): 9.87 million
Super Mario Kart (SNES): 8.76 million
Additional source: (1)

[B]Super Smash Bros. franchise sales[/B]

Super Smash Bros. Ultimate (Switch): 12.08 million
Super Smash Bros. for Wii U (Wii U): 5.35 million
Super Smash Bros. Brawl (Wii): 13.29 million
Super Smash Bros. Melee (GameCube): 7.09 million
Super Smash Bros. (N64): "Over 5 million"
Additional source: (1)

[B]Super Mario franchise sales (3D titles)[/B]

Super Mario Odyssey (Switch): 13.76 million
Super Mario 3D World (Wii U): 5.8 million
Super Mario 3D Land (3DS): 12.41 million
Super Mario Galaxy 2 (Wii): 7.41 million
Super Mario Galaxy (Wii): 12.78 million
Super Mario Sunshine (GameCube): 5.5 million
Super Mario 64 (N64): 11.9 million
Additional sources: (1) (2)

[B]The Legend of Zelda franchise sales (3D titles)[/B]

Breath of the Wild (Switch): 11.68 million
Skyward Sword (Wii): 3.04 million
Twilight Princess (Wii/GameCube): 8.85 million
Wind Waker (GameCube): 4.6 million
Ocarina of Time (N64): 7.6 million

Surely these stats are skewed/flawed as per the 'switch selling faster than PS4 after 22 months?

PS4
Q1 2018 : 2,5M
Q2 2018 : 3,2M
Q3 2018 : 3,9M
Q4 2018 : 8,1M
17,7M

Switch
Q1 2018 : 2,93M
Q2 2018 : 1,88M
Q3 2018 : 3,19M
Q4 2018 : 9,42M
17,4M

And they have less console in stock than last year and they sold more console than they shipped console. Maybe a new PS4 model in approach (Super slim 7nm?).

But PS4 is dying (so some say)
 
Just a bit of a heads up...

Once talks of 2018 sales draws down and as discussion moves to 2019 sales, this thread will be locked and the 2019 edition thread will be made.
 
Yeah, the profits are now so much stronger that a larger loss can be swallowed in the hardware. Sony's thinking here must be, "we have to keep hold of all these PS users!" while MS is looking to expand their services across multiple devices. For MS, the possibility of getting hundreds of millions of existing PC users to sub to Xbox must be a far more attractive proposition then trying to sell XB consoles.

Hmmm. If Sony would swallow $100-$150 in BoM cost on $600 worth of hardware, a $449-$499 release price isn't all that bad. Buuuuuuuuuuuuuuuuuutttttttttttttttttttttttttttttttttttt, this is just wishful thinking and me wanting the magical $399 leprechaun price point to die.
 
Hmmm. If Sony would swallow $100-$150 in BoM cost on $600 worth of hardware, a $449-$499 release price isn't all that bad. Buuuuuuuuuuuuuuuuuutttttttttttttttttttttttttttttttttttt, this is just wishful thinking and me wanting the magical $399 leprechaun price point to die.

And for consumers the cost of a new console has long been new hardware + new games to replace what you lost. It's an easier burden to shoulder if you have that killer game that makes you spring for a new console and knowing you can play your old games just fine.
 
Hmmm. If Sony would swallow $100-$150 in BoM cost on $600 worth of hardware, a $449-$499 release price isn't all that bad. Buuuuuuuuuuuuuuuuuutttttttttttttttttttttttttttttttttttt, this is just wishful thinking and me wanting the magical $399 leprechaun price point to die.

That would be horrible strategy as there is no viable way to rapidly reduce manufacturing cost anymore. Multiply that extra cost for lifetime of console and 100M+ units sold.

It would be different if we saw ps4 pro/xbox one x outsell the cheaper models and higher pricepoint was both popular and self sustained.

If it was me I would create bigger chip and bin it to two different versions. Maybe keep collecting perfect chips for year/two and then launch the higher end refreshed model. Maybe also do little bit artificial difference between chips by clocking the non perfect version lower and save money in cooling and create bigger gap between the models.
 
That would be horrible strategy as there is no viable way to rapidly reduce manufacturing cost anymore.
First notable component price reduction in PS4 was done with switch to less RAM chips.

If they now go with 16x2GB GDDR6 chips, down the line they could switch to 8x 4GB GDDR6 chips [JEDEC supports 32gbit gddr6, but nobody makes them yet]. Or, 12>6
 
First notable component price reduction in PS4 was done with switch to less RAM chips.

If they now go with 16x2GB GDDR6 chips, down the line they could switch to 8x 4GB GDDR6 chips [JEDEC supports 32gbit gddr6, but nobody makes them yet]. Or, 12>6

Let's assume initial BOM is pretty well controlled thanks to synergy from amd apu's. Not that much one off costs like it was back in ps2/ps3 days when hw was really unique to specific console. If console manufacturer can get 100$ BOM reduction in first years there is insanely big difference on sales if the price reduced console sells for 499 or 399 or 299... I'm suspecting the business model for mass market console would much rather be 299 than 399 or 499. This leaves room for small(ish) volume mid gen upgrade like ps4 pro or xbox one x.

I would love discounted hw sold at loss but I doubt sony or microsoft are willing to eat significant loss for duration of licecycle and motivation to get to low price point to gain volume is high.

Things would change significantly if ps4 keeps being supported for next 5-10 years and it is the entry level console allowing ps5 to be priced higher. That could be interesting play,... But that would also force game developers to cater to lowest common denominator which would be unusual in console space. I guess ps4 would then be the integrated graphics equivalent of pc world holding things back.
 
Surely these stats are skewed/flawed as per the 'switch selling faster than PS4 after 22 months?

That's because the systems launched in different parts of the year. When you "launch align" the first 22 months the Switch gets an extra holiday season over the PS4. Which is to say the "Switch is selling faster" claims were skewed to begin with.
 
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