Yes, but not necessarily digitally. Currently I have read people still buy roughly 70% physically, which would be the case for all EA games on PS4 as they aren't bundled digitally. So the skew towards Xbox gamers 'buying' (via bundle or via MS store) more EA games digitally would be normal in this particular case.
The whole discussion started from Rangers post in regards to EA's revenue generated from digital sales, which then escalated into all software revenue and attach rates. 17% of all of EA's digital sales were generated from XB1, and 19% from PS4. Here XB1 is performing better than what we're used to seeing.I'm confused, I wasn't talking about digital and reading my post again, I didn't even mention digital.
What does that even have to do with talking about revenue generation per platform? Whether it's digital or physical it's just revenue. I could see an argument WRT units sold versus revenue. But that's only relevant when we throw PC into the mix (lower ASP, The Surge for example is 50 USD MSRP on Steam versus 60 USD MSRP on console, so more units sold for an equal level of revenue). But for consoles, digital titles aren't generally priced differently from physical titles. So it doesn't matter what the physical to digital mix is WRT revenue. It's important WRT to profits as digital sales are significantly more profitable, but we weren't talking about that.
Regards,
SB
For fiscal 2017, for the current generation of consoles, full-game downloads accounted for 33% of unit sales to consumers, considerably ahead of the 29% we had
forecast and up 9 percentage points year on year.
You again forgot to put the disclaimer all numbers you quote include PC software sales, i.e. those numbers are not only console software sales numbersStill there's some interesting information to be had in there.
You again forgot to put the disclaimer all numbers you quote include PC software sales, i.e. those numbers are not only console software sales numbers
I'm guessing the 'true' percentage of console only fullgame download revenue is closer to 10% than it is 25%
For fiscal 2017, for the current generation of consoles, full-game downloads accounted for 33% of unit sales to consumers, considerably ahead of the 29% we had
forecast and up 9 percentage points year on year.
Shadow of Murder
I am very surprised that the Pro market is this large.
- Pro represents 20% of PS4 sales
I presume the "fair price" plays a big role in such sales. $100€ over base PS4 [with double sized HDD] was a very smart pricing move by Sony.I am very surprised that the Pro market is this large.
They reconcile. 1 in 5 PlayStation 4 console sales is now a Pro, and 2 out of 25 PlayStation 4 console purchases is a PS4 owner upgrading to a Pro. It'll be interesting to see if that flattens out.The old Sony statistic stated that 40% of Pro users are those who upgraded from base PS4.
They reconcile. 1 in 5 PlayStation 4 console sales is now a Pro, and 2 out of 25 PlayStation 4 console purchases is a PS4 owner upgrading to a Pro. It'll be interesting to see if that flattens out.
There is definitely a larger performance delta between Xbox One and Scorpio than PS4 and Pro, which arguably should make Scorpio a more compelling upgrade proposition for those who give value performance. But how large is that market within the Xbox community? Presumably if a person truly valued performance in the first place you probably went PS4 at the start of this gen. If performance wasn't an issue when you bought your Xbox One, why it is a factor now. Sure people change, but mass markets evolve gradually and adapt slowly. Time will tell...PS4 Pro seems to be a much tougher sale as an upgrade. Makes me wonder if Scorpio sales ratios will be similar, or whether the greater power difference (possibly tempered by a greater price difference) moves the needle.
4.3 ? I thought it was 3.4. Do you have a source ?Today's info provided by Sony:
- Horizon Zero Dawn - 4.3M sales by April 30 [915K via PSN]
- PSVR over 1M, game ratio 5.2
- Pro represents 20% of PS4 sales
- Pro and PSVR still supply constrained, both selling better than Sony forcasted
- EU Playstation boss Jim Ryan on emulated PS1 and PS2 games, and I quote: "they looked ancient, like why would anybody play this?"