All purpose Sales and Sales Rumors and Anecdotes [2016 Edition]

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I just wonder what happens if and when they get one where the bubble pops...seems a bit "unsustainable" to have ever increasing sales.

That said, given the EXTREMEEEE budget, and the fact they'll work on it for years and years, GTA 6 next gen is going to look photo realistic I predict. That series always has cutting edge open world graphics.
 
So is it really likely that GTA6 won't be on current gen? I read something like this somewhere. That's a very long wait for such a popular franchise.
 
I might be late to the party, but GTAV has now sold 60 million copies. It was 54 million in August, which means it has been selling 1 million copies on average every month since August 2015. I can't even. It's just incredible.

http://uk.ign.com/articles/2016/02/03/gta-5-has-now-sold-over-60-million-copies

No matter what people say about the controls (too many dead zones), or the obvious cash grabs (shark cards)... the GTA series has always delivered the goods when it comes to deeply convincing detailed open-world landscapes (unmatched by anyone IMHO). The game has its shortcomings, like most games do, however, the GTA series seems to excel in areas (set-pieces, time/era for set-pieces, attention to detail in the most minute ways, life-like NPCs doing what humans do, and so much more) where other developers just flop on.
 
So is it really likely that GTA6 won't be on current gen? I read something like this somewhere. That's a very long wait for such a popular franchise.

There will be one for this generation... maybe late 2018. Makes no sense when the combined PS4/XB1 userbase will more than likely be well-over 95 million units worldwide during mid-2018.
 
I might be late to the party, but GTAV has now sold 60 million copies. It was 54 million in August, which means it has been selling 1 million copies on average every month since August 2015. I can't even. It's just incredible.

http://uk.ign.com/articles/2016/02/03/gta-5-has-now-sold-over-60-million-copies

Just to add some additional data.

As of 2013, Grand Theft Auto IV has sold in more than 25 million units across PlayStation 3, Xbox 360 and PC.

We know that at a minimum the PlayStation 3 and Xbox 360 versions of Grand Theft Auto V have sold in more than 35 million units to date. This means that almost an additional 25 million units were sold from the PlayStation 4, Xbox One and PC re-release that came out over a year later.

Also, Take Two announced that repeat sales of Grand Theft Auto products have been strong, they cited that the PlayStation 3 and Xbox 360 re-release of Grand Theft Auto: San Andreas have sold in more than 3.5 million units.

In addition, Take Two have seen strong sales from their NBA 2K franchise with cumulative sell in of NBA 2K16 exceeding 6 million units as of the end of 2015. 2K16 is selling faster than 2K15 which had only sold 5.5 million units as of the end of 2014. NBA 2K15 has sold more than 7 million units to date and NBA 2K16 is on track to beat this number. Consumer spending on virtual currency & additional content are up 76% YOY on NBA 2K16 compared to 2K15 as well.

WWE 2K16 is also tracking ahead of WWE 2K15 and their WWE Supercard mobile game has seen more than 9 million downloads.
 
There will be one for this generation... maybe late 2018. Makes no sense when the combined PS4/XB1 userbase will more than likely be well-over 95 million units worldwide during mid-2018.

Given that Take 2 is making a killing off of shark cards and units sales just crossed 60 million, I think the next time we see new GTA is couple of years after the current online mode gets stale. Which isn't happening anytime soon since the best week in terms of revenue and active players happened over this past holiday. And T2 is forecasting GTA online revenue will grow year over year for 2016. If GTA goes f2p with t2 basically giving the game away we might be years away before T2 decides its time for a new GTA.
 
Given that Take 2 is making a killing off of shark cards and units sales just crossed 60 million, I think the next time we see new GTA is couple of years after the current online mode gets stale. Which isn't happening anytime soon since the best week in terms of revenue and active players happened over this past holiday. And T2 is forecasting GTA online revenue will grow year over year for 2016. If GTA goes f2p with t2 basically giving the game away we might be years away before T2 decides its time for a new GTA.

Rockstar and Take-Two can support both bases (new and old), hell, they're doing it right now. And I highly doubt R*/T2 will miss the opportunity on selling at least two new GTA games during PS4/XB1 lifetime. They did it with GTA IV and GTA V on PS3/XB360. As much as some may hate it, this generation is going to be a very long one.
 
Rockstar and Take-Two can support both bases (new and old), hell, they're doing it right now. And I highly doubt R*/T2 will miss the opportunity on selling at least two new GTA games during PS4/XB1 lifetime. They did it with GTA IV and GTA V on PS3/XB360. As much as some may hate it, this generation is going to be a very long one.
We'll likely get Red Dead Redemption 2 soon. Strauss Zelnick (CEO of Rockstar) and T2 investor calls have been talking about a big franchise dropping this year. Lots of speculation of a reveal at E3 with an October/November release.
 
