http://www.gameblog.fr/news/56450-bon-plan-la-xbox-one-vendue-a-prix-casse-chez-auchan-pour-un
Xbox One at 165 euros in France in a shop called Auchan for 6 days.
Xbox One at 165 euros in France in a shop called Auchan for 6 days.
Yeah my mistake, 'forecast' would be a better word for EA's earlier numbers.
There are definitely quite a few Sony 'fanboys' at GAF so you'll see the odd lowball estimate. The lowest that I saw was like 16M though. Most were reasonable estimates... in the 17-20M range.
Gaming revenue increased $192 million or 5%, primarily due to higher revenue from Xbox Live and video games, offset in part by lower Xbox hardware revenue. Xbox Live revenue increased 24%, driven by both higher volumes of transactions and higher revenue per transaction. Video games revenue grew 47%, driven by the Halo 5 launch in October 2015 and sales of Minecraft. We acquired Mojang AB, the Swedish video game developer of the Minecraft gaming franchise, in November 2014. Xbox hardware revenue decreased 9%, mainly due to a decline in Xbox 360 console volume. Xbox One revenue decreased slightly, due to higher console volume, offset by lower prices of consoles sold.
The first two years were difficult for the 360. It started with manufacturing issues, turned into RRoD, led to manufacturing almost stopping for a few months and had to face lots of people waiting for the PS3. Its predecessor - the OG Boxen - was not well received and the 360 initially had to work against that.
X1 has none of these disadvantages, and it should be doing better than this. If MS hadn't bungled on so many fronts it would be.
Why should the X1 be selling better? It doesn't have the disadvantages the 360 had, true, but it has replaced these with other disadvantages.
RRoD took some time to emerge in significant numbers. The console launched in 2005 and for quite a while Microsoft's position was that the failure rate was within the electronic industry's norm of 3-5%. Wider speculation about a systematic design flaw really only began to gain traction in 2007.The first two years were difficult for the 360. It started with manufacturing issues, turned into RRoD, led to manufacturing almost stopping for a few months and had to face lots of people waiting for the PS3. Its predecessor - the OG Boxen - was not well received and the 360 initially had to work against that.
Which is entirely the point!
The disadvantages aren't process or defect or predecessor related, they're design and market decisions that were specifically chosen. It's strategy and a fundamental misunderstanding of the market on multiple fronts that hurt them. Spencer has done a truly admirable job to shore up the X1 but the damage has been significant and will be lasting.
Selling the same as the 360 or PS3 was never the goal: MS were anticipating huge demand and massive growth. Their share of the market outside of North America has cratered. This is not where they intended to be and not where they wanted to be. It's also not where they told shareholders they'd be - and that actually matters.
Edit: over the course of the generation I think they'll fall behind PS360 and their market share of games sales will likely be far behind. Front loading sales in America and shifting the goalposts to being "matching the 360" over the short term is a substantial failure in itself.
RRoD took some time to emerge in significant numbers. The console launched in 2005 and for quite a while Microsoft's position was that the failure rate was within the electronic industry's norm of 3-5%. Wider speculation about a systematic design flaw really only began to gain traction in 2007.
The first couple of years were golden for 360 and this is how Microsoft managed to establish their lead which took Sony six years to eliminate - 360/PS3 worldwide sales were neck and neck in Fall 2013.
The warning signs were present even before Microsoft shipped any machines. In August 2005, as Microsoft was gearing up production, an engineer said: "Stop. You have to shut down the line." When production results are really off-kilter, stopping a line and tracing a problem back to its roots is the answer. But in this case, the decision was made to carry on
By the end of March 2006, Microsoft said it had shipped more than 3.3m consoles to retailers. But there was a growing "bone pile" of more than 500,000 defective consoles in a warehouse at Wistron and a repair centre in Texas - either duds off the factory line or returned boxes, according to sources. Production yield was climbing, but far too slowly. Meantime, Microsoft stood by its statement that returns were within "normal rates".
Taking the long view and considering the way people (including me) viewed the PS3 at this point in it's life last-gen, I don't see it being useful to judge the XBOne's sales performance based on the product it should have been instead of judging it based on the product that it is.
I remember over a year after the 360 launched here on these forums, quite a few members here were still claiming its only 3-4% failures, even though to most others it was apparent there was a problem with articles from eg IGN where >50% of there 100 of launch xboxs having failed it was major.Speculation on the internet amongst gamers was of a systematic flaw causing RRoD was within months of release
I remember over a year after the 360 launched here on these forums, quite a few members here were still claiming its only 3-4% failures, even though to most others it was apparent there was a problem with articles from eg IGN where >50% of there 100 of launch xboxs having failed it was major.
"There were so many problems, you didn't know what was wrong," says a source. "The [test engineers] didn't have enough time to get up and running."
Halo is dead. etc etc.
The disadvantages aren't process or defect or predecessor related, they're design and market decisions that were specifically chosen. It's strategy and a fundamental misunderstanding of the market on multiple fronts that hurt them. Spencer has done a truly admirable job to shore up the X1 but the damage has been significant and will be lasting.