Looked at another way (as you can see in Fig. 5), the size of the worldwide market for the Xbox One has tracked quite closely with that of the PlayStation 3 at the same age. Yet the PS3 wasn't considered a failure at the time; in fact, it was selling well ahead of the Xbox 360's launch-aligned sales pace (thanks largely to Microsoft's sales struggles in Japan and other non-Western markets).

What's funny, is that some actually do believe the PS3 was a failure. So I wonder what they think about the XB1 then?! Since the new goal-post is PS3... :rolleyes:
 
Unless the same people who considered PS3 a failure consider XB1 a success (and that can be backed up with references), the two aren't related. For every point, there'll be some who agree and some who disagree, making the existence of either party moot.
 
There will be one for this generation... maybe late 2018. Makes no sense when the combined PS4/XB1 userbase will more than likely be well-over 95 million units worldwide during mid-2018.

There will most likely be a GTA 6 released just before the console generation ends. That allows them to double dip and release the upgraded PC version along with upgraded "next gen" console versions in line with the new consoles and get a lot of people to buy GTA 6 at least 2 times. Once for current gen consoles and then again for either next gen console and/or PC.

Basically the same thing that happened with GTA V.

Regards,
SB
 
Don't know the PS3 numbers at the same point in time, but their WW XB1 shipment estimate is reasonable. They're using EA's 55M combined estimate plus Sony's 35.9M PS4 announcement as a reference. That leaves ~19.1M XB1's sold to customers and probably around ~20M shipped.
So if their PS3 number is accurate, then the XB1 is indeed very close to the PS3 after the same time. Both X360 and PS3 started off fairly slow though. I think that XB1 will be more front-loaded.
 
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What's funny, is that some actually do believe the PS3 was a failure. So I wonder what they think about the XB1 then?! Since the new goal-post is PS3... :rolleyes:

Compared to Sony's expectations after PS2, PS3 was a failure. Remember it was supposed to be every home's entertainment hub, ethernet network hub (lol!), centre point for Cell based plans for distributed computing, the spearhead for Cell into toasters and dildos, the beachhead for Linux to take the home ...

It's easy to make a very strong case that PS3 was a failure judged against Sony's own declared goals and against their bottom line. But that's not what anyone on the interwebs wants to do any more: as Sony's expectations became more realistic, so the fan-base moved their goalposts. With revisionist glasses on, the PS3 is now judged as being a moderately successful console that transitioned well into PS4. However, the shattered (and wholly unrealistic) dreams and the billions of dollars lost shouldn't be forgotten.

It's a similar situation to what's happening with XBone now. MS were expecting the moon on a (gold plate) stick, and for people to throw money at them every year for the chance to spend more money renting movies off them (and cheerfully surrender game ownership, and have a less powerful system). If you compare it to MS's business goals, and the bullshit that they touted to their shareholders, then XB1 is already a failure. It remains to be seen how well MS make the transition into being a moderately successful console ...
 
Don't know the PS3 numbers at the same point in time, but their WW XB1 shipment estimate is reasonable. They're using EA's 55M combined estimate plus Sony's 35.9M PS4 announcement as a reference. That leaves ~19.1M XB1's sold to customers and probably around ~20M shipped.
So if their PS3 number is accurate, then the XB1 is indeed very close to the PS3 after the same time. Both X360 and PS3 started off fairly slow though. I think that XB1 will be more front-loaded.
No, Ars Technica's estimate is between 20 and 23M with ~22 being their "midpoint".
 
Compared to Sony's expectations after PS2, PS3 was a failure. Remember it was supposed to be every home's entertainment hub, ethernet network hub (lol!), centre point for Cell based plans for distributed computing, the spearhead for Cell into toasters and dildos, the beachhead for Linux to take the home ...

It's easy to make a very strong case that PS3 was a failure judged against Sony's own declared goals and against their bottom line. But that's not what anyone on the interwebs wants to do any more: as Sony's expectations became more realistic, so the fan-base moved their goalposts. With revisionist glasses on, the PS3 is now judged as being a moderately successful console that transitioned well into PS4. However, the shattered (and wholly unrealistic) dreams and the billions of dollars lost shouldn't be forgotten.

It's a similar situation to what's happening with XBone now. MS were expecting the moon on a (gold plate) stick, and for people to throw money at them every year for the chance to spend more money renting movies off them (and cheerfully surrender game ownership, and have a less powerful system). If you compare it to MS's business goals, and the bullshit that they touted to their shareholders, then XB1 is already a failure. It remains to be seen how well MS make the transition into being a moderately successful console ...

I just don't see what insight can be gained from discussions framed around the sales expectations of people who were so bad at judging the market that they were relieved of their responsibilities shortly after their product launched. Once you've gone over all of the ways they screwed up, what is there to talk about? I mean, unless that *is* all anyone wants to talk about.
 
